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added support for locking to a screen when the sroll lock is
toggled on or when any key or button is pressed. fully implemented on X but stubbed out for now on win32.
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@@ -27,6 +27,7 @@ public:
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virtual SInt32 getJumpZoneSize() const;
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virtual void getClipboard(ClipboardID, IClipboard*) const;
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virtual KeyModifierMask getToggleMask() const;
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virtual bool isLockedToScreen() const;
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protected:
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// CMSWindowsScreen overrides
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