From 0d352e4f7a632b242440063dfee3dc92dea80199 Mon Sep 17 00:00:00 2001 From: simoninithomas Date: Fri, 6 Jan 2023 14:27:57 +0100 Subject: [PATCH] Update environments explanation --- units/en/unit5/pyramids.mdx | 4 +++- units/en/unit5/snowball-target.mdx | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/units/en/unit5/pyramids.mdx b/units/en/unit5/pyramids.mdx index 0df9ed8..28941a7 100644 --- a/units/en/unit5/pyramids.mdx +++ b/units/en/unit5/pyramids.mdx @@ -23,7 +23,9 @@ If you want to know more about curiosity, the next section (optional) will expla In terms of observation, we **use 148 raycasts that can each detect objects** (switch, bricks, golden brick, and walls.) -We also use a **boolean variable indicating the switch state** (did we turn on or not the switch to spawn the Pyramid) and a vector that **contains agent’ speed**. +We also use a **boolean variable indicating the switch state** (did we turn on or not the switch to spawn the Pyramid) and a vector that **contains the agent’s speed**. + +ADD SCREENSHOT CODE ## The action space diff --git a/units/en/unit5/snowball-target.mdx b/units/en/unit5/snowball-target.mdx index dd8d2a7..d34fd04 100644 --- a/units/en/unit5/snowball-target.mdx +++ b/units/en/unit5/snowball-target.mdx @@ -19,7 +19,7 @@ TODO ADD IMAGE REWARD Regarding observations, we don't use normal vision (frame), but we use raycasts. - TOOD ADD raycasts that can each detect objects (target, walls) + TOOD ADD raycasts that can each detect objects (target, walls) and how much we have Think of raycasts as lasers that will detect if it passes through an object.