rename Data Structure -> data_structure (#644)

This commit is contained in:
Christian Clauss
2019-11-28 13:28:41 +01:00
committed by GitHub
parent fb2bef8cd0
commit fc7e416030
15 changed files with 0 additions and 0 deletions

176
data_structure/AVLtree.cpp Normal file
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#include <iostream>
#include <queue>
using namespace std;
typedef struct node
{
int data;
int height;
struct node *left;
struct node *right;
} node;
int max(int a, int b)
{
return a > b ? a : b;
}
// Returns a new Node
node *createNode(int data)
{
node *nn = new node();
nn->data = data;
nn->height = 0;
nn->left = NULL;
nn->right = NULL;
return nn;
}
// Returns height of tree
int height(node *root)
{
if (root == NULL)
return 0;
return 1 + max(height(root->left), height(root->right));
}
// Returns difference between height of left and right subtree
int getBalance(node *root)
{
return height(root->left) - height(root->right);
}
// Returns Node after Right Rotation
node *rightRotate(node *root)
{
node *t = root->left;
node *u = t->right;
t->right = root;
root->left = u;
return t;
}
// Returns Node after Left Rotation
node *leftRotate(node *root)
{
node *t = root->right;
node *u = t->left;
t->left = root;
root->right = u;
return t;
}
// Returns node with minimum value in the tree
node *minValue(node *root)
{
if (root->left == NULL)
return root;
return minValue(root->left);
}
// Balanced Insertion
node *insert(node *root, int item)
{
node *nn = createNode(item);
if (root == NULL)
return nn;
if (item < root->data)
root->left = insert(root->left, item);
else
root->right = insert(root->right, item);
int b = getBalance(root);
if (b > 1)
{
if (getBalance(root->left) < 0)
root->left = leftRotate(root->left); // Left-Right Case
return rightRotate(root); // Left-Left Case
}
else if (b < -1)
{
if (getBalance(root->right) > 0)
root->right = rightRotate(root->right); // Right-Left Case
return leftRotate(root); // Right-Right Case
}
return root;
}
// Balanced Deletion
node *deleteNode(node *root, int key)
{
if (root == NULL)
return root;
if (key < root->data)
root->left = deleteNode(root->left, key);
else if (key > root->data)
root->right = deleteNode(root->right, key);
else
{
// Node to be deleted is leaf node or have only one Child
if (!root->right)
{
node *temp = root->left;
delete (root);
root = NULL;
return temp;
}
else if (!root->left)
{
node *temp = root->right;
delete (root);
root = NULL;
return temp;
}
// Node to be deleted have both left and right subtrees
node *temp = minValue(root->right);
root->data = temp->data;
root->right = deleteNode(root->right, temp->data);
}
// Balancing Tree after deletion
return root;
}
// LevelOrder (Breadth First Search)
void levelOrder(node *root)
{
queue<node *> q;
q.push(root);
while (!q.empty())
{
root = q.front();
cout << root->data << " ";
q.pop();
if (root->left)
q.push(root->left);
if (root->right)
q.push(root->right);
}
}
int main()
{
// Testing AVL Tree
node *root = NULL;
int i;
for (i = 1; i <= 7; i++)
root = insert(root, i);
cout << "LevelOrder: ";
levelOrder(root);
root = deleteNode(root, 1); // Deleting key with value 1
cout << "\nLevelOrder: ";
levelOrder(root);
root = deleteNode(root, 4); // Deletin key with value 4
cout << "\nLevelOrder: ";
levelOrder(root);
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int val;
node *left;
node *right;
};
struct queue
{
node *t[100];
int front;
int rear;
};
queue q;
void enqueue(node *n)
{
q.t[q.rear++] = n;
}
node *dequeue()
{
return (q.t[q.front++]);
}
void Insert(node *n, int x)
{
if (x < n->val)
{
if (n->left == NULL)
{
node *temp = new node;
temp->val = x;
temp->left = NULL;
temp->right = NULL;
n->left = temp;
}
else
{
Insert(n->left, x);
}
}
else
{
