# Glossary [[glossary]] This is a community-created glossary. Contributions are welcomed! ### Agent An agent learns to **make decisions by trial and error, with rewards and punishments from the surroundings**. ### Environment An environment is a simulated world **where an agent can learn by interacting with it**. ### Markov Property It implies that the action taken by our agent is **conditional solely on the present state and independent of the past states and actions**. ### Observations/State - **State**: Complete description of the state of the world. - **Observation**: Partial description of the state of the environment/world. ### Actions - **Discrete Actions**: Finite number of actions, such as left, right, up, and down. - **Continuous Actions**: Infinite possibility of actions; for example, in the case of self-driving cars, the driving scenario has an infinite possibility of actions occurring. ### Rewards and Discounting - **Rewards**: Fundamental factor in RL. Tells the agent whether the action taken is good/bad. - RL algorithms are focused on maximizing the **cumulative reward**. - **Reward Hypothesis**: RL problems can be formulated as a maximisation of (cumulative) return. - **Discounting** is performed because rewards obtained at the start are more likely to happen as they are more predictable than long-term rewards. ### Tasks - **Episodic**: Has a starting point and an ending point. - **Continuous**: Has a starting point but no ending point. ### Exploration v/s Exploitation Trade-Off - **Exploration**: It's all about exploring the environment by trying random actions and receiving feedback/returns/rewards from the environment. - **Exploitation**: It's about exploiting what we know about the environment to gain maximum rewards. - **Exploration-Exploitation Trade-Off**: It balances how much we want to **explore** the environment and how much we want to **exploit** what we know about the environment. ### Policy - **Policy**: It is called the agent's brain. It tells us what action to take, given the state. - **Optimal Policy**: Policy that **maximizes** the **expected return** when an agent acts according to it. It is learned through *training*. ### Policy-based Methods: - An approach to solving RL problems. - In this method, the Policy is learned directly. - Will map each state to the best corresponding action at that state. Or a probability distribution over the set of possible actions at that state. ### Value-based Methods: - Another approach to solving RL problems. - Here, instead of training a policy, we train a **value function** that maps each state to the expected value of being in that state. Contributions are welcomed 🤗 If you want to improve the course, you can [open a Pull Request.](https://github.com/huggingface/deep-rl-class/pulls) This glossary was made possible thanks to: - [@lucifermorningstar1305](https://github.com/lucifermorningstar1305) - [@daspartho](https://github.com/daspartho) - [@misza222](https://github.com/misza222)