mirror of
https://github.com/debauchee/barrier.git
synced 2026-02-12 14:45:21 +08:00
refactoring. refactored stuff in client (with changes to server
as necessary).
This commit is contained in:
@@ -42,199 +42,25 @@ CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
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void
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CXWindowsPrimaryScreen::run()
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{
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for (;;) {
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// wait for and get the next event
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XEvent xevent;
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if (!getEvent(&xevent)) {
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break;
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}
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// change our priority
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CThread::getCurrentThread().setPriority(-3);
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// handle event
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switch (xevent.type) {
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case CreateNotify:
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{
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// select events on new window
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CDisplayLock display(this);
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selectEvents(display, xevent.xcreatewindow.window);
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}
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break;
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case MappingNotify:
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{
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateModifierMap(display);
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}
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break;
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case ClientMessage:
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if (xevent.xclient.message_type == m_atomScreenSaver ||
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xevent.xclient.format == 32) {
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// screen saver activation/deactivation event
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m_primaryReceiver->onScreenSaver(xevent.xclient.data.l[0] != 0);
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}
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break;
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case KeyPress:
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{
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log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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m_primaryReceiver->onKeyDown(key, mask);
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_primaryReceiver->onKeyUp(key, mask | KeyModifierCapsLock);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_primaryReceiver->onKeyUp(key, mask | KeyModifierNumLock);
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}
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}
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}
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break;
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case KeyRelease:
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{
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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// check if this is a key repeat by getting the next
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// KeyPress event that has the same key and time as
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// this release event, if any. first prepare the
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// filter info.
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CKeyEventInfo filter;
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filter.m_event = KeyPress;
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filter.m_window = xevent.xkey.window;
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filter.m_time = xevent.xkey.time;
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filter.m_keycode = xevent.xkey.keycode;
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// now check for event
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XEvent xevent2;
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CDisplayLock display(this);
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if (XCheckIfEvent(display, &xevent2,
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&CXWindowsPrimaryScreen::findKeyEvent,
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(XPointer)&filter) != True) {
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// no press event follows so it's a plain release
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log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_primaryReceiver->onKeyDown(key, mask);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_primaryReceiver->onKeyDown(key, mask);
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}
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m_primaryReceiver->onKeyUp(key, mask);
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}
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else {
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// found a press event following so it's a repeat.
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// we could attempt to count the already queued
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// repeats but we'll just send a repeat of 1.
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// note that we discard the press event.
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log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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m_primaryReceiver->onKeyRepeat(key, mask, 1);
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}
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}
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}
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break;
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case ButtonPress:
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{
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log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_primaryReceiver->onMouseDown(button);
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}
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}
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break;
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case ButtonRelease:
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{
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log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_primaryReceiver->onMouseUp(button);
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}
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else if (xevent.xbutton.button == 4) {
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// wheel forward (away from user)
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m_primaryReceiver->onMouseWheel(120);
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}
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else if (xevent.xbutton.button == 5) {
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// wheel backward (toward user)
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m_primaryReceiver->onMouseWheel(-120);
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}
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}
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break;
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case MotionNotify:
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{
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log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
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// compute motion delta (relative to the last known
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// mouse position)
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SInt32 x = xevent.xmotion.x_root - m_x;
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SInt32 y = xevent.xmotion.y_root - m_y;
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// save position to compute delta of next motion
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m_x = xevent.xmotion.x_root;
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m_y = xevent.xmotion.y_root;
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if (xevent.xmotion.send_event) {
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// we warped the mouse. discard events until we
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// find the matching sent event. see
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// warpCursorNoFlush() for where the events are
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// sent. we discard the matching sent event and
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// can be sure we've skipped the warp event.
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CDisplayLock display(this);
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do {
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XMaskEvent(display, PointerMotionMask, &xevent);
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} while (!xevent.xmotion.send_event);
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}
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else if (!m_active) {
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// motion on primary screen
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m_primaryReceiver->onMouseMovePrimary(m_x, m_y);
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}
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else {
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// motion on secondary screen. warp mouse back to
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// center.
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//
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// my lombard (powerbook g3) running linux and
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// using the adbmouse driver has two problems:
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// first, the driver only sends motions of +/-2
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// pixels and, second, it seems to discard some
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// physical input after a warp. the former isn't a
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// big deal (we're just limited to every other
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// pixel) but the latter is a PITA. to work around
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// it we only warp when the mouse has moved more
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// than s_size pixels from the center.
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static const SInt32 s_size = 32;
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if (xevent.xmotion.x_root - m_xCenter < -s_size ||
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xevent.xmotion.x_root - m_xCenter > s_size ||
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xevent.xmotion.y_root - m_yCenter < -s_size ||
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xevent.xmotion.y_root - m_yCenter > s_size) {
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CDisplayLock display(this);
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warpCursorNoFlush(display, m_xCenter, m_yCenter);
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}
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// send event if mouse moved. do this after warping
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// back to center in case the motion takes us onto
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// the primary screen. if we sent the event first
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// in that case then the warp would happen after
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// warping to the primary screen's enter position,
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// effectively overriding it.
