This commit is contained in:
krahets
2023-09-04 03:16:55 +08:00
parent f07e94ab0c
commit 8f74a87eba
54 changed files with 23015 additions and 23015 deletions

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@@ -41,25 +41,22 @@ $$
根据状态转移方程,以及初始状态 $dp[1] = cost[1]$ 和 $dp[2] = cost[2]$ ,我们就可以得到动态规划代码。
=== "Java"
=== "Python"
```java title="min_cost_climbing_stairs_dp.java"
/* 爬楼梯最小代价:动态规划 */
int minCostClimbingStairsDP(int[] cost) {
int n = cost.length - 1;
if (n == 1 || n == 2)
return cost[n];
// 初始化 dp 表,用于存储子问题的解
int[] dp = new int[n + 1];
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i] = Math.min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```python title="min_cost_climbing_stairs_dp.py"
def min_cost_climbing_stairs_dp(cost: list[int]) -> int:
"""爬楼梯最小代价:动态规划"""
n = len(cost) - 1
if n == 1 or n == 2:
return cost[n]
# 初始化 dp 表,用于存储子问题的解
dp = [0] * (n + 1)
# 初始状态:预设最小子问题的解
dp[1], dp[2] = cost[1], cost[2]
# 状态转移:从较小子问题逐步求解较大子问题
for i in range(3, n + 1):
dp[i] = min(dp[i - 1], dp[i - 2]) + cost[i]
return dp[n]
```
=== "C++"
@@ -83,22 +80,46 @@ $$
}
```
=== "Python"
=== "Java"
```python title="min_cost_climbing_stairs_dp.py"
def min_cost_climbing_stairs_dp(cost: list[int]) -> int:
"""爬楼梯最小代价:动态规划"""
n = len(cost) - 1
if n == 1 or n == 2:
return cost[n]
# 初始化 dp 表,用于存储子问题的解
dp = [0] * (n + 1)
# 初始状态:预设最小子问题的解
dp[1], dp[2] = cost[1], cost[2]
# 状态转移:从较小子问题逐步求解较大子问题
for i in range(3, n + 1):
dp[i] = min(dp[i - 1], dp[i - 2]) + cost[i]
return dp[n]
```java title="min_cost_climbing_stairs_dp.java"
/* 爬楼梯最小代价:动态规划 */
int minCostClimbingStairsDP(int[] cost) {
int n = cost.length - 1;
if (n == 1 || n == 2)
return cost[n];
// 初始化 dp 表,用于存储子问题的解
int[] dp = new int[n + 1];
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i] = Math.min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```
=== "C#"
```csharp title="min_cost_climbing_stairs_dp.cs"
/* 爬楼梯最小代价:动态规划 */
int minCostClimbingStairsDP(int[] cost) {
int n = cost.Length - 1;
if (n == 1 || n == 2)
return cost[n];
// 初始化 dp 表,用于存储子问题的解
int[] dp = new int[n + 1];
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i] = Math.Min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```
=== "Go"
@@ -123,6 +144,28 @@ $$
}
```
=== "Swift"
```swift title="min_cost_climbing_stairs_dp.swift"
/* 爬楼梯最小代价:动态规划 */
func minCostClimbingStairsDP(cost: [Int]) -> Int {
let n = cost.count - 1
if n == 1 || n == 2 {
return cost[n]
}
// 初始化 dp 表,用于存储子问题的解
var dp = Array(repeating: 0, count: n + 1)
// 初始状态:预设最小子问题的解
dp[1] = 1
dp[2] = 2
// 状态转移:从较小子问题逐步求解较大子问题
for i in stride(from: 3, through: n, by: 1) {
dp[i] = min(dp[i - 1], dp[i - 2]) + cost[i]
}
return dp[n]
}
```
=== "JS"
```javascript title="min_cost_climbing_stairs_dp.js"
@@ -167,77 +210,6 @@ $$
}
```
=== "C"
```c title="min_cost_climbing_stairs_dp.c"
[class]{}-[func]{minCostClimbingStairsDP}
```
=== "C#"
```csharp title="min_cost_climbing_stairs_dp.cs"
/* 爬楼梯最小代价:动态规划 */
int minCostClimbingStairsDP(int[] cost) {
int n = cost.Length - 1;
if (n == 1 || n == 2)
return cost[n];
// 初始化 dp 表,用于存储子问题的解
int[] dp = new int[n + 1];
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i] = Math.Min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```
=== "Swift"
```swift title="min_cost_climbing_stairs_dp.swift"
/* 爬楼梯最小代价:动态规划 */
func minCostClimbingStairsDP(cost: [Int]) -> Int {
let n = cost.count - 1
