/** * File: avl_tree.cpp * Created Time: 2023-02-03 * Author: what-is-me (whatisme@outlook.jp) */ #include "../utils/common.hpp" /* AVL tree */ class AVLTree { private: /* Update the node height */ void updateHeight(TreeNode *node) { // The node height equals the height of its taller subtree + 1 node->height = max(height(node->left), height(node->right)) + 1; } /* Right rotation */ TreeNode *rightRotate(TreeNode *node) { TreeNode *child = node->left; TreeNode *grandChild = child->right; // Rotate node to the right around child child->right = node; node->left = grandChild; // Update the node height updateHeight(node); updateHeight(child); // Return the root of the rotated subtree return child; } /* Left rotation */ TreeNode *leftRotate(TreeNode *node) { TreeNode *child = node->right; TreeNode *grandChild = child->left; // Rotate node to the left around child child->left = node; node->right = grandChild; // Update the node height updateHeight(node); updateHeight(child); // Return the root of the rotated subtree return child; } /* Perform rotations to restore balance in this subtree */ TreeNode *rotate(TreeNode *node) { // Get the balance factor of node int _balanceFactor = balanceFactor(node); // Left-heavy tree if (_balanceFactor > 1) { if (balanceFactor(node->left) >= 0) { // Rotate right return rightRotate(node); } else { // Rotate left, then right node->left = leftRotate(node->left); return rightRotate(node); } } // Right-heavy tree if (_balanceFactor < -1) { if (balanceFactor(node->right) <= 0) { // Rotate left return leftRotate(node); } else { // Rotate right, then left node->right = rightRotate(node->right); return leftRotate(node); } } // The tree is balanced; return without rotating return node; } /* Insert a node recursively (helper method) */ TreeNode *insertHelper(TreeNode *node, int val) { if (node == nullptr) return new TreeNode(val); /* 1. Find the insertion position and insert the node */ if (val < node->val) node->left = insertHelper(node->left, val); else if (val > node->val) node->right = insertHelper(node->right, val); else return node; // Return without inserting a duplicate node updateHeight(node); // Update the node height /* 2. Perform rotations to restore balance in this subtree */ node = rotate(node); // Return the root of the subtree return node; } /* Remove a node recursively (helper method) */ TreeNode *removeHelper(TreeNode *node, int val) { if (node == nullptr) return nullptr; /* 1. Find and remove the node */ if (val < node->val) node->left = removeHelper(node->left, val); else if (val > node->val) node->right = removeHelper(node->right, val); else { if (node->left == nullptr || node->right == nullptr) { TreeNode *child = node->left != nullptr ? node->left : node->right; // Number of children = 0: remove node and return if (child == nullptr) { delete node; return nullptr; } // Number of children = 1: remove node directly else { delete node; node = child; } } else { // Number of children = 2: remove the inorder successor and use its value to replace the current node value TreeNode *temp = node->right; while (temp->left != nullptr) { temp = temp->left; } int tempVal = temp->val; node->right = removeHelper(node->right, temp->val); node->val = tempVal; } } updateHeight(node); // Update the node height /* 2. Perform rotations to restore balance in this subtree */ node = rotate(node); // Return the root of the subtree return node; } public: TreeNode *root; // Root node /* Get the node height */ int height(TreeNode *node) { // A null node has height -1; a leaf has height 0 return node == nullptr ? -1 : node->height; } /* Get the balance factor */ int balanceFactor(TreeNode *node) { // A null node has balance factor 0 if (node == nullptr) return 0; // Node balance factor = left subtree height - right subtree height return height(node->left) - height(node->right); } /* Insert a node */ void insert(int val) { root = insertHelper(root, val); } /* Remove a node */ void remove(int val) { root = removeHelper(root, val); } /* Find a node */ TreeNode *search(int val) { TreeNode *cur = root; // Continue searching while the current node pointer is not null while (cur != nullptr) { // The target node lies in the right subtree of cur if (cur->val < val) cur = cur->right; // The target node lies in the left subtree of cur else if (cur->val > val) cur = cur->left; // The target node was found; exit the loop else break; } // Return the target node, or nullptr if it was not found return cur; } /*Constructor*/ AVLTree() : root(nullptr) { } /*Destructor*/ ~AVLTree() { freeMemoryTree(root); } }; void testInsert(AVLTree &tree, int val) { tree.insert(val); cout << "\nAfter inserting node " << val << " , the AVL tree is" << endl; printTree(tree.root); } void testRemove(AVLTree &tree, int val) { tree.remove(val); cout << "\nAfter removing node " << val << " , the AVL tree is" << endl; printTree(tree.root); } /* Driver code */ int main() { /* Initialize an empty AVL tree */ AVLTree avlTree; /* Insert a node */ // Observe how the AVL tree maintains balance after a node is inserted testInsert(avlTree, 1); testInsert(avlTree, 2); testInsert(avlTree, 3); testInsert(avlTree, 4); testInsert(avlTree, 5); testInsert(avlTree, 8); testInsert(avlTree, 7); testInsert(avlTree, 9); testInsert(avlTree, 10); testInsert(avlTree, 6); /* Insert a duplicate node */ testInsert(avlTree, 7); /* Remove a node */ // Observe how the AVL tree maintains balance after a node is removed testRemove(avlTree, 8); // Remove a node with 0 children testRemove(avlTree, 5); // Remove a node with 1 child testRemove(avlTree, 4); // Remove a node with 2 children /* Look up a node */ TreeNode *node = avlTree.search(7); cout << "\nFound node address: " << node << ", node value = " << node->val << endl; }