mirror of
https://github.com/debauchee/barrier.git
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Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events, unix multithreading and network stuff converted, and an X Windows event queue subclass.
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100
lib/base/CEvent.h
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100
lib/base/CEvent.h
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/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CEVENT_H
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#define CEVENT_H
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#include "BasicTypes.h"
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//! Event
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/*!
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A \c CEvent holds an event type and a pointer to event data.
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*/
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class CEvent {
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public:
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typedef UInt32 Type;
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enum {
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kUnknown, //!< The event type is unknown
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kQuit, //!< The quit event
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kSystem, //!< The data points to a system event type
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kTimer, //!< The data points to timer info
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kLast //!< Must be last
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};
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CEvent();
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//! Create \c CEvent with data
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/*!
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The \p type must have been registered using \c registerType().
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The \p data must be POD (plain old data) which means it cannot
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have a destructor or be composed of any types that do. \p target
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is the intended recipient of the event.
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*/
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CEvent(Type type, void* target = NULL, void* data = NULL);
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//! @name manipulators
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//@{
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//@}
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//! @name accessors
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//@{
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//! Get event type
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/*!
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Returns the event type.
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*/
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Type getType() const;
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//! Get the event target
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/*!
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Returns the event target.
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*/
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void* getTarget() const;
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//! Get the event data
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/*!
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Returns the event data.
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*/
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void* getData() const;
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//! Creates a new event type
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/*!
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Returns a unique event type id.
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*/
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static Type registerType();
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//! Creates a new event type
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/*!
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If \p type contains \c kUnknown then it is set to a unique event
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type id otherwise it is left alone. The final value of \p type
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is returned.
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*/
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static Type registerTypeOnce(Type& type);
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//! Release event data
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/*!
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Deletes event data for the given event.
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*/
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static void deleteData(const CEvent&);
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//@}
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private:
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Type m_type;
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void* m_target;
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void* m_data;
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static Type s_nextType;
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};
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#endif
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