if n == 1 || n == 2 {
return cost[n]
}
// 初始化 dp 表,用于存储子问题的解
var dp = Array(repeating: 0, count: n + 1)
// 初始状态:预设最小子问题的解
dp[1] = 1
dp[2] = 2
// 状态转移:从较小子问题逐步求解较大子问题
for i in stride(from: 3, through: n, by: 1) {
dp[i] = min(dp[i - 1], dp[i - 2]) + cost[i]
}
return dp[n]
}
```
=== "Zig"
```zig title="min_cost_climbing_stairs_dp.zig"
// 爬楼梯最小代价:动态规划
fn minCostClimbingStairsDP(comptime cost: []i32) i32 {
comptime var n = cost.len - 1;
if (n == 1 or n == 2) {
return cost[n];
}
// 初始化 dp 表,用于存储子问题的解
var dp = [_]i32{-1} ** (n + 1);
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
dp[i] = @min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```
=== "Dart"
```dart title="min_cost_climbing_stairs_dp.dart"
@@ -278,6 +250,34 @@ $$
}
```
=== "C"
```c title="min_cost_climbing_stairs_dp.c"
[class]{}-[func]{minCostClimbingStairsDP}
```
=== "Zig"
```zig title="min_cost_climbing_stairs_dp.zig"
// 爬楼梯最小代价:动态规划
fn minCostClimbingStairsDP(comptime cost: []i32) i32 {
comptime var n = cost.len - 1;
if (n == 1 or n == 2) {
return cost[n];
}
// 初始化 dp 表,用于存储子问题的解
var dp = [_]i32{-1} ** (n + 1);
// 初始状态:预设最小子问题的解
dp[1] = cost[1];
dp[2] = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
dp[i] = @min(dp[i - 1], dp[i - 2]) + cost[i];
}
return dp[n];
}
```
图 14-7 展示了以上代码的动态规划过程。
![爬楼梯最小代价的动态规划过程](dp_problem_features.assets/min_cost_cs_dp.png)
@@ -286,22 +286,18 @@ $$
本题也可以进行空间优化,将一维压缩至零维,使得空间复杂度从 $O(n)$ 降低至 $O(1)$ 。
=== "Java"
=== "Python"
```java title="min_cost_climbing_stairs_dp.java"
/* 爬楼梯最小代价:空间优化后的动态规划 */
int minCostClimbingStairsDPComp(int[] cost) {
int n = cost.length - 1;
if (n == 1 || n == 2)
return cost[n];
int a = cost[1], b = cost[2];
for (int i = 3; i <= n; i++) {
int tmp = b;
b = Math.min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```python title="min_cost_climbing_stairs_dp.py"
def min_cost_climbing_stairs_dp_comp(cost: list[int]) -> int:
"""爬楼梯最小代价:空间优化后的动态规划"""
n = len(cost) - 1
if n == 1 or n == 2:
return cost[n]
a, b = cost[1], cost[2]
for i in range(3, n + 1):
a, b = b, min(a, b) + cost[i]
return b
```
=== "C++"
@@ -322,18 +318,40 @@ $$
}
```
=== "Python"
=== "Java"
```python title="min_cost_climbing_stairs_dp.py"
def min_cost_climbing_stairs_dp_comp(cost: list[int]) -> int:
"""爬楼梯最小代价:空间优化后的动态规划"""
n = len(cost) - 1
if n == 1 or n == 2:
return cost[n]
a, b = cost[1], cost[2]
for i in range(3, n + 1):
a, b = b, min(a, b) + cost[i]
return b
```java title="min_cost_climbing_stairs_dp.java"
/* 爬楼梯最小代价:空间优化后的动态规划 */
int minCostClimbingStairsDPComp(int[] cost) {
int n = cost.length - 1;
if (n == 1 || n == 2)
return cost[n];
int a = cost[1], b = cost[2];
for (int i = 3; i <= n; i++) {
int tmp = b;
b = Math.min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```
=== "C#"
```csharp title="min_cost_climbing_stairs_dp.cs"
/* 爬楼梯最小代价:空间优化后的动态规划 */
int minCostClimbingStairsDPComp(int[] cost) {
int n = cost.Length - 1;
if (n == 1 || n == 2)
return cost[n];
int a = cost[1], b = cost[2];
for (int i = 3; i <= n; i++) {
int tmp = b;
b = Math.Min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```
=== "Go"
@@ -357,6 +375,23 @@ $$
}
```
=== "Swift"
```swift title="min_cost_climbing_stairs_dp.swift"
/* 爬楼梯最小代价:空间优化后的动态规划 */
func minCostClimbingStairsDPComp(cost: [Int]) -> Int {
let n = cost.count - 1
if n == 1 || n == 2 {
return cost[n]
}
var (a, b) = (cost[1], cost[2])
