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Documentation for 901f231d59
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@@ -153,6 +153,7 @@ $(function(){initNavTree('namespaces.html',''); initResizable(true); });
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<tr id="row_37_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="de/d9b/namespacegray__code.html" target="_self">gray_code</a></td><td class="desc">Generate n-bit Gray code </td></tr>
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<tr id="row_38_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_38_" class="arrow" onclick="dynsection.toggleFolder('38_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d2/d90/namespacegreedy__algorithms.html" target="_self">greedy_algorithms</a></td><td class="desc">For <a class="elRef" target="_blank" href="http://en.cppreference.com/w/cpp/container/vector.html">std::vector</a> </td></tr>
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<tr id="row_38_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="d2/d2f/namespacegreedy__algorithms_1_1dijkstra.html" target="_self">dijkstra</a></td><td class="desc">Functions for the <a href="https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm" target="_blank">Dijkstra</a> algorithm implementation </td></tr>
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<tr id="row_38_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="dd/d9a/namespacegreedy__algorithms_1_1stable__matching.html" target="_self">stable_matching</a></td><td class="desc">Functions for the Gale-Shapley Algorithm </td></tr>
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<tr id="row_39_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="d0/d20/namespaceground__to__ground__projectile__motion.html" target="_self">ground_to_ground_projectile_motion</a></td><td class="desc">Functions for the Ground to ground <a href="https://en.wikipedia.org/wiki/Projectile_motion" target="_blank">projectile motion</a> equation </td></tr>
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<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="d4/d1c/namespacehamming__distance.html" target="_self">hamming_distance</a></td><td class="desc">Functions for <a href="https://en.wikipedia.org/wiki/Hamming_distance" target="_blank">Hamming distance</a> implementation </td></tr>
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<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="d6/d0c/namespacehashing.html" target="_self">hashing</a></td><td class="desc">Hashing algorithms </td></tr>
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