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deep-rl-class/units/en/unit8/introduction-sf.mdx
Thomas Simonini 516d082981 Apply suggestions from code review
Co-authored-by: Nathan Raw <nxr9266@g.rit.edu>
2023-02-21 22:07:59 +01:00

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# Introduction to PPO with Sample-Factory
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit9/thumbnail2.png" alt="thumbnail"/>
In this second part of Unit 8, we'll get deeper into PPO optimization by using [Sample-Factory](https://samplefactory.dev/), an **asynchronous implementation of the PPO algorithm**, to train our agent playing [vizdoom](https://vizdoom.cs.put.edu.pl/) (an open source version of Doom).
In the notebook, **you'll train your agent to play the Health Gathering level**, where the agent must collect health packs to avoid dying. After that, you can **train your agent to play more complex levels, such as Deathmatch**.
<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit10/environments.png" alt="Environment"/>
Sounds exciting? Let's get started! 🚀
The hands-on is made by [Edward Beeching](https://twitter.com/edwardbeeching), a Machine Learning Research Scientist at Hugging Face. He worked on Godot Reinforcement Learning Agents, an open-source interface for developing environments and agents in the Godot Game Engine.