if (n->right == NULL)
{
node *temp = new node;
temp->val = x;
temp->left = NULL;
temp->right = NULL;
n->left = temp;
}
else
{
Insert(n->right, x);
}
}
}
int findMaxInLeftST(node *n)
{
while (n->right != NULL)
{
n = n->right;
}
return n->val;
}
void Remove(node *p, node *n, int x)
{
if (n->val == x)
{
if (n->right == NULL && n->left == NULL)
{
if (x < p->val)
{
p->right = NULL;
}
else
{
p->left = NULL;
}
}
else if (n->right == NULL)
{
if (x < p->val)
{
p->right = n->left;
}
else
{
p->left = n->left;
}
}
else if (n->left == NULL)
{
if (x < p->val)
{
p->right = n->right;
}
else
{
p->left = n->right;
}
}
else
{
int y = findMaxInLeftST(n->left);
n->val = y;
Remove(n, n->right, y);
}
}
else if (x < n->val)
{
Remove(n, n->left, x);
}
else
{
Remove(n, n->right, x);
}
}
void BFT(node *n)
{
if (n != NULL)
{
cout << n->val << " ";
enqueue(n->left);
enqueue(n->right);
BFT(dequeue());
}
}
void Pre(node *n)
{
if (n != NULL)
{
cout << n->val << " ";
Pre(n->left);
Pre(n->right);
}
}
void In(node *n)
{
if (n != NULL)
{
In(n->left);
cout << n->val << " ";
In(n->right);
}
}
void Post(node *n)
{
if (n != NULL)
{
Post(n->left);
Post(n->right);
cout << n->val << " ";
}
}
int main()
{
q.front = 0;
q.rear = 0;
int value;
int ch;
node *root = new node;
cout << "\nEnter the value of root node :";
cin >> value;
root->val = value;
root->left = NULL;
root->right = NULL;
do
{
cout << "\n1. Insert";
cout << "\n2. Delete";
cout << "\n3. Breadth First";
cout << "\n4. Preorder Depth First";
cout << "\n5. Inorder Depth First";
cout << "\n6. Postorder Depth First";
cout << "\nEnter Your Choice : ";
cin >> ch;
int x;
switch (ch)
{
case 1:
cout << "\nEnter the value to be Inserted : ";
cin >> x;
Insert(root, x);
break;
case 2:
cout << "\nEnter the value to be Deleted : ";
cin >> x;
Remove(root, root, x);
break;
case 3:
BFT(root);
break;
case 4:
Pre(root);
break;
case 5:
In(root);
break;
case 6:
Post(root);
break;
}
} while (ch != 0);
}

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// A C++ program to demonstrate common Binary Heap Operations
#include <iostream>
#include <climits>
using namespace std;
// Prototype of a utility function to swap two integers
void swap(int *x, int *y);
// A class for Min Heap
class MinHeap
{
int *harr; // pointer to array of elements in heap
int capacity; // maximum possible size of min heap
int heap_size; // Current number of elements in min heap
public:
// Constructor
MinHeap(int capacity);
// to heapify a subtree with the root at given index
void MinHeapify(int);
int parent(int i) { return (i - 1) / 2; }
// to get index of left child of node at index i
int left(int i) { return (2 * i + 1); }
// to get index of right child of node at index i
int right(int i) { return (2 * i + 2); }
// to extract the root which is the minimum element
int extractMin();
// Decreases key value of key at index i to new_val
void decreaseKey(int i, int new_val);
// Returns the minimum key (key at root) from min heap
int getMin() { return harr[0]; }
// Deletes a key stored at index i
void deleteKey(int i);
// Inserts a new key 'k'
void insertKey(int k);
};
// Constructor: Builds a heap from a given array a[] of given size
MinHeap::MinHeap(int cap)
{
heap_size = 0;
capacity = cap;
harr = new int[cap];
}
// Inserts a new key 'k'
void MinHeap::insertKey(int k)
{
if (heap_size == capacity)
{
cout << "\nOverflow: Could not insertKey\n";
return;
}
// First insert the new key at the end
heap_size++;
int i = heap_size - 1;
harr[i] = k;
// Fix the min heap property if it is violated
while (i != 0 && harr[parent(i)] > harr[i])
{
swap(&harr[i], &harr[parent(i)]);
i = parent(i);
}
}
// Decreases value of key at index 'i' to new_val. It is assumed that
// new_val is smaller than harr[i].
