diff --git a/units/en/unit6/quiz.mdx b/units/en/unit6/quiz.mdx index 2a5797e..0c49305 100644 --- a/units/en/unit6/quiz.mdx +++ b/units/en/unit6/quiz.mdx @@ -35,12 +35,12 @@ The best way to learn and [to avoid the illusion of competence](https://www.cour correct: false, }, { - text: "A reward signal with high variance has much noise in it and gets affected by, for example, stochastic (non constant) elements in the environment" + text: "A reward signal with high variance has much noise in it and gets affected by, for example, stochastic (non constant) elements in the environment", explain: "", correct: true, }, { - text: "A reward signal with low variance has much noise in it and gets affected by, for example, stochastic (non constant) elements in the environment" + text: "A reward signal with low variance has much noise in it and gets affected by, for example, stochastic (non constant) elements in the environment", explain: "If a reward signal has low variance, then it's less affected by the noise of the environment and produce similar values regardless the random elements in the environment", correct: false, }, @@ -63,7 +63,7 @@ The best way to learn and [to avoid the illusion of competence](https://www.cour correct: false, }, { - text: "To reduce the impact of stochastic elements in Monte-Carlo, we can take `n` strategies and average them, reducing their impact impact in case of noise" + text: "To reduce the impact of stochastic elements in Monte-Carlo, we can take `n` strategies and average them, reducing their impact impact in case of noise", explain: "", correct: true, },