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* Retranslate the complete English edition from Simplified Chinese * Polish three English explanations after reader-focused review
138 lines
4.2 KiB
C#
138 lines
4.2 KiB
C#
/**
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* File: graph_adjacency_matrix.cs
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* Created Time: 2023-02-06
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* Author: zjkung1123 (zjkung1123@gmail.com)
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*/
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namespace hello_algo.chapter_graph;
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/* Undirected graph class implemented with an adjacency matrix */
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class GraphAdjMat {
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List<int> vertices; // Vertex list: elements are vertex values, and indices are vertex indices
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List<List<int>> adjMat; // Adjacency matrix: row and column indices correspond to vertex indices
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/* Constructor */
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public GraphAdjMat(int[] vertices, int[][] edges) {
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this.vertices = [];
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this.adjMat = [];
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// Add a vertex
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foreach (int val in vertices) {
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AddVertex(val);
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}
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// Add an edge
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// Note that the entries in edges are vertex indices, corresponding to element indices in vertices
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foreach (int[] e in edges) {
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AddEdge(e[0], e[1]);
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}
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}
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/* Get the number of vertices */
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int Size() {
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return vertices.Count;
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}
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/* Add a vertex */
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public void AddVertex(int val) {
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int n = Size();
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// Append the new vertex value to the vertex list
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vertices.Add(val);
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// Add a row to the adjacency matrix
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List<int> newRow = new(n);
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for (int j = 0; j < n; j++) {
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newRow.Add(0);
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}
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adjMat.Add(newRow);
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// Add a column to the adjacency matrix
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foreach (List<int> row in adjMat) {
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row.Add(0);
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}
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}
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/* Remove a vertex */
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public void RemoveVertex(int index) {
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if (index >= Size())
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throw new IndexOutOfRangeException();
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// Remove the vertex at index `index` from the vertex list
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vertices.RemoveAt(index);
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// Remove row `index` from the adjacency matrix
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adjMat.RemoveAt(index);
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// Remove column `index` from the adjacency matrix
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foreach (List<int> row in adjMat) {
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row.RemoveAt(index);
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}
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}
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/* Add an edge */
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// Parameters i and j are element indices in vertices
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public void AddEdge(int i, int j) {
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// Handle out-of-bounds or equal indices
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if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
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throw new IndexOutOfRangeException();
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// For an undirected graph, the adjacency matrix is symmetric about its main diagonal: entries (i, j) and (j, i) are equal
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adjMat[i][j] = 1;
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adjMat[j][i] = 1;
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}
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/* Remove an edge */
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// Parameters i and j are element indices in vertices
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public void RemoveEdge(int i, int j) {
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// Handle out-of-bounds or equal indices
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if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
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throw new IndexOutOfRangeException();
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adjMat[i][j] = 0;
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adjMat[j][i] = 0;
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}
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/* Print the adjacency matrix */
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public void Print() {
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Console.Write("Vertex list = ");
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PrintUtil.PrintList(vertices);
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Console.WriteLine("Adjacency matrix =");
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PrintUtil.PrintMatrix(adjMat);
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}
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}
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public class graph_adjacency_matrix {
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[Test]
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public void Test() {
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/* Initialize the undirected graph */
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// Note that the entries in edges are vertex indices, corresponding to element indices in vertices
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int[] vertices = [1, 3, 2, 5, 4];
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int[][] edges =
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[
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[0, 1],
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[0, 3],
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[1, 2],
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[2, 3],
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[2, 4],
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[3, 4]
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];
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GraphAdjMat graph = new(vertices, edges);
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Console.WriteLine("\nGraph after initialization:");
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graph.Print();
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/* Add an edge */
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// Vertices 1 and 2 have indices 0 and 2, respectively
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graph.AddEdge(0, 2);
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Console.WriteLine("\nGraph after adding edge 1-2:");
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graph.Print();
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/* Remove an edge */
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// Vertices 1 and 3 have indices 0 and 1, respectively
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graph.RemoveEdge(0, 1);
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Console.WriteLine("\nGraph after removing edge 1-3:");
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graph.Print();
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/* Add a vertex */
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graph.AddVertex(6);
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Console.WriteLine("\nGraph after adding vertex 6:");
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graph.Print();
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/* Remove a vertex */
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// Vertex 3 has index 1
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graph.RemoveVertex(1);
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Console.WriteLine("\nGraph after removing vertex 3:");
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graph.Print();
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}
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}
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