void MinHeap::decreaseKey(int i, int new_val)
{
harr[i] = new_val;
while (i != 0 && harr[parent(i)] > harr[i])
{
swap(&harr[i], &harr[parent(i)]);
i = parent(i);
}
}
// Method to remove minimum element (or root) from min heap
int MinHeap::extractMin()
{
if (heap_size <= 0)
return INT_MAX;
if (heap_size == 1)
{
heap_size--;
return harr[0];
}
// Store the minimum value, and remove it from heap
int root = harr[0];
harr[0] = harr[heap_size - 1];
heap_size--;
MinHeapify(0);
return root;
}
// This function deletes key at index i. It first reduced value to minus
// infinite, then calls extractMin()
void MinHeap::deleteKey(int i)
{
decreaseKey(i, INT_MIN);
extractMin();
}
// A recursive method to heapify a subtree with the root at given index
// This method assumes that the subtrees are already heapified
void MinHeap::MinHeapify(int i)
{
int l = left(i);
int r = right(i);
int smallest = i;
if (l < heap_size && harr[l] < harr[i])
smallest = l;
if (r < heap_size && harr[r] < harr[smallest])
smallest = r;
if (smallest != i)
{
swap(&harr[i], &harr[smallest]);
MinHeapify(smallest);
}
}
// A utility function to swap two elements
void swap(int *x, int *y)
{
int temp = *x;
*x = *y;
*y = temp;
}
// Driver program to test above functions
int main()
{
MinHeap h(11);
h.insertKey(3);
h.insertKey(2);
h.deleteKey(1);
h.insertKey(15);
h.insertKey(5);
h.insertKey(4);
h.insertKey(45);
cout << h.extractMin() << " ";
cout << h.getMin() << " ";
h.decreaseKey(2, 1);
cout << h.getMin();
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int val;
node *prev;
node *next;
};
node *start;
void insert(int x)
{
node *t = start;
if (start != NULL)
{
while (t->next != NULL)
{
t = t->next;
}
node *n = new node;
t->next = n;
n->prev = t;
n->val = x;
n->next = NULL;
}
else
{
node *n = new node;
n->val = x;
n->prev = NULL;
n->next = NULL;
start = n;
}
}
void remove(int x)
{
node *t = start;
while (t->val != x)
{
t = t->next;
}
t->prev->next = t->next;
t->next->prev = t->prev;
delete t;
}
void search(int x)
{
node *t = start;
int found = 0;
while (t != NULL)
{
if (t->val == x)
{
cout << "\nFound";
found = 1;
break;
}
t = t->next;
}
if (found == 0)
{
cout << "\nNot Found";
}
}
void show()
{
node *t = start;
while (t != NULL)
{
cout << t->val << "\t";
t = t->next;
}
}
void reverseShow()
{
node *t = start;
while (t->next != NULL)
{
t = t->next;
}
while (t != NULL)
{
cout << t->val << "\t";
t = t->prev;
}
}
int main()
{
int choice, x;
do
{
cout << "\n1. Insert";
cout << "\n2. Delete";
cout << "\n3. Search";
cout << "\n4. Forward print";
cout << "\n5. Reverse print";
cout << "\n\nEnter you choice : ";
cin >> choice;
switch (choice)
{
case 1:
cout << "\nEnter the element to be inserted : ";
cin >> x;
;
insert(x);
break;
case 2:
cout << "\nEnter the element to be removed : ";
cin >> x;
remove(x);
break;
case 3:
cout << "\nEnter the element to be searched : ";
cin >> x;
search(x);
break;
case 4:
show();
break;
case 5:
reverseShow();
break;
}
} while (choice != 0);
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int val;
node *next;
};
node *start;
void insert(int x)
{
node *t = start;
if (start != NULL)
{
while (t->next != NULL)
{
t = t->next;
}
node *n = new node;
t->next = n;
n->val = x;
n->next = NULL;
}
else