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if (x != 0 || y != 0) {
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m_primaryReceiver->onMouseMoveSecondary(x, y);
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}
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}
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}
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break;
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}
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// run event loop
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try {
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log((CLOG_INFO "entering event loop"));
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mainLoop();
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log((CLOG_INFO "exiting event loop"));
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}
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catch (...) {
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log((CLOG_INFO "exiting event loop"));
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throw;
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}
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}
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void
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CXWindowsPrimaryScreen::stop()
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{
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CDisplayLock display(this);
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doStop();
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exitMainLoop();
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}
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void
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@@ -387,196 +213,6 @@ CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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m_y = y;
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}
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void
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CXWindowsPrimaryScreen::warpCursorToCenter()
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{
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warpCursor(m_xCenter, m_yCenter);
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}
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void
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CXWindowsPrimaryScreen::warpCursorNoFlush(
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Display* display, SInt32 x, SInt32 y)
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{
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assert(display != NULL);
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assert(m_window != None);
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// send an event that we can recognize before the mouse warp
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XEvent eventBefore;
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eventBefore.type = MotionNotify;
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eventBefore.xmotion.display = display;
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eventBefore.xmotion.window = m_window;
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eventBefore.xmotion.root = getRoot();
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eventBefore.xmotion.subwindow = m_window;
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eventBefore.xmotion.time = CurrentTime;
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eventBefore.xmotion.x = x;
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eventBefore.xmotion.y = y;
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eventBefore.xmotion.x_root = x;
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eventBefore.xmotion.y_root = y;
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eventBefore.xmotion.state = 0;
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eventBefore.xmotion.is_hint = False;
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eventBefore.xmotion.same_screen = True;
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XEvent eventAfter = eventBefore;
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XSendEvent(display, m_window, False, 0, &eventBefore);
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// warp mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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// send an event that we can recognize after the mouse warp
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XSendEvent(display, m_window, False, 0, &eventAfter);
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XSync(display, False);
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log((CLOG_DEBUG2 "warped to %d,%d", x, y));
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}
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void
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CXWindowsPrimaryScreen::checkClipboard()
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{
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// do nothing, we're always up to date
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}
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void
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CXWindowsPrimaryScreen::enterNoWarp()
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{
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m_active = false;
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hideWindow();
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}
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bool
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CXWindowsPrimaryScreen::showWindow()
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{
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CDisplayLock display(this);
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// raise and show the input window
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XMapRaised(display, m_window);
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// grab the mouse and keyboard. keep trying until we get them.
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// if we can't grab one after grabbing the other then ungrab
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// and wait before retrying. give up after s_timeout seconds.
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static const double s_timeout = 1.0;
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int result;
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CStopwatch timer;
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do {
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// keyboard first
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do {
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result = XGrabKeyboard(display, m_window, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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log((CLOG_DEBUG2 "waiting to grab keyboard"));
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CThread::sleep(0.05);
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if (timer.getTime() >= s_timeout) {
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log((CLOG_DEBUG2 "grab keyboard timed out"));
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XUnmapWindow(display, m_window);
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return false;
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}
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG2 "grabbed keyboard"));
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// now the mouse
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result = XGrabPointer(display, m_window, True, 0,
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GrabModeAsync, GrabModeAsync,
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m_window, None, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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// back off to avoid grab deadlock
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XUngrabKeyboard(display, CurrentTime);
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log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
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CThread::sleep(0.05);
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if (timer.getTime() >= s_timeout) {
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log((CLOG_DEBUG2 "grab pointer timed out"));
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XUnmapWindow(display, m_window);
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return false;
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}
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
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return true;
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}
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void
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CXWindowsPrimaryScreen::hideWindow()
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{
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CDisplayLock display(this);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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}
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SInt32
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CXWindowsPrimaryScreen::getJumpZoneSize() const
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{
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return 1;
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}
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void
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CXWindowsPrimaryScreen::createWindow()
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{
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assert(m_window == None);
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// get size of screen
