/*
 * synergy -- mouse and keyboard sharing utility
 * Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
 * 
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file COPYING that should have accompanied this file.
 * 
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef IPLATFORMSCREEN_H
#define IPLATFORMSCREEN_H

#include "IScreen.h"
#include "IPrimaryScreen.h"
#include "ISecondaryScreen.h"
#include "IKeyState.h"
#include "ClipboardTypes.h"
#include "OptionTypes.h"

class IClipboard;

//! Screen interface
/*!
This interface defines the methods common to all platform dependent
screen implementations that are used by both primary and secondary
screens.
*/
class IPlatformScreen : public IScreen,
				public IPrimaryScreen, public ISecondaryScreen,
				public IKeyState {
public:
	//! @name manipulators
	//@{

	IPlatformScreen() { }
	IPlatformScreen(IEventQueue& eventQueue) : IKeyState(eventQueue) { }

	//! Enable screen
	/*!
	Enable the screen, preparing it to report system and user events.
	For a secondary screen it also means preparing to synthesize events
	and hiding the cursor.
	*/
	virtual void		enable() = 0;

	//! Disable screen
	/*!
	Undoes the operations in enable() and events should no longer
	be reported.
	*/
	virtual void		disable() = 0;

	//! Enter screen
	/*!
	Called when the user navigates to this screen.
	*/
	virtual void		enter() = 0;

	//! Leave screen
	/*!
	Called when the user navigates off the screen.  Returns true on
	success, false on failure.  A typical reason for failure is being
	unable to install the keyboard and mouse snoopers on a primary
	screen.  Secondary screens should not fail.
	*/
	virtual bool		leave() = 0;

	//! Set clipboard
	/*!
	Set the contents of the system clipboard indicated by \c id.
	*/
	virtual bool		setClipboard(ClipboardID id, const IClipboard*) = 0;

	//! Check clipboard owner
	/*!
	Check ownership of all clipboards and post grab events for any that
	have changed.  This is used as a backup in case the system doesn't
	reliably report clipboard ownership changes.
	*/
	virtual void		checkClipboards() = 0;

	//! Open screen saver
	/*!
	Open the screen saver.  If \c notify is true then this object must
	send events when the screen saver activates or deactivates until
	\c closeScreensaver() is called.  If \c notify is false then the
	screen saver is disabled and restored on \c closeScreensaver().
	*/
	virtual void		openScreensaver(bool notify) = 0;

	//! Close screen saver
	/*!
	// Close the screen saver.  Stop reporting screen saver activation
	and deactivation and, if the screen saver was disabled by
	openScreensaver(), enable the screen saver.
	*/
	virtual void		closeScreensaver() = 0;

	//! Activate/deactivate screen saver
	/*!
	Forcibly activate the screen saver if \c activate is true otherwise
	forcibly deactivate it.
	*/
	virtual void		screensaver(bool activate) = 0;

	//! Notify of options changes
	/*!
	Reset all options to their default values.
	*/
	virtual void		resetOptions() = 0;

	//! Notify of options changes
	/*!
	Set options to given values.  Ignore unknown options and don't
	modify options that aren't given in \c options.
	*/
	virtual void		setOptions(const COptionsList& options) = 0;

	//! Set clipboard sequence number
	/*!
	Sets the sequence number to use in subsequent clipboard events.
	*/
	virtual void		setSequenceNumber(UInt32) = 0;

	//@}
	//! @name accessors
	//@{

	//! Test if is primary screen
	/*!
	Return true iff this screen is a primary screen.
	*/
	virtual bool		isPrimary() const = 0;

	//@}

	// IScreen overrides
	virtual void*		getEventTarget() const = 0;
	virtual bool		getClipboard(ClipboardID id, IClipboard*) const = 0;
	virtual void		getShape(SInt32& x, SInt32& y,
							SInt32& width, SInt32& height) const = 0;
	virtual void		getCursorPos(SInt32& x, SInt32& y) const = 0;

	// IPrimaryScreen overrides
	virtual void		reconfigure(UInt32 activeSides) = 0;
	virtual void		warpCursor(SInt32 x, SInt32 y) = 0;
	virtual UInt32		registerHotKey(KeyID key, KeyModifierMask mask) = 0;
	virtual void		unregisterHotKey(UInt32 id) = 0;
	virtual void		fakeInputBegin() = 0;
	virtual void		fakeInputEnd() = 0;
	virtual SInt32		getJumpZoneSize() const = 0;
	virtual bool		isAnyMouseButtonDown() const = 0;
	virtual void		getCursorCenter(SInt32& x, SInt32& y) const = 0;
	virtual void		gameDeviceTimingResp(UInt16 freq) = 0;
	virtual void		gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) = 0;

	// ISecondaryScreen overrides
	virtual void		fakeMouseButton(ButtonID id, bool press) = 0;
	virtual void		fakeMouseMove(SInt32 x, SInt32 y) const = 0;
	virtual void		fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
	virtual void		fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
	virtual void		fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
	virtual void		fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
	virtual void		fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
	virtual void		queueGameDeviceTimingReq() const = 0;

	// IKeyState overrides
	virtual void		updateKeyMap() = 0;
	virtual void		updateKeyState() = 0;
	virtual void		setHalfDuplexMask(KeyModifierMask) = 0;
	virtual void		fakeKeyDown(KeyID id, KeyModifierMask mask,
							KeyButton button) = 0;
	virtual bool		fakeKeyRepeat(KeyID id, KeyModifierMask mask,
							SInt32 count, KeyButton button) = 0;
	virtual bool		fakeKeyUp(KeyButton button) = 0;
	virtual void		fakeAllKeysUp() = 0;
	virtual bool		fakeCtrlAltDel() = 0;
	virtual bool		isKeyDown(KeyButton) const = 0;
	virtual KeyModifierMask
						getActiveModifiers() const = 0;
	virtual KeyModifierMask
						pollActiveModifiers() const = 0;
	virtual SInt32		pollActiveGroup() const = 0;
	virtual void		pollPressedKeys(KeyButtonSet& pressedKeys) const = 0;

protected:
	//! Handle system event
	/*!
	A platform screen is expected to install a handler for system
	events in its c'tor like so:
	\code
	EVENTQUEUE->adoptHandler(CEvent::kSystem,
	 					 IEventQueue::getSystemTarget(),
	 					 new TMethodEventJob<CXXXPlatformScreen>(this,
	 						 &CXXXPlatformScreen::handleSystemEvent));
	\endcode
	It should remove the handler in its d'tor.  Override the
	\c handleSystemEvent() method to process system events.
	It should post the events \c IScreen as appropriate.

	A primary screen has further responsibilities.  It should post
	the events in \c IPrimaryScreen as appropriate.  It should also
	call \c onKey() on its \c CKeyState whenever a key is pressed
	or released (but not for key repeats).  And it should call
	\c updateKeyMap() on its \c CKeyState if necessary when the keyboard
	mapping changes.

	The target of all events should be the value returned by
	\c getEventTarget().
	*/
	virtual void		handleSystemEvent(const CEvent& event, void*) = 0;
};

#endif