{
node *n = new node;
n->val = x;
n->next = NULL;
start = n;
}
}
void remove(int x)
{
if (start == NULL)
{
cout << "\nLinked List is empty\n";
return;
}
else if (start->val == x)
{
node *temp = start;
start = start->next;
delete temp;
return;
}
node *temp = start, *parent = start;
while (temp != NULL && temp->val != x)
{
parent = temp;
temp = temp->next;
}
if (temp == NULL)
{
cout << endl
<< x << " not found in list\n";
return;
}
parent->next = temp->next;
delete temp;
}
void search(int x)
{
node *t = start;
int found = 0;
while (t != NULL)
{
if (t->val == x)
{
cout << "\nFound";
found = 1;
break;
}
t = t->next;
}
if (found == 0)
{
cout << "\nNot Found";
}
}
void show()
{
node *t = start;
while (t != NULL)
{
cout << t->val << "\t";
t = t->next;
}
}
void reverse()
{
node *first = start;
node *second = first->next;
while (second != NULL)
{
node *tem = second->next;
second->next = first;
first = second;
second = tem;
}
start->next = NULL;
start = first;
}
int main()
{
int choice, x;
do
{
cout << "\n1. Insert";
cout << "\n2. Delete";
cout << "\n3. Search";
cout << "\n4. Print";
cout << "\n5. Reverse";
cout << "\n0. Exit";
cout << "\n\nEnter you choice : ";
cin >> choice;
switch (choice)
{
case 1:
cout << "\nEnter the element to be inserted : ";
cin >> x;
insert(x);
break;
case 2:
cout << "\nEnter the element to be removed : ";
cin >> x;
remove(x);
break;
case 3:
cout << "\nEnter the element to be searched : ";
cin >> x;
search(x);
break;
case 4:
show();
cout << "\n";
break;
case 5:
cout << "The reversed list: \n";
reverse();
show();
cout << "\n";
break;
}
} while (choice != 0);
return 0;
}

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#include <iostream>
using namespace std;
struct list
{
int data[50];
int top = 0;
bool isSorted = false;
int BinarySearch(int *array, int first, int last, int x)
{
if (last < first)
{
return -1;
}
int mid = (first + last) / 2;
if (array[mid] == x)
return mid;
else if (x < array[mid])
return (BinarySearch(array, first, mid - 1, x));
else if (x > array[mid])
return (BinarySearch(array, mid + 1, last, x));
}
int LinarSearch(int *array, int x)
{
for (int i = 0; i < top; i++)
{
if (array[i] == x)
{
return i;
}
}
return -1;
}
int Search(int x)
{
int pos = -1;
if (isSorted)
{
pos = BinarySearch(data, 0, top - 1, x);
}
else
{
pos = LinarSearch(data, x);
}
if (pos != -1)
{
cout << "\nElement found at position : " << pos;
}
else
{
cout << "\nElement not found";
}
return pos;
}
void Sort()
{
int i, j, pos;
for (i = 0; i < top; i++)
{
int min = data[i];
for (j = i + 1; j < top; j++)
{
if (data[j] < min)
{
pos = j;
min = data[pos];
}
}
int temp = data[i];
data[i] = data[pos];
data[pos] = temp;
}
isSorted = true;
}
void insert(int x)
{
if (!isSorted)
{
if (top == 49)
{
cout << "\nOverflow";
}
else
{
data[top] = x;
top++;
}
}
else
{
int pos = 0;
for (int i = 0; i < top - 1; i++)
{
if (data[i] <= x && x <= data[i + 1])
{
pos = i + 1;
break;
}
}
if (pos == 0)
{
pos = top - 1;
}
for (int i = top; i > pos; i--)
{
data[i] = data[i - 1];
}
top++;
data[pos] = x;
}
}
void Remove(int x)
{
int pos = Search(x);
cout << "\n"
<< data[pos] << " deleted";
for (int i = pos; i < top; i++)
{
data[i] = data[i + 1];
}
top--;
}
void Show()
{
for (int i = 0; i < top; i++)