for i in stride(from: 3, through: n, by: 1) {
(a, b) = (b, min(a, b) + cost[i])
}
return b
}
```
=== "JS"
```javascript title="min_cost_climbing_stairs_dp.js"
@@ -397,68 +432,6 @@ $$
}
```
=== "C"
```c title="min_cost_climbing_stairs_dp.c"
[class]{}-[func]{minCostClimbingStairsDPComp}
```
=== "C#"
```csharp title="min_cost_climbing_stairs_dp.cs"
/* 爬楼梯最小代价:空间优化后的动态规划 */
int minCostClimbingStairsDPComp(int[] cost) {
int n = cost.Length - 1;
if (n == 1 || n == 2)
return cost[n];
int a = cost[1], b = cost[2];
for (int i = 3; i <= n; i++) {
int tmp = b;
b = Math.Min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```
=== "Swift"
```swift title="min_cost_climbing_stairs_dp.swift"
/* 爬楼梯最小代价:空间优化后的动态规划 */
func minCostClimbingStairsDPComp(cost: [Int]) -> Int {
let n = cost.count - 1
if n == 1 || n == 2 {
return cost[n]
}
var (a, b) = (cost[1], cost[2])
for i in stride(from: 3, through: n, by: 1) {
(a, b) = (b, min(a, b) + cost[i])
}
return b
}
```
=== "Zig"
```zig title="min_cost_climbing_stairs_dp.zig"
// 爬楼梯最小代价:空间优化后的动态规划
fn minCostClimbingStairsDPComp(cost: []i32) i32 {
var n = cost.len - 1;
if (n == 1 or n == 2) {
return cost[n];
}
var a = cost[1];
var b = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
var tmp = b;
b = @min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```
=== "Dart"
```dart title="min_cost_climbing_stairs_dp.dart"
@@ -493,6 +466,33 @@ $$
}
```
=== "C"
```c title="min_cost_climbing_stairs_dp.c"
[class]{}-[func]{minCostClimbingStairsDPComp}
```
=== "Zig"
```zig title="min_cost_climbing_stairs_dp.zig"
// 爬楼梯最小代价:空间优化后的动态规划
fn minCostClimbingStairsDPComp(cost: []i32) i32 {
var n = cost.len - 1;
if (n == 1 or n == 2) {
return cost[n];
}
var a = cost[1];
var b = cost[2];
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
var tmp = b;
b = @min(a, tmp) + cost[i];
a = tmp;
}
return b;
}
```
## 14.2.2 &nbsp; 无后效性
无后效性是动态规划能够有效解决问题的重要特性之一,定义为:**给定一个确定的状态,它的未来发展只与当前状态有关,而与当前状态过去所经历过的所有状态无关**。
@@ -535,28 +535,23 @@ $$
最终,返回 $dp[n, 1] + dp[n, 2]$ 即可,两者之和代表爬到第 $n$ 阶的方案总数。
=== "Java"
=== "Python"
```java title="climbing_stairs_constraint_dp.java"
/* 带约束爬楼梯:动态规划 */
int climbingStairsConstraintDP(int n) {
if (n == 1 || n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
int[][] dp = new int[n + 1][3];
// 初始状态:预设最小子问题的解
dp[1][1] = 1;
dp[1][2] = 0;
dp[2][1] = 0;
dp[2][2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i][1] = dp[i - 1][2];
dp[i][2] = dp[i - 2][1] + dp[i - 2][2];
}
return dp[n][1] + dp[n][2];
}
```python title="climbing_stairs_constraint_dp.py"
def climbing_stairs_constraint_dp(n: int) -> int:
"""带约束爬楼梯:动态规划"""
if n == 1 or n == 2:
return 1
# 初始化 dp 表,用于存储子问题的解
dp = [[0] * 3 for _ in range(n + 1)]
# 初始状态:预设最小子问题的解
dp[1][1], dp[1][2] = 1, 0
dp[2][1], dp[2][2] = 0, 1
# 状态转移:从较小子问题逐步求解较大子问题
for i in range(3, n + 1):
dp[i][1] = dp[i - 1][2]
dp[i][2] = dp[i - 2][1] + dp[i - 2][2]
return dp[n][1] + dp[n][2]
```
=== "C++"
@@ -583,23 +578,52 @@ $$
}
```
=== "Python"
=== "Java"
```python title="climbing_stairs_constraint_dp.py"
def climbing_stairs_constraint_dp(n: int) -> int:
"""带约束爬楼梯:动态规划"""
if n == 1 or n == 2:
return 1
# 初始化 dp 表,用于存储子问题的解
dp = [[0] * 3 for _ in range(n + 1)]
# 初始状态:预设最小子问题的解
dp[1][1], dp[1][2] = 1, 0
dp[2][1], dp[2][2] = 0, 1
# 状态转移:从较小子问题逐步求解较大子问题
for i in range(3, n + 1):
dp[i][1] = dp[i - 1][2]
dp[i][2] = dp[i - 2][1] + dp[i - 2][2]
return dp[n][1] + dp[n][2]
