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Translate all code to English (#1836)
* Review the EN heading format. * Fix pythontutor headings. * Fix pythontutor headings. * bug fixes * Fix headings in **/summary.md * Revisit the CN-to-EN translation for Python code using Claude-4.5 * Revisit the CN-to-EN translation for Java code using Claude-4.5 * Revisit the CN-to-EN translation for Cpp code using Claude-4.5. * Fix the dictionary. * Fix cpp code translation for the multipart strings. * Translate Go code to English. * Update workflows to test EN code. * Add EN translation for C. * Add EN translation for CSharp. * Add EN translation for Swift. * Trigger the CI check. * Revert. * Update en/hash_map.md * Add the EN version of Dart code. * Add the EN version of Kotlin code. * Add missing code files. * Add the EN version of JavaScript code. * Add the EN version of TypeScript code. * Fix the workflows. * Add the EN version of Ruby code. * Add the EN version of Rust code. * Update the CI check for the English version code. * Update Python CI check. * Fix cmakelists for en/C code. * Fix Ruby comments
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@@ -6,7 +6,7 @@
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#include "../utils/common.hpp"
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/* Backtracking algorithm: Permutation II */
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/* Backtracking algorithm: Permutations II */
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void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &selected, vector<vector<int>> &res) {
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// When the state length equals the number of elements, record the solution
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if (state.size() == choices.size()) {
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@@ -19,20 +19,20 @@ void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &sel
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int choice = choices[i];
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// Pruning: do not allow repeated selection of elements and do not allow repeated selection of equal elements
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if (!selected[i] && duplicated.find(choice) == duplicated.end()) {
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// Attempt: make a choice, update the state
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duplicated.emplace(choice); // Record selected element values
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// Attempt: make choice, update state
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duplicated.emplace(choice); // Record the selected element value
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selected[i] = true;
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state.push_back(choice);
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// Proceed to the next round of selection
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backtrack(state, choices, selected, res);
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// Retract: undo the choice, restore to the previous state
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// Backtrack: undo choice, restore to previous state
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selected[i] = false;
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state.pop_back();
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}
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}
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}
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/* Permutation II */
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/* Permutations II */
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vector<vector<int>> permutationsII(vector<int> nums) {
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vector<int> state;
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vector<bool> selected(nums.size(), false);
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