diff --git a/units/en/unit5/pyramids.mdx b/units/en/unit5/pyramids.mdx
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@@ -2,14 +2,14 @@
The goal in this environment is to train our agent to **get the gold brick on the top of the Pyramid. In order to do that, it needs to press a button to spawn a pyramid, navigate to the Pyramid, knock it over, and move to the gold brick at the top**.
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## The reward function
The reward function is:
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To train this new agent that seeks that button and then the Pyramid to destroy, we’ll use a combination of two types of rewards: