--- comments: true --- # 15.2   Fractional Knapsack Problem !!! question Given $n$ items, where the weight of the $i$-th item is $wgt[i-1]$ and its value is $val[i-1]$, and a knapsack with capacity $cap$. Each item can be selected only once, **but a fraction of an item may be selected, with its value proportional to the selected weight**. What is the maximum total value that can be placed in the knapsack under the capacity constraint? An example is shown in Figure 15-3. ![Example data for the fractional knapsack problem](fractional_knapsack_problem.assets/fractional_knapsack_example.png){ class="animation-figure" }

Figure 15-3   Example data for the fractional knapsack problem

The fractional knapsack problem is very similar overall to the 0-1 knapsack problem, with states including the current item $i$ and capacity $c$, and the goal being to maximize value under the limited knapsack capacity. The difference is that this problem allows selecting only a fraction of an item. As shown in Figure 15-4, **we can split an item arbitrarily and compute its value in proportion to the selected weight**. 1. For item $i$, its value per unit weight is $val[i-1] / wgt[i-1]$, referred to as unit value. 2. Suppose we put a portion of item $i$ with weight $w$ into the knapsack, then the value added to the knapsack is $w \times val[i-1] / wgt[i-1]$. ![Value of items per unit weight](fractional_knapsack_problem.assets/fractional_knapsack_unit_value.png){ class="animation-figure" }

Figure 15-4   Value of items per unit weight

### 1.   Greedy Strategy Determination Maximizing the total value in the knapsack **essentially means prioritizing items with higher value per unit weight**. From this observation, we can derive the greedy strategy shown in Figure 15-5. 1. Sort items by unit value from high to low. 2. Iterate through all items, **greedily selecting the item with the highest unit value in each round**. 3. If the remaining knapsack capacity is insufficient, use a portion of the current item to fill the knapsack. ![Greedy strategy for the fractional knapsack problem](fractional_knapsack_problem.assets/fractional_knapsack_greedy_strategy.png){ class="animation-figure" }

