diff --git a/units/en/_toctree.yml b/units/en/_toctree.yml
index cc96faf..02ff883 100644
--- a/units/en/_toctree.yml
+++ b/units/en/_toctree.yml
@@ -148,6 +148,8 @@
title: Hands-on
- local: unit5/bonus
title: Bonus. Learn to create your own environments with Unity and MLAgents
+ - local: unit5/quiz
+ title: Quiz
- local: unit5/conclusion
title: Conclusion
- title: Unit 6. Actor Critic methods with Robotics environments
diff --git a/units/en/unit5/quiz.mdx b/units/en/unit5/quiz.mdx
new file mode 100644
index 0000000..7b9ec0c
--- /dev/null
+++ b/units/en/unit5/quiz.mdx
@@ -0,0 +1,130 @@
+# Quiz
+
+The best way to learn and [to avoid the illusion of competence](https://www.coursera.org/lecture/learning-how-to-learn/illusions-of-competence-BuFzf) **is to test yourself.** This will help you to find **where you need to reinforce your knowledge**.
+
+### Q1: Which of the following tools are specifically designed for video games development?
+
+
+
+### Q2: What of the following statements are true about Unity ML-Agents?
+
+
+
+### Q3: Fill the missing letters
+
+- In Unity ML-Agents, the Policy of an Agent is called a b _ _ _ n
+- The component in charge of orchestrating the agents is called the _ c _ _ _ m _
+
+
+Solution
+- b r a i n
+- a c a d e m y
+
+
+### Q4: Define with your own words what is a `raycast`
+
+
+Solution
+A raycast is (most of the times) a linear projection, as a `laser` which aims to detect collisions through objects.
+
+
+### Q5: Which are the differences between capturing the environment using `frames` or `raycasts`?
+
+
+
+
+### Q6: Name several environment and agent input variables used to train the agent in the Snowball or Pyramid environments
+
+
+Solution
+- Collisions of the raycasts spawned from the agent detecting blocks, (invisible) walls, stones, our target, switches, etc.
+- Traditional inputs describing agent features, as its speed
+- Boolean vars, as the switch (on/off) in Pyramids or the `can I shoot?` in the SnowballTarget.
+
+
+
+Congrats on finishing this Quiz 🥳, if you missed some elements, take time to read the chapter again to reinforce (😏) your knowledge.
diff --git a/units/en/unit6/quiz.mdx b/units/en/unit6/quiz.mdx
index 0c49305..09228d7 100644
--- a/units/en/unit6/quiz.mdx
+++ b/units/en/unit6/quiz.mdx
@@ -3,7 +3,7 @@
The best way to learn and [to avoid the illusion of competence](https://www.coursera.org/lecture/learning-how-to-learn/illusions-of-competence-BuFzf) **is to test yourself.** This will help you to find **where you need to reinforce your knowledge**.
-### Q1: What of the following interpretations of bias-variance tradeoff is the most accurate in the field of Reinforcement Learning?
+### Q1: Which of the following interpretations of bias-variance tradeoff is the most accurate in the field of Reinforcement Learning?
-### Q2: Which of the following statements are True, when talking about models with bias and/or variance in RL?
+### Q2: Which of the following statements are true, when talking about models with bias and/or variance in RL?
-### Q3: Which of the following statements are true about Monte-carlo method?
+### Q3: Which of the following statements are true about Monte Carlo method?
-### Q4: What is the Advanced Actor-Critic Method (A2C)?
+### Q4: How would you describe, with your own words, the Actor-Critic Method (A2C)?
Solution
@@ -83,12 +83,12 @@ The idea behind Actor-Critic is that we learn two function approximations:
-### Q5: Which of the following statemets are True about the Actor-Critic Method?
+### Q5: Which of the following statements are true about the Actor-Critic Method?