```java title="climbing_stairs_constraint_dp.java"
/* 带约束爬楼梯:动态规划 */
int climbingStairsConstraintDP(int n) {
if (n == 1 || n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
int[][] dp = new int[n + 1][3];
// 初始状态:预设最小子问题的解
dp[1][1] = 1;
dp[1][2] = 0;
dp[2][1] = 0;
dp[2][2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i][1] = dp[i - 1][2];
dp[i][2] = dp[i - 2][1] + dp[i - 2][2];
}
return dp[n][1] + dp[n][2];
}
```
=== "C#"
```csharp title="climbing_stairs_constraint_dp.cs"
/* 带约束爬楼梯:动态规划 */
int climbingStairsConstraintDP(int n) {
if (n == 1 || n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
int[,] dp = new int[n + 1, 3];
// 初始状态:预设最小子问题的解
dp[1, 1] = 1;
dp[1, 2] = 0;
dp[2, 1] = 0;
dp[2, 2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i, 1] = dp[i - 1, 2];
dp[i, 2] = dp[i - 2, 1] + dp[i - 2, 2];
}
return dp[n, 1] + dp[n, 2];
}
```
=== "Go"
@@ -626,6 +650,30 @@ $$
}
```
=== "Swift"
```swift title="climbing_stairs_constraint_dp.swift"
/* 带约束爬楼梯:动态规划 */
func climbingStairsConstraintDP(n: Int) -> Int {
if n == 1 || n == 2 {
return 1
}
// 初始化 dp 表,用于存储子问题的解
var dp = Array(repeating: Array(repeating: 0, count: 3), count: n + 1)
// 初始状态:预设最小子问题的解
dp[1][1] = 1
dp[1][2] = 0
dp[2][1] = 0
dp[2][2] = 1
// 状态转移:从较小子问题逐步求解较大子问题
for i in stride(from: 3, through: n, by: 1) {
dp[i][1] = dp[i - 1][2]
dp[i][2] = dp[i - 2][1] + dp[i - 2][2]
}
return dp[n][1] + dp[n][2]
}
```
=== "JS"
```javascript title="climbing_stairs_constraint_dp.js"
@@ -674,84 +722,6 @@ $$
}
```
=== "C"
```c title="climbing_stairs_constraint_dp.c"
[class]{}-[func]{climbingStairsConstraintDP}
```
=== "C#"
```csharp title="climbing_stairs_constraint_dp.cs"
/* 带约束爬楼梯:动态规划 */
int climbingStairsConstraintDP(int n) {
if (n == 1 || n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
int[,] dp = new int[n + 1, 3];
// 初始状态:预设最小子问题的解
dp[1, 1] = 1;
dp[1, 2] = 0;
dp[2, 1] = 0;
dp[2, 2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (int i = 3; i <= n; i++) {
dp[i, 1] = dp[i - 1, 2];
dp[i, 2] = dp[i - 2, 1] + dp[i - 2, 2];
}
return dp[n, 1] + dp[n, 2];
}
```
=== "Swift"
```swift title="climbing_stairs_constraint_dp.swift"
/* 带约束爬楼梯:动态规划 */
func climbingStairsConstraintDP(n: Int) -> Int {
if n == 1 || n == 2 {
return 1
}
// 初始化 dp 表,用于存储子问题的解
var dp = Array(repeating: Array(repeating: 0, count: 3), count: n + 1)
// 初始状态:预设最小子问题的解
dp[1][1] = 1
dp[1][2] = 0
dp[2][1] = 0
dp[2][2] = 1
// 状态转移:从较小子问题逐步求解较大子问题
for i in stride(from: 3, through: n, by: 1) {
dp[i][1] = dp[i - 1][2]
dp[i][2] = dp[i - 2][1] + dp[i - 2][2]
}
return dp[n][1] + dp[n][2]
}
```
=== "Zig"
```zig title="climbing_stairs_constraint_dp.zig"
// 带约束爬楼梯:动态规划
fn climbingStairsConstraintDP(comptime n: usize) i32 {
if (n == 1 or n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
var dp = [_][3]i32{ [_]i32{ -1, -1, -1 } } ** (n + 1);
// 初始状态:预设最小子问题的解
dp[1][1] = 1;
dp[1][2] = 0;
dp[2][1] = 0;
dp[2][2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
dp[i][1] = dp[i - 1][2];
dp[i][2] = dp[i - 2][1] + dp[i - 2][2];
}
return dp[n][1] + dp[n][2];
}
```
=== "Dart"
```dart title="climbing_stairs_constraint_dp.dart"
@@ -798,6 +768,36 @@ $$
}
```
=== "C"
```c title="climbing_stairs_constraint_dp.c"
[class]{}-[func]{climbingStairsConstraintDP}
```
=== "Zig"
```zig title="climbing_stairs_constraint_dp.zig"
// 带约束爬楼梯:动态规划
fn climbingStairsConstraintDP(comptime n: usize) i32 {
if (n == 1 or n == 2) {
return 1;
}
// 初始化 dp 表,用于存储子问题的解
var dp = [_][3]i32{ [_]i32{ -1, -1, -1 } } ** (n + 1);
// 初始状态:预设最小子问题的解
dp[1][1] = 1;
dp[1][2] = 0;
dp[2][1] = 0;
dp[2][2] = 1;
// 状态转移:从较小子问题逐步求解较大子问题
for (3..n + 1) |i| {
dp[i][1] = dp[i - 1][2];
dp[i][2] = dp[i - 2][1] + dp[i - 2][2];
}
return dp[n][1] + dp[n][2];
}
```
在上面的案例中,由于仅需多考虑前面一个状态,我们仍然可以通过扩展状态定义,使得问题重新满足无后效性。然而,某些问题具有非常严重的“有后效性”。
!!! question "爬楼梯与障碍生成"

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@@ -78,34 +78,28 @@ $$
### 2. &nbsp; 代码实现
=== "Java"
=== "Python"
```java title="edit_distance.java"
/* 编辑距离:动态规划 */
int editDistanceDP(String s, String t) {
int n = s.length(), m = t.length();
int[][] dp = new int[n + 1][m + 1];
// 状态转移:首行首列
for (int i = 1; i <= n; i++) {
dp[i][0] = i;
}
for (int j = 1; j <= m; j++) {
dp[0][j] = j;
}
// 状态转移:其余行列
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
if (s.charAt(i - 1) == t.charAt(j - 1)) {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = Math.min(Math.min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1;
}
}
}
return dp[n][m];
}
```python title="edit_distance.py"
def edit_distance_dp(s: str, t: str) -> int:
"""编辑距离:动态规划"""
n, m = len(s), len(t)
dp = [[0] * (m + 1) for _ in range(n + 1)]
# 状态转移:首行首列
for i in range(1, n + 1):
dp[i][0] = i
for j in range(1, m + 1):
dp[0][j] = j
# 状态转移:其余行列
for i in range(1, n + 1):
for j in range(1, m + 1):
if s[i - 1] == t[j - 1]:
# 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1]
else:
# 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = min(dp[i][j - 1], dp[i - 1][j], dp[i - 1][j - 1]) + 1
return dp[n][m]
```
=== "C++"
@@ -138,28 +132,64 @@ $$
}
```
=== "Python"
=== "Java"
```python title="edit_distance.py"
def edit_distance_dp(s: str, t: str) -> int:
"""编辑距离:动态规划"""
n, m = len(s), len(t)
dp = [[0] * (m + 1) for _ in range(n + 1)]
# 状态转移:首行首列
for i in range(1, n + 1):
dp[i][0] = i
for j in range(1, m + 1):
dp[0][j] = j
# 状态转移:其余行列
for i in range(1, n + 1):
for j in range(1, m + 1):
if s[i - 1] == t[j - 1]:
# 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1]
else:
# 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = min(dp[i][j - 1], dp[i - 1][j], dp[i - 1][j - 1]) + 1
return dp[n][m]
```java title="edit_distance.java"
/* 编辑距离:动态规划 */
int editDistanceDP(String s, String t) {
int n = s.length(), m = t.length();
int[][] dp = new int[n + 1][m + 1];
// 状态转移:首行首列
for (int i = 1; i <= n; i++) {
dp[i][0] = i;
}
for (int j = 1; j <= m; j++) {
dp[0][j] = j;
}
// 状态转移:其余行列
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
if (s.charAt(i - 1) == t.charAt(j - 1)) {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = Math.min(Math.min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1;
}
}
}
return dp[n][m];
}
```
=== "C#"
```csharp title="edit_distance.cs"
/* 编辑距离:动态规划 */
int editDistanceDP(string s, string t) {
int n = s.Length, m = t.Length;
int[,] dp = new int[n + 1, m + 1];
// 状态转移:首行首列
for (int i = 1; i <= n; i++) {
dp[i, 0] = i;
}
for (int j = 1; j <= m; j++) {
dp[0, j] = j;
}
// 状态转移:其余行列
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[i, j] = dp[i - 1, j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i, j] = Math.Min(Math.Min(dp[i, j - 1], dp[i - 1, j]), dp[i - 1, j - 1]) + 1;
}
}
}
return dp[n, m];
}
```
=== "Go"
@@ -196,6 +226,37 @@ $$
}
```
=== "Swift"
```swift title="edit_distance.swift"
/* 编辑距离:动态规划 */
func editDistanceDP(s: String, t: String) -> Int {
let n = s.utf8CString.count
let m = t.utf8CString.count
var dp = Array(repeating: Array(repeating: 0, count: m + 1), count: n + 1)
// 状态转移:首行首列
for i in stride(from: 1, through: n, by: 1) {
dp[i][0] = i
}
for j in stride(from: 1, through: m, by: 1) {
dp[0][j] = j
}
// 状态转移:其余行列
for i in stride(from: 1, through: n, by: 1) {
for j in stride(from: 1, through: m, by: 1) {
if s.utf8CString[i - 1] == t.utf8CString[j - 1] {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1]
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = min(min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1
}
}
}
return dp[n][m]
}
```
=== "JS"
```javascript title="edit_distance.js"
@@ -268,104 +329,6 @@ $$
}
```
=== "C"
```c title="edit_distance.c"
[class]{}-[func]{editDistanceDP}
```
=== "C#"
```csharp title="edit_distance.cs"
/* 编辑距离:动态规划 */
int editDistanceDP(string s, string t) {
int n = s.Length, m = t.Length;
int[,] dp = new int[n + 1, m + 1];
// 状态转移:首行首列
for (int i = 1; i <= n; i++) {
dp[i, 0] = i;
}
for (int j = 1; j <= m; j++) {
dp[0, j] = j;
}
// 状态转移:其余行列
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[i, j] = dp[i - 1, j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i, j] = Math.Min(Math.Min(dp[i, j - 1], dp[i - 1, j]), dp[i - 1, j - 1]) + 1;
}
}
}
return dp[n, m];
}
```
=== "Swift"
```swift title="edit_distance.swift"
/* 编辑距离:动态规划 */
func editDistanceDP(s: String, t: String) -> Int {
let n = s.utf8CString.count
let m = t.utf8CString.count
var dp = Array(repeating: Array(repeating: 0, count: m + 1), count: n + 1)
// 状态转移:首行首列
for i in stride(from: 1, through: n, by: 1) {
dp[i][0] = i
}
for j in stride(from: 1, through: m, by: 1) {
dp[0][j] = j
}
// 状态转移:其余行列
for i in stride(from: 1, through: n, by: 1) {
for j in stride(from: 1, through: m, by: 1) {
if s.utf8CString[i - 1] == t.utf8CString[j - 1] {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1]
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = min(min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1
}
}
}
return dp[n][m]
}
```
=== "Zig"
```zig title="edit_distance.zig"
// 编辑距离:动态规划
fn editDistanceDP(comptime s: []const u8, comptime t: []const u8) i32 {
comptime var n = s.len;
comptime var m = t.len;
var dp = [_][m + 1]i32{[_]i32{0} ** (m + 1)} ** (n + 1);
// 状态转移:首行首列
for (1..n + 1) |i| {
dp[i][0] = @intCast(i);
}
for (1..m + 1) |j| {
dp[0][j] = @intCast(j);
}
// 状态转移:其余行列
for (1..n + 1) |i| {
for (1..m + 1) |j| {
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = @min(@min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1;
}
}
}
return dp[n][m];
}
```
=== "Dart"
```dart title="edit_distance.dart"
@@ -426,6 +389,43 @@ $$
}
```
=== "C"
```c title="edit_distance.c"
[class]{}-[func]{editDistanceDP}
```
=== "Zig"
```zig title="edit_distance.zig"
// 编辑距离:动态规划
fn editDistanceDP(comptime s: []const u8, comptime t: []const u8) i32 {
comptime var n = s.len;
comptime var m = t.len;
var dp = [_][m + 1]i32{[_]i32{0} ** (m + 1)} ** (n + 1);
// 状态转移:首行首列
for (1..n + 1) |i| {
dp[i][0] = @intCast(i);
}
for (1..m + 1) |j| {
dp[0][j] = @intCast(j);
}
// 状态转移:其余行列
for (1..n + 1) |i| {
for (1..m + 1) |j| {
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[i][j] = dp[i - 1][j - 1];