{
cout << data[i] << "\t";
}
}
};
int main()
{
list L;
int choice;
int x;
do
{
cout << "\n1.Insert";
cout << "\n2.Delete";
cout << "\n3.Search";
cout << "\n4.Sort";
cout << "\n5.Print";
cout << "\n\nEnter Your Choice : ";
cin >> choice;
switch (choice)
{
case 1:
cout << "\nEnter the element to be inserted : ";
cin >> x;
L.insert(x);
break;
case 2:
cout << "\nEnter the element to be removed : ";
cin >> x;
L.Remove(x);
break;
case 3:
cout << "\nEnter the element to be searched : ";
cin >> x;
L.Search(x);
break;
case 4:
L.Sort();
break;
case 5:
L.Show();
break;
}
} while (choice != 0);
return 0;
}

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#include <iostream>
#include <queue>
/**************************
@author shrutisheoran
**************************/
using namespace std;
struct Btree
{
int data;
struct Btree *left; //Pointer to left subtree
struct Btree *right; //Pointer to right subtree
};
void insert(Btree **root, int d)
{
Btree *nn = new Btree(); //Creating new node
nn->data = d;
nn->left = NULL;
nn->right = NULL;
if (*root == NULL)
{
*root = nn;
return;
}
else
{
queue<Btree *> q;
// Adding root node to queue
q.push(*root);
while (!q.empty())
{
Btree *node = q.front();
// Removing parent node from queue
q.pop();
if (node->left)
// Adding left child of removed node to queue
q.push(node->left);
else
{
// Adding new node if no left child is present
node->left = nn;
return;
}
if (node->right)
// Adding right child of removed node to queue
q.push(node->right);
else
{
// Adding new node if no right child is present
node->right = nn;
return;
}
}
}
}
void morrisInorder(Btree *root)
{
Btree *curr = root;
Btree *temp;
while (curr)
{
if (curr->left == NULL)
{
cout << curr->data << " ";
// If left of current node is NULL then curr is shifted to right
curr = curr->right;
}
else
{
// Left of current node is stored in temp
temp = curr->left;
// Moving to extreme right of temp
while (temp->right && temp->right != curr)
temp = temp->right;
// If extreme right is null it is made to point to currrent node (will be used for backtracking)
if (temp->right == NULL)
{
temp->right = curr;
// current node is made to point its left subtree
curr = curr->left;
}
// If extreme right already points to currrent node it it set to null
else if (temp->right == curr)
{
cout << curr->data << " ";
temp->right = NULL;
// current node is made to point its right subtree
curr = curr->right;
}
}
}
}
int main()
{
// Testing morrisInorder funtion
Btree *root = NULL;
int i;
for (i = 1; i <= 7; i++)
insert(&root, i);
cout << "Morris Inorder: ";
morrisInorder(root);
return 0;
}

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#include <iostream>
using namespace std;
int queue[10];
int front = 0;
int rear = 0;
void Enque(int x)
{
if (rear == 10)
{
cout << "\nOverflow";
}
else
{
queue[rear++] = x;
}
}
void Deque()
{
if (front == rear)
{
cout << "\nUnderflow";
}
else
{
cout << "\n"
<< queue[front++] << " deleted";
for (int i = front; i < rear; i++)
{
queue[i - front] = queue[i];
}
rear = rear - front;
front = 0;
}
}
void show()
{
for (int i = front; i < rear; i++)
{
cout << queue[i] << "\t";
}
}
int main()
{
int ch, x;
do
{
cout << "\n1. Enque";
cout << "\n2. Deque";
cout << "\n3. Print";