Figure 15-5   Greedy strategy for the fractional knapsack problem

### 2.   Code Implementation We define an `Item` class so that items can be sorted by unit value. We then iterate through the sorted items greedily, stopping once the knapsack is full and returning the result: === "Python" ```python title="fractional_knapsack.py" class Item: """Item""" def __init__(self, w: int, v: int): self.w = w # Item weight self.v = v # Item value def fractional_knapsack(wgt: list[int], val: list[int], cap: int) -> int: """Fractional knapsack: Greedy algorithm""" # Create item list with two attributes: weight, value items = [Item(w, v) for w, v in zip(wgt, val)] # Sort by unit value item.v / item.w from high to low items.sort(key=lambda item: item.v / item.w, reverse=True) # Loop for greedy selection res = 0 for item in items: if item.w <= cap: # If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v cap -= item.w else: # If remaining capacity is insufficient, put part of the current item into the knapsack res += (item.v / item.w) * cap # No remaining capacity, so break out of the loop break return res ``` === "C++" ```cpp title="fractional_knapsack.cpp" /* Item */ class Item { public: int w; // Item weight int v; // Item value Item(int w, int v) : w(w), v(v) { } }; /* Fractional knapsack: Greedy algorithm */ double fractionalKnapsack(vector &wgt, vector &val, int cap) { // Create item list with two attributes: weight, value vector items; for (int i = 0; i < wgt.size(); i++) { items.push_back(Item(wgt[i], val[i])); } // Sort by unit value item.v / item.w from high to low sort(items.begin(), items.end(), [](Item &a, Item &b) { return (double)a.v / a.w > (double)b.v / b.w; }); // Loop for greedy selection double res = 0; for (auto &item : items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (double)item.v / item.w * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "Java" ```java title="fractional_knapsack.java" /* Item */ class Item { int w; // Item weight int v; // Item value public Item(int w, int v) { this.w = w; this.v = v; } } /* Fractional knapsack: Greedy algorithm */ double fractionalKnapsack(int[] wgt, int[] val, int cap) { // Create item list with two attributes: weight, value Item[] items = new Item[wgt.length]; for (int i = 0; i < wgt.length; i++) { items[i] = new Item(wgt[i], val[i]); } // Sort by unit value item.v / item.w from high to low Arrays.sort(items, Comparator.comparingDouble(item -> -((double) item.v / item.w))); // Loop for greedy selection double res = 0; for (Item item : items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (double) item.v / item.w * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "C#" ```csharp title="fractional_knapsack.cs" /* Item */ class Item(int w, int v) { public int w = w; // Item weight public int v = v; // Item value } /* Fractional knapsack: Greedy algorithm */ double FractionalKnapsack(int[] wgt, int[] val, int cap) { // Create item list with two attributes: weight, value Item[] items = new Item[wgt.Length]; for (int i = 0; i < wgt.Length; i++) { items[i] = new Item(wgt[i], val[i]); } // Sort by unit value item.v / item.w from high to low Array.Sort(items, (x, y) => (y.v / y.w).CompareTo(x.v / x.w)); // Loop for greedy selection double res = 0; foreach (Item item in items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (double)item.v / item.w * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "Go" ```go title="fractional_knapsack.go" /* Item */ type Item struct { w int // Item weight v int // Item value } /* Fractional knapsack: Greedy algorithm */ func fractionalKnapsack(wgt []int, val []int, cap int) float64 { // Create item list with two attributes: weight, value items := make([]Item, len(wgt)) for i := 0; i < len(wgt); i++ { items[i] = Item{wgt[i], val[i]} } // Sort by unit value item.v / item.w from high to low sort.Slice(items, func(i, j int) bool { return float64(items[i].v)/float64(items[i].w) > float64(items[j].v)/float64(items[j].w) }) // Loop for greedy selection res := 0.0 for _, item := range items { if item.w <= cap { // If remaining capacity is sufficient, put the entire current item into the knapsack res += float64(item.v) cap -= item.w } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += float64(item.v) / float64(item.w) * float64(cap) // No remaining capacity, so break out of the loop break } } return res } ``` === "Swift" ```swift title="fractional_knapsack.swift" /* Item */ class Item { var w: Int // Item weight var v: Int // Item value init(w: Int, v: Int) { self.w = w self.v = v } } /* Fractional knapsack: Greedy algorithm */ func fractionalKnapsack(wgt: [Int], val: [Int], cap: Int) -> Double { // Create item list with two attributes: weight, value var items = zip(wgt, val).map { Item(w: $0, v: $1) } // Sort by unit value item.v / item.w from high to low items.sort { -(Double($0.v) / Double($0.w)) < -(Double($1.v) / Double($1.w)) } // Loop for greedy selection var res = 0.0 var cap = cap for item in items { if item.w <= cap { // If remaining capacity is sufficient, put the entire current item into the knapsack res += Double(item.v) cap -= item.w } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += Double(item.v) / Double(item.w) * Double(cap) // No remaining capacity, so break out of the loop break } } return res } ``` === "JS" ```javascript title="fractional_knapsack.js" /* Item */ class Item { constructor(w, v) { this.w = w; // Item weight this.v = v; // Item value } } /* Fractional knapsack: Greedy algorithm */ function fractionalKnapsack(wgt, val, cap) { // Create item list with two attributes: weight, value const items = wgt.map((w, i) => new Item(w, val[i])); // Sort by unit value item.v / item.w from high to low items.sort((a, b) => b.v / b.w - a.v / a.w); // Loop for greedy selection let res = 0; for (const item of items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (item.v / item.w) * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "TS" ```typescript title="fractional_knapsack.ts" /* Item */ class Item { w: number; // Item weight v: number; // Item value constructor(w: number, v: number) { this.w = w; this.v = v; } } /* Fractional knapsack: Greedy algorithm */ function fractionalKnapsack(wgt: number[], val: number[], cap: number): number { // Create item list with two attributes: weight, value const items: Item[] = wgt.map((w, i) => new Item(w, val[i])); // Sort by unit value item.v / item.w from high to low items.sort((a, b) => b.v / b.w - a.v / a.w); // Loop for greedy selection let res = 0; for (const item of items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (item.v / item.w) * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "Dart" ```dart title="fractional_knapsack.dart" /* Item */ class Item { int w; // Item weight int v; // Item value Item(this.w, this.v); } /* Fractional knapsack: Greedy algorithm */ double fractionalKnapsack(List wgt, List val, int cap) { // Create item list with two attributes: weight, value List items = List.generate(wgt.length, (i) => Item(wgt[i], val[i])); // Sort by unit value item.v / item.w from high to low items.sort((a, b) => (b.v / b.w).compareTo(a.v / a.w)); // Loop for greedy selection double res = 0; for (Item item in items) { if (item.