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hello-algo/codes/swift/chapter_tree/avl_tree.swift
nuomi1 7359a7cb4b Review Swift codes (#1150)
* feat(swift): review for chapter_computational_complexity

* feat(swift): review for chapter_data_structure

* feat(swift): review for chapter_array_and_linkedlist

* feat(swift): review for chapter_stack_and_queue

* feat(swift): review for chapter_hashing

* feat(swift): review for chapter_tree

* feat(swift): add codes for heap article

* feat(swift): review for chapter_heap

* feat(swift): review for chapter_graph

* feat(swift): review for chapter_searching

* feat(swift): review for chapter_sorting

* feat(swift): review for chapter_divide_and_conquer

* feat(swift): review for chapter_backtracking

* feat(swift): review for chapter_dynamic_programming

* feat(swift): review for chapter_greedy

* feat(swift): review for utils

* feat(swift): update ci tool

* feat(swift): trailing closure

* feat(swift): array init

* feat(swift): map index
2024-03-20 21:15:39 +08:00

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/**
* File: avl_tree.swift
* Created Time: 2023-01-28
* Author: nuomi1 (nuomi1@qq.com)
*/
import utils
/* AVL 树 */
class AVLTree {
fileprivate var root: TreeNode? // 根节点
init() {}
/* 获取节点高度 */
func height(node: TreeNode?) -> Int {
// 空节点高度为 -1 ,叶节点高度为 0
node?.height ?? -1
}
/* 更新节点高度 */
private func updateHeight(node: TreeNode?) {
// 节点高度等于最高子树高度 + 1
node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
}
/* 获取平衡因子 */
func balanceFactor(node: TreeNode?) -> Int {
// 空节点平衡因子为 0
guard let node = node else { return 0 }
// 节点平衡因子 = 左子树高度 - 右子树高度
return height(node: node.left) - height(node: node.right)
}
/* 右旋操作 */
private func rightRotate(node: TreeNode?) -> TreeNode? {
let child = node?.left
let grandChild = child?.right
// 以 child 为原点,将 node 向右旋转
child?.right = node
node?.left = grandChild
// 更新节点高度
updateHeight(node: node)
updateHeight(node: child)
// 返回旋转后子树的根节点
return child
}
/* 左旋操作 */
private func leftRotate(node: TreeNode?) -> TreeNode? {
let child = node?.right
let grandChild = child?.left
// 以 child 为原点,将 node 向左旋转
child?.left = node
node?.right = grandChild
// 更新节点高度
updateHeight(node: node)
updateHeight(node: child)
// 返回旋转后子树的根节点
return child
}
/* 执行旋转操作,使该子树重新恢复平衡 */
private func rotate(node: TreeNode?) -> TreeNode? {
// 获取节点 node 的平衡因子
let balanceFactor = balanceFactor(node: node)
// 左偏树
if balanceFactor > 1 {
if self.balanceFactor(node: node?.left) >= 0 {
// 右旋
return rightRotate(node: node)
} else {
// 先左旋后右旋
node?.left = leftRotate(node: node?.left)
return rightRotate(node: node)
}
}
// 右偏树
if balanceFactor < -1 {
if self.balanceFactor(node: node?.right) <= 0 {
// 左旋
return leftRotate(node: node)
} else {
// 先右旋后左旋
node?.right = rightRotate(node: node?.right)
return leftRotate(node: node)
}
}
// 平衡树,无须旋转,直接返回
return node
}
/* 插入节点 */
func insert(val: Int) {
root = insertHelper(node: root, val: val)
}
/* 递归插入节点(辅助方法) */
private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
var node = node
if node == nil {
return TreeNode(x: val)
}
/* 1. 查找插入位置并插入节点 */
if val < node!.val {
node?.left = insertHelper(node: node?.left, val: val)
} else if val > node!.val {
node?.right = insertHelper(node: node?.right, val: val)
} else {
return node // 重复节点不插入,直接返回
}
updateHeight(node: node) // 更新节点高度
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
node = rotate(node: node)
// 返回子树的根节点
return node
}
/* 删除节点 */
func remove(val: Int) {
root = removeHelper(node: root, val: val)
}
/* 递归删除节点(辅助方法) */
private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
var node = node
if node == nil {
return nil
}
/* 1. 查找节点并删除 */
if val < node!.val {
node?.left = removeHelper(node: node?.left, val: val)
} else if val > node!.val {
node?.right = removeHelper(node: node?.right, val: val)
} else {
if node?.left == nil || node?.right == nil {
let child = node?.left ?? node?.right
// 子节点数量 = 0 ,直接删除 node 并返回
if child == nil {
return nil
}
// 子节点数量 = 1 ,直接删除 node
else {
node = child
}
} else {
// 子节点数量 = 2 ,则将中序遍历的下个节点删除,并用该节点替换当前节点
var temp = node?.right
while temp?.left != nil {
temp = temp?.left
}
node?.right = removeHelper(node: node?.right, val: temp!.val)
node?.val = temp!.val
}
}
updateHeight(node: node) // 更新节点高度
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
node = rotate(node: node)
// 返回子树的根节点
return node
}
/* 查找节点 */
func search(val: Int) -> TreeNode? {
var cur = root
while cur != nil {
// 目标节点在 cur 的右子树中
if cur!.val < val {
cur = cur?.right
}
// 目标节点在 cur 的左子树中
else if cur!.val > val {
cur = cur?.left
}
// 找到目标节点,跳出循环
else {
break
}
}
// 返回目标节点
return cur
}
}
@main
enum _AVLTree {
static func testInsert(tree: AVLTree, val: Int) {
tree.insert(val: val)
print("\n插入节点 \(val) 后,AVL 树为")
PrintUtil.printTree(root: tree.root)
}
static func testRemove(tree: AVLTree, val: Int) {
tree.remove(val: val)
print("\n删除节点 \(val) 后,AVL 树为")
PrintUtil.printTree(root: tree.root)
}
/* Driver Code */
static func main() {
/* 初始化空 AVL 树 */
let avlTree = AVLTree()
/* 插入节点 */
// 请关注插入节点后,AVL 树是如何保持平衡的
testInsert(tree: avlTree, val: 1)
testInsert(tree: avlTree, val: 2)
testInsert(tree: avlTree, val: 3)
testInsert(tree: avlTree, val: 4)
testInsert(tree: avlTree, val: 5)
testInsert(tree: avlTree, val: 8)
testInsert(tree: avlTree, val: 7)
testInsert(tree: avlTree, val: 9)
testInsert(tree: avlTree, val: 10)
testInsert(tree: avlTree, val: 6)
/* 插入重复节点 */
testInsert(tree: avlTree, val: 7)
/* 删除节点 */
// 请关注删除节点后,AVL 树是如何保持平衡的
testRemove(tree: avlTree, val: 8) // 删除度为 0 的节点
testRemove(tree: avlTree, val: 5) // 删除度为 1 的节点
testRemove(tree: avlTree, val: 4) // 删除度为 2 的节点
/* 查询节点 */
let node = avlTree.search(val: 7)
print("\n查找到的节点对象为 \(node!),节点值 = \(node!.val)")
}
}