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[i][j] = @min(@min(dp[i][j - 1], dp[i - 1][j]), dp[i - 1][j - 1]) + 1;
}
}
}
return dp[n][m];
}
```
如图 14-30 所示,编辑距离问题的状态转移过程与背包问题非常类似,都可以看作是填写一个二维网格的过程。
=== "<1>"
@@ -481,37 +481,32 @@ $$
为此,我们可以使用一个变量 `leftup` 来暂存左上方的解 $dp[i-1, j-1]$ ,从而只需考虑左方和上方的解。此时的情况与完全背包问题相同,可使用正序遍历。
=== "Java"
=== "Python"
```java title="edit_distance.java"
/* 编辑距离:空间优化后的动态规划 */
int editDistanceDPComp(String s, String t) {
int n = s.length(), m = t.length();
int[] dp = new int[m + 1];
// 状态转移:首行
for (int j = 1; j <= m; j++) {
dp[j] = j;
}
// 状态转移:其余行
for (int i = 1; i <= n; i++) {
// 状态转移:首列
int leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = i;
// 状态转移:其余列
for (int j = 1; j <= m; j++) {
int temp = dp[j];
if (s.charAt(i - 1) == t.charAt(j - 1)) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = Math.min(Math.min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```python title="edit_distance.py"
def edit_distance_dp_comp(s: str, t: str) -> int:
"""编辑距离:空间优化后的动态规划"""
n, m = len(s), len(t)
dp = [0] * (m + 1)
# 状态转移:首行
for j in range(1, m + 1):
dp[j] = j
# 状态转移:其余行
for i in range(1, n + 1):
# 状态转移:首列
leftup = dp[0] # 暂存 dp[i-1, j-1]
dp[0] += 1
# 状态转移:其余列
for j in range(1, m + 1):
temp = dp[j]
if s[i - 1] == t[j - 1]:
# 若两字符相等,则直接跳过此两字符
dp[j] = leftup
else:
# 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = min(dp[j - 1], dp[j], leftup) + 1
leftup = temp # 更新为下一轮的 dp[i-1, j-1]
return dp[m]
```
=== "C++"
@@ -547,32 +542,70 @@ $$
}
```
=== "Python"
=== "Java"
```python title="edit_distance.py"
def edit_distance_dp_comp(s: str, t: str) -> int:
"""编辑距离:空间优化后的动态规划"""
n, m = len(s), len(t)
dp = [0] * (m + 1)
# 状态转移:首行
for j in range(1, m + 1):
dp[j] = j
# 状态转移:其余行
for i in range(1, n + 1):
# 状态转移:首列
leftup = dp[0] # 暂存 dp[i-1, j-1]
dp[0] += 1
# 状态转移:其余列
for j in range(1, m + 1):
temp = dp[j]
if s[i - 1] == t[j - 1]:
# 若两字符相等,则直接跳过此两字符
dp[j] = leftup
else:
# 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = min(dp[j - 1], dp[j], leftup) + 1
leftup = temp # 更新为下一轮的 dp[i-1, j-1]
return dp[m]
```java title="edit_distance.java"
/* 编辑距离:空间优化后的动态规划 */
int editDistanceDPComp(String s, String t) {
int n = s.length(), m = t.length();
int[] dp = new int[m + 1];
// 状态转移:首行
for (int j = 1; j <= m; j++) {
dp[j] = j;
}
// 状态转移:其余行
for (int i = 1; i <= n; i++) {
// 状态转移:首列
int leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = i;
// 状态转移:其余列
for (int j = 1; j <= m; j++) {
int temp = dp[j];
if (s.charAt(i - 1) == t.charAt(j - 1)) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = Math.min(Math.min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```
=== "C#"
```csharp title="edit_distance.cs"
/* 编辑距离:空间优化后的动态规划 */
int editDistanceDPComp(string s, string t) {
int n = s.Length, m = t.Length;
int[] dp = new int[m + 1];
// 状态转移:首行
for (int j = 1; j <= m; j++) {
dp[j] = j;
}
// 状态转移:其余行
for (int i = 1; i <= n; i++) {
// 状态转移:首列
int leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = i;
// 状态转移:其余列
for (int j = 1; j <= m; j++) {
int temp = dp[j];
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = Math.Min(Math.Min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```
=== "Go"
@@ -609,6 +642,40 @@ $$
}
```
=== "Swift"
```swift title="edit_distance.swift"
/* 编辑距离:空间优化后的动态规划 */
func editDistanceDPComp(s: String, t: String) -> Int {
let n = s.utf8CString.count
let m = t.utf8CString.count