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += item.v / item.w * cap; // No remaining capacity, so break out of the loop break; } } return res; } ``` === "Rust" ```rust title="fractional_knapsack.rs" /* Item */ struct Item { w: i32, // Item weight v: i32, // Item value } impl Item { fn new(w: i32, v: i32) -> Self { Self { w, v } } } /* Fractional knapsack: Greedy algorithm */ fn fractional_knapsack(wgt: &[i32], val: &[i32], mut cap: i32) -> f64 { // Create item list with two attributes: weight, value let mut items = wgt .iter() .zip(val.iter()) .map(|(&w, &v)| Item::new(w, v)) .collect::>(); // Sort by unit value item.v / item.w from high to low items.sort_by(|a, b| { (b.v as f64 / b.w as f64) .partial_cmp(&(a.v as f64 / a.w as f64)) .unwrap() }); // Loop for greedy selection let mut res = 0.0; for item in &items { if item.w <= cap { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v as f64; cap -= item.w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += item.v as f64 / item.w as f64 * cap as f64; // No remaining capacity, so break out of the loop break; } } res } ``` === "C" ```c title="fractional_knapsack.c" /* Item */ typedef struct { int w; // Item weight int v; // Item value } Item; /* Fractional knapsack: Greedy algorithm */ float fractionalKnapsack(int wgt[], int val[], int itemCount, int cap) { // Create item list with two attributes: weight, value Item *items = malloc(sizeof(Item) * itemCount); for (int i = 0; i < itemCount; i++) { items[i] = (Item){.w = wgt[i], .v = val[i]}; } // Sort by unit value item.v / item.w from high to low qsort(items, (size_t)itemCount, sizeof(Item), sortByValueDensity); // Loop for greedy selection float res = 0.0; for (int i = 0; i < itemCount; i++) { if (items[i].w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += items[i].v; cap -= items[i].w; } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += (float)cap / items[i].w * items[i].v; cap = 0; break; } } free(items); return res; } ``` === "Kotlin" ```kotlin title="fractional_knapsack.kt" /* Item */ class Item( val w: Int, // Item val v: Int // Item value ) /* Fractional knapsack: Greedy algorithm */ fun fractionalKnapsack(wgt: IntArray, _val: IntArray, c: Int): Double { // Create item list with two attributes: weight, value var cap = c val items = arrayOfNulls(wgt.size) for (i in wgt.indices) { items[i] = Item(wgt[i], _val[i]) } // Sort by unit value item.v / item.w from high to low items.sortBy { item: Item? -> -(item!!.v.toDouble() / item.w) } // Loop for greedy selection var res = 0.0 for (item in items) { if (item!!.w <= cap) { // If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v cap -= item.w } else { // If remaining capacity is insufficient, put part of the current item into the knapsack res += item.v.toDouble() / item.w * cap // No remaining capacity, so break out of the loop break } } return res } ``` === "Ruby" ```ruby title="fractional_knapsack.rb" ### Item ### class Item attr_accessor :w # Item weight attr_accessor :v # Item value def initialize(w, v) @w = w @v = v end end ### Fractional knapsack: greedy ### def fractional_knapsack(wgt, val, cap) # Create item list with two attributes: weight, value items = wgt.each_with_index.map { |w, i| Item.new(w, val[i]) } # Sort by unit value item.v / item.w from high to low items.sort! { |a, b| (b.v.to_f / b.w) <=> (a.v.to_f / a.w) } # Loop for greedy selection res = 0 for item in items if item.w <= cap # If remaining capacity is sufficient, put the entire current item into the knapsack res += item.v cap -= item.w else # If remaining capacity is insufficient, put part of the current item into the knapsack res += (item.v.to_f / item.w) * cap # No remaining capacity, so break out of the loop break end end res end ``` Built-in sorting algorithms usually take $O(n \log n)$ time, and their space complexity is usually $O(\log n)$ or $O(n)$, depending on the specific implementation of the programming language. Apart from sorting, in the worst case the entire item list needs to be traversed, **therefore the time complexity is $O(n)$**, where $n$ is the number of items. Since an `Item` object list is initialized, **the space complexity is $O(n)$**. ### 3.   Correctness Proof We use proof by contradiction. Suppose item $x$ has the highest unit value, and some algorithm produces an optimal value `res`, but the resulting solution does not include item $x$. Now remove one unit of weight from any item in the knapsack and replace it with one unit of weight from item $x$. Since item $x$ has the highest unit value, the total value after the replacement must be greater than `res`. **This contradicts the assumption that `res` is optimal, proving that any optimal solution must include item $x$**. We can construct the same contradiction for the other items in the solution as well. In summary, **items with higher unit value are always the better choice**, which proves that the greedy strategy is effective. As shown in Figure 15-6, if we treat item weight and unit value as the horizontal and vertical axes of a two-dimensional chart, then the fractional knapsack problem can be viewed as "finding the maximum area enclosed within a bounded interval on the horizontal axis." This analogy helps explain the effectiveness of the greedy strategy from a geometric perspective. ![Geometric representation of the fractional knapsack problem](fractional_knapsack_problem.assets/fractional_knapsack_area_chart.png){ class="animation-figure" }

Figure 15-6   Geometric representation of the fractional knapsack problem