cout << "\nEnter Your Choice : ";
cin >> ch;
if (ch == 1)
{
cout << "\nInsert : ";
cin >> x;
Enque(x);
}
else if (ch == 2)
{
Deque();
}
else if (ch == 3)
{
show();
}
} while (ch != 0);
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int val;
node *next;
};
node *front, *rear;
void Enque(int x)
{
if (rear == NULL)
{
node *n = new node;
n->val = x;
n->next = NULL;
rear = n;
front = n;
}
else
{
node *n = new node;
n->val = x;
n->next = NULL;
rear->next = n;
rear = n;
}
}
void Deque()
{
if (rear == NULL && front == NULL)
{
cout << "\nUnderflow";
}
else
{
node *t = front;
cout << "\n"
<< t->val << " deleted";
front = front->next;
delete t;
if (front == NULL)
rear = NULL;
}
}
void show()
{
node *t = front;
while (t != NULL)
{
cout << t->val << "\t";
t = t->next;
}
}
int main()
{
int ch, x;
do
{
cout << "\n1. Enque";
cout << "\n2. Deque";
cout << "\n3. Print";
cout << "\nEnter Your Choice : ";
cin >> ch;
if (ch == 1)
{
cout << "\nInsert : ";
cin >> x;
Enque(x);
}
else if (ch == 2)
{
Deque();
}
else if (ch == 3)
{
show();
}
} while (ch != 0);
return 0;
}

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#include <iostream>
using namespace std;
int *stack;
int top = 0, size;
void push(int x)
{
if (top == size)
{
cout << "\nOverflow";
}
else
{
stack[top++] = x;
}
}
void pop()
{
if (top == 0)
{
cout << "\nUnderflow";
}
else
{
cout << "\n"
<< stack[--top] << " deleted";
}
}
void show()
{
for (int i = 0; i < top; i++)
{
cout << stack[i] << "\n";
}
}
void topmost()
{
cout << "\nTopmost element: " << stack[top - 1];
}
int main()
{
cout << "\nEnter Size of stack : ";
cin >> size;
stack = new int[size];
int ch, x;
do
{
cout << "\n1. Push";
cout << "\n2. Pop";
cout << "\n3. Print";
cout << "\n4. Print topmost element:";
cout << "\nEnter Your Choice : ";
cin >> ch;
if (ch == 1)
{
cout << "\nInsert : ";
cin >> x;
push(x);
}
else if (ch == 2)
{
pop();
}
else if (ch == 3)
{
show();
}
else if (ch == 4)
{
topmost();
}
} while (ch != 0);
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int val;
node *next;
};
node *top;
void push(int x)
{
node *n = new node;
n->val = x;
n->next = top;
top = n;
}
void pop()
{
if (top == NULL)
{
cout << "\nUnderflow";
}
else
{
node *t = top;
cout << "\n"
<< t->val << " deleted";
top = top->next;
delete t;
}
}
void show()
{
node *t = top;
while (t != NULL)
{
cout << t->val << "\n";
t = t->next;
}
}
int main()
{
int ch, x;
do
{
cout << "\n1. Push";
cout << "\n2. Pop";
cout << "\n3. Print";
cout << "\nEnter Your Choice : ";
cin >> ch;
if (ch == 1)
{
cout << "\nInsert : ";
cin >> x;
push(x);
}
else if (ch == 2)
{
pop();
}
else if (ch == 3)
{
show();
}
} while (ch != 0);
return 0;
}

138
data_structure/Tree.cpp Normal file
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#include <iostream>
#include <list>
using namespace std;
struct node
{
int val;
node *left;
node *right;
};
void CreateTree(node *curr, node *n, int x, char pos)
{
if (n != NULL)
{
char ch;
cout << "\nLeft or Right of " << n->val << " : ";
cin >> ch;
if (ch == 'l')
CreateTree(n, n->left, x, ch);
else if (ch == 'r')
CreateTree(n, n->right, x, ch);
}
else
{
node *t = new node;
t->val = x;
t->left = NULL;
t->right = NULL;
if (pos == 'l')
{
curr->left = t;
}
else if (pos == 'r')
{
curr->right = t;
