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https://github.com/debauchee/barrier.git
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Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events, unix multithreading and network stuff converted, and an X Windows event queue subclass.
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55
lib/net/IDataSocket.cpp
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55
lib/net/IDataSocket.cpp
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/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "IDataSocket.h"
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//
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// IDataSocket
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//
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CEvent::Type IDataSocket::s_connectedEvent = CEvent::kUnknown;
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CEvent::Type IDataSocket::s_failedEvent = CEvent::kUnknown;
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CEvent::Type IDataSocket::s_inputEvent = CEvent::kUnknown;
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CEvent::Type IDataSocket::s_shutdownInputEvent = CEvent::kUnknown;
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CEvent::Type IDataSocket::s_shutdownOutputEvent = CEvent::kUnknown;
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CEvent::Type
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IDataSocket::getConnectedEvent()
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{
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return CEvent::registerTypeOnce(s_connectedEvent);
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}
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CEvent::Type
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IDataSocket::getConnectionFailedEvent()
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{
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return CEvent::registerTypeOnce(s_failedEvent);
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}
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CEvent::Type
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IDataSocket::getInputEvent()
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{
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return CEvent::registerTypeOnce(s_inputEvent);
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}
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CEvent::Type
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IDataSocket::getShutdownInputEvent()
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{
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return CEvent::registerTypeOnce(s_shutdownInputEvent);
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}
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CEvent::Type
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IDataSocket::getShutdownOutputEvent()
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{
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return CEvent::registerTypeOnce(s_shutdownOutputEvent);
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}
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