var dp = Array(repeating: 0, count: m + 1)
// 状态转移:首行
for j in stride(from: 1, through: m, by: 1) {
dp[j] = j
}
// 状态转移:其余行
for i in stride(from: 1, through: n, by: 1) {
// 状态转移:首列
var leftup = dp[0] // 暂存 dp[i-1, j-1]
dp[0] = i
// 状态转移:其余列
for j in stride(from: 1, through: m, by: 1) {
let temp = dp[j]
if s.utf8CString[i - 1] == t.utf8CString[j - 1] {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = min(min(dp[j - 1], dp[j]), leftup) + 1
}
leftup = temp // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m]
}
```
=== "JS"
```javascript title="edit_distance.js"
@@ -677,113 +744,6 @@ $$
}
```
=== "C"
```c title="edit_distance.c"
[class]{}-[func]{editDistanceDPComp}
```
=== "C#"
```csharp title="edit_distance.cs"
/* 编辑距离:空间优化后的动态规划 */
int editDistanceDPComp(string s, string t) {
int n = s.Length, m = t.Length;
int[] dp = new int[m + 1];
// 状态转移:首行
for (int j = 1; j <= m; j++) {
dp[j] = j;
}
// 状态转移:其余行
for (int i = 1; i <= n; i++) {
// 状态转移:首列
int leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = i;
// 状态转移:其余列
for (int j = 1; j <= m; j++) {
int temp = dp[j];
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = Math.Min(Math.Min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```
=== "Swift"
```swift title="edit_distance.swift"
/* 编辑距离:空间优化后的动态规划 */
func editDistanceDPComp(s: String, t: String) -> Int {
let n = s.utf8CString.count
let m = t.utf8CString.count
var dp = Array(repeating: 0, count: m + 1)
// 状态转移:首行
for j in stride(from: 1, through: m, by: 1) {
dp[j] = j
}
// 状态转移:其余行
for i in stride(from: 1, through: n, by: 1) {
// 状态转移:首列
var leftup = dp[0] // 暂存 dp[i-1, j-1]
dp[0] = i
// 状态转移:其余列
for j in stride(from: 1, through: m, by: 1) {
let temp = dp[j]
if s.utf8CString[i - 1] == t.utf8CString[j - 1] {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = min(min(dp[j - 1], dp[j]), leftup) + 1
}
leftup = temp // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m]
}
```
=== "Zig"
```zig title="edit_distance.zig"
// 编辑距离:空间优化后的动态规划
fn editDistanceDPComp(comptime s: []const u8, comptime t: []const u8) i32 {
comptime var n = s.len;
comptime var m = t.len;
var dp = [_]i32{0} ** (m + 1);
// 状态转移:首行
for (1..m + 1) |j| {
dp[j] = @intCast(j);
}
// 状态转移:其余行
for (1..n + 1) |i| {
// 状态转移:首列
var leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = @intCast(i);
// 状态转移:其余列
for (1..m + 1) |j| {
var temp = dp[j];
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = @min(@min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```
=== "Dart"
```dart title="edit_distance.dart"
@@ -849,3 +809,43 @@ $$
dp[m]
}
```
=== "C"
```c title="edit_distance.c"
[class]{}-[func]{editDistanceDPComp}
```
=== "Zig"
```zig title="edit_distance.zig"
// 编辑距离:空间优化后的动态规划
fn editDistanceDPComp(comptime s: []const u8, comptime t: []const u8) i32 {
comptime var n = s.len;
comptime var m = t.len;
var dp = [_]i32{0} ** (m + 1);
// 状态转移:首行
for (1..m + 1) |j| {
dp[j] = @intCast(j);
}
// 状态转移:其余行
for (1..n + 1) |i| {
// 状态转移:首列
var leftup = dp[0]; // 暂存 dp[i-1, j-1]
dp[0] = @intCast(i);
// 状态转移:其余列
for (1..m + 1) |j| {
var temp = dp[j];
if (s[i - 1] == t[j - 1]) {
// 若两字符相等,则直接跳过此两字符
dp[j] = leftup;
} else {
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
dp[j] = @min(@min(dp[j - 1], dp[j]), leftup) + 1;
}
leftup = temp; // 更新为下一轮的 dp[i-1, j-1]
}
}
return dp[m];
}
```

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