}
}
}
void BFT(node *n)
{
list<node*> queue;
queue.push_back(n);
while(!queue.empty())
{
n = queue.front();
cout << n->val << " ";
queue.pop_front();
if(n->left != NULL)
queue.push_back(n->left);
if(n->right != NULL)
queue.push_back(n->right);
}
}
void Pre(node *n)
{
if (n != NULL)
{
cout << n->val << " ";
Pre(n->left);
Pre(n->right);
}
}
void In(node *n)
{
if (n != NULL)
{
In(n->left);
cout << n->val << " ";
In(n->right);
}
}
void Post(node *n)
{
if (n != NULL)
{
Post(n->left);
Post(n->right);
cout << n->val << " ";
}
}
int main()
{
int value;
int ch;
node *root = new node;
cout << "\nEnter the value of root node :";
cin >> value;
root->val = value;
root->left = NULL;
root->right = NULL;
do
{
cout << "\n1. Insert";
cout << "\n2. Breadth First";
cout << "\n3. Preorder Depth First";
cout << "\n4. Inorder Depth First";
cout << "\n5. Postorder Depth First";
cout << "\nEnter Your Choice : ";
cin >> ch;
switch (ch)
{
case 1:
int x;
char pos;
cout << "\nEnter the value to be Inserted : ";
cin >> x;
cout << "\nLeft or Right of Root : ";
cin >> pos;
if (pos == 'l')
CreateTree(root, root->left, x, pos);
else if (pos == 'r')
CreateTree(root, root->right, x, pos);
break;
case 2:
BFT(root);
break;
case 3:
Pre(root);
break;
case 4:
In(root);
break;
case 5:
Post(root);
break;
}
} while (ch != 0);
}

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#include <iostream>
#include <string.h>
#include <stdbool.h>
using namespace std;
// structure definition
typedef struct trie
{
struct trie *arr[26];
bool isEndofWord;
} trie;
// create a new node for trie
trie *createNode()
{
trie *nn = new trie();
for (int i = 0; i < 26; i++)
nn->arr[i] = NULL;
nn->isEndofWord = false;
return nn;
}
// insert string into the trie
void insert(trie *root, char *str)
{
for (int i = 0; i < strlen(str); i++)
{
int j = str[i] - 'a';
if (root->arr[j])
{
root = root->arr[j];
}
else
{
root->arr[j] = createNode();
root = root->arr[j];
}
}
root->isEndofWord = true;
}
// search a string exists inside the trie
bool search(trie *root, char *str, int index)
{
if (index == strlen(str))
{
if (!root->isEndofWord)
return false;
return true;
}
int j = str[index] - 'a';
if (!root->arr[j])
return false;
return search(root->arr[j], str, index + 1);
}
/* removes the string if it is not a prefix of any other
string, if it is then just sets the endofword to false, else
removes the given string*/
bool deleteString(trie *root, char *str, int index)
{
if (index == strlen(str))
{
if (!root->isEndofWord)
return false;
root->isEndofWord = false;
for (int i = 0; i < 26; i++)
return false;
return true;
}
int j = str[index] - 'a';
if (!root->arr[j])
return false;
bool var = deleteString(root, str, index + 1);
if (var)
{
root->arr[j] = NULL;
if (root->isEndofWord)
return false;
else
{
int i;
for (i = 0; i < 26; i++)
if (root->arr[i])
return false;
return true;
}
}
}
int main()
{
trie *root = createNode();
insert(root, "hello");
insert(root, "world");
int a = search(root, "hello", 0);
int b = search(root, "word", 0);
printf("%d %d ", a, b);
return 0;
}

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#include <iostream>
using namespace std;
struct node
{
int data;
struct node *next;
};
class Queue
{
node *front;
node *rear;
public:
Queue()
{
front = NULL;
rear = NULL;
}
void createNode(int val)
{
node *ptr;
node *nn;
nn = new node;
ptr = front;
nn->data = val;
nn->next = NULL;
front = nn;
rear = nn;
}
void enqueue(int val)
{
if (front == NULL || rear == NULL)
{
createNode(val);
}
else
{
node *ptr;
node *nn;
ptr = front;
nn = new node;
nn->data = val;
rear->next = nn;
nn->next = front;
rear = nn;
}
}
void dequeue()
{
node *n;
n = front;
front = front->next;
delete (n);
}
void traverse()
{
node *ptr;
ptr = front;
do
{
cout << ptr->data << " ";
ptr = ptr->next;
} while (ptr != rear->next);
cout << front->data;
cout << endl;
}
};
int main(void)
{
Queue q;
q.enqueue(10);
q.enqueue(20);
q.enqueue(30);
q.enqueue(40);
q.enqueue(50);
q.enqueue(60);
q.enqueue(70);
q.traverse();
q.dequeue();
q.traverse();
return 0;
}

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/* The difference between the pointer implementation of linked list and array implementation of linked list:
1. The NULL is represented by -1;
2. Limited size. (in the following case it is 100 nodes at max). But we can reuse the nodes that are to be deleted by again linking it bacj to the list.
*/
#include <iostream>
using namespace std;
struct Node
{
int data;
int next;
};
Node AvailArray[100]; //array that will act as nodes of a linked list.
int head = -1;
int avail = 0;
void initialise_list()
{
for (int i = 0; i <= 98; i++)
{
AvailArray[i].next = i + 1;
}
AvailArray[99].next = -1; //indicating the end of the linked list.
}
int getnode() //This will return the index of the first free node present in the avail list
{
int NodeIndexToBeReturned = avail;
avail = AvailArray[avail].next;
return NodeIndexToBeReturned;
}
void freeNode(int nodeToBeDeleted) //This function when called will delete the node with the index presented as an argument, and will put back that node into the array.
{
AvailArray[nodeToBeDeleted].next = avail;
avail = nodeToBeDeleted;
}
void insertAtTheBeginning(int data) //The function will insert the given data into the front of the linked list.
{
int newNode = getnode();
AvailArray[newNode].data = data;
AvailArray[newNode].next = head;
head = newNode;
}
void insertAtTheEnd(int data)
{
int newNode = getnode();
int temp = head;
while (AvailArray[temp].next != -1)
{
temp = AvailArray[temp].next;
}
//temp is now pointing to the end node.
AvailArray[newNode].data = data;
AvailArray[newNode].next = -1;
AvailArray[temp].next = newNode;
}
void display()
{
int temp = head;
while (temp != -1)
{
cout << AvailArray[temp].data << "->";
temp = AvailArray[temp].next;
}
cout << "-1" << endl;
;
}
int main()
{
initialise_list();
int x, y, z;
for (;;)
{
cout << "1. Insert At The Beginning" << endl;
cout << "2. Insert At The End" << endl;
cout << "3. Display" << endl;
cout << "4.Exit" << endl;
cout << "Enter Your choice" << endl;
cin >> z;
switch (z)
{
case 1:
cout << "Enter the number you want to enter" << endl;
cin >> x;
insertAtTheBeginning(x);
break;
case 2:
cout << "Enter the number you want to enter" << endl;
cin >> y;
insertAtTheEnd(y);
break;
case 3:
cout << "The linked list contains the following element in order" << endl;
display();
break;
case 4:
exit(0);
default:
cout << "The entered choice is not correct" << endl;
}
}
}