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SInt32 x, y, w, h;
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getScreenShape(x, y, w, h);
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// grab window attributes. this window is used to capture user
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// input when the user is focused on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = getBlankCursor();
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// create the grab window
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CDisplayLock display(this);
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m_window = XCreateWindow(display, getRoot(),
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x, y, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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if (m_window == None) {
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throw XScreenOpenFailure();
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}
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log((CLOG_DEBUG "window is 0x%08x", m_window));
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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void
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CXWindowsPrimaryScreen::destroyWindow()
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{
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// display can be NULL if the server unexpectedly disconnected
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CDisplayLock display(this);
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if (display != NULL && m_window != None) {
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XDestroyWindow(display, m_window);
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}
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m_window = None;
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}
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void
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CXWindowsPrimaryScreen::installScreenSaver()
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{
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assert(getScreenSaver() != NULL);
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getScreenSaver()->setNotify(m_window);
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}
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void
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CXWindowsPrimaryScreen::uninstallScreenSaver()
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{
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// stop being notified of screen saver activation/deactivation
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if (getScreenSaver() != NULL) {
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getScreenSaver()->setNotify(None);
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}
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m_atomScreenSaver = None;
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}
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void
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CXWindowsPrimaryScreen::setClipboard(ClipboardID id,
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const IClipboard* clipboard)
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@@ -659,6 +295,202 @@ CXWindowsPrimaryScreen::isLockedToScreen() const
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return false;
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}
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bool
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CXWindowsPrimaryScreen::onPreDispatch(const CEvent* event)
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{
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// forward to superclass
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return CXWindowsScreen::onPreDispatch(event);
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}
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bool
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CXWindowsPrimaryScreen::onEvent(CEvent* event)
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{
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assert(event != NULL);
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XEvent& xevent = event->m_event;
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// handle event
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switch (xevent.type) {
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case CreateNotify:
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{
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// select events on new window
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CDisplayLock display(this);
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selectEvents(display, xevent.xcreatewindow.window);
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}
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return true;
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case MappingNotify:
|
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{
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateModifierMap(display);
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}
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return true;
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case ClientMessage:
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if (xevent.xclient.message_type == m_atomScreenSaver ||
|
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xevent.xclient.format == 32) {
|
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// screen saver activation/deactivation event
|
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m_primaryReceiver->onScreenSaver(xevent.xclient.data.l[0] != 0);
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return true;
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}
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break;
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case KeyPress:
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{
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log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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m_primaryReceiver->onKeyDown(key, mask);
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_primaryReceiver->onKeyUp(key, mask | KeyModifierCapsLock);
|
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}
|
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_primaryReceiver->onKeyUp(key, mask | KeyModifierNumLock);
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}
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}
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}
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return true;
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case KeyRelease:
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{
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
|
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const KeyID key = mapKey(&xevent.xkey);
|
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if (key != kKeyNone) {
|
||||
// check if this is a key repeat by getting the next
|
||||
// KeyPress event that has the same key and time as
|
||||
// this release event, if any. first prepare the
|
||||
// filter info.
|
||||
CKeyEventInfo filter;
|
||||
filter.m_event = KeyPress;
|
||||
filter.m_window = xevent.xkey.window;
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||||
filter.m_time = xevent.xkey.time;
|
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filter.m_keycode = xevent.xkey.keycode;
|
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|
||||
// now check for event
|
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XEvent xevent2;
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CDisplayLock display(this);
|
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if (XCheckIfEvent(display, &xevent2,
|
||||
&CXWindowsPrimaryScreen::findKeyEvent,
|
||||
(XPointer)&filter) != True) {
|
||||
// no press event follows so it's a plain release
|
||||
log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
|
||||
if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
|
||||
m_primaryReceiver->onKeyDown(key, mask);
|
||||
}
|
||||
else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
|
||||
m_primaryReceiver->onKeyDown(key, mask);
|
||||
}
|
||||
m_primaryReceiver->onKeyUp(key, mask);
|
||||
}
|
||||
else {
|
||||
// found a press event following so it's a repeat.
|
||||
// we could attempt to count the already queued
|
||||
// repeats but we'll just send a repeat of 1.
|
||||
// note that we discard the press event.
|
||||
log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
|
||||
m_primaryReceiver->onKeyRepeat(key, mask, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case ButtonPress:
|
||||
{
|
||||
log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
|
||||
const ButtonID button = mapButton(xevent.xbutton.button);
|
||||
if (button != kButtonNone) {
|
||||
m_primaryReceiver->onMouseDown(button);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case ButtonRelease:
|
||||
{
|
||||
log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
|
||||
const ButtonID button = mapButton(xevent.xbutton.button);
|
||||
if (button != kButtonNone) {
|
||||
m_primaryReceiver->onMouseUp(button);
|
||||
}
|
||||
else if (xevent.xbutton.button == 4) {
|
||||
// wheel forward (away from user)
|
||||
m_primaryReceiver->onMouseWheel(120);
|
||||
}
|
||||
else if (xevent.xbutton.button == 5) {
|
||||
// wheel backward (toward user)
|
||||
m_primaryReceiver->onMouseWheel(-120);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case MotionNotify:
|
||||
{
|
||||
log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
|
||||
|
||||
// compute motion delta (relative to the last known
|
||||
// mouse position)
|
||||
SInt32 x = xevent.xmotion.x_root - m_x;
|
||||
SInt32 y = xevent.xmotion.y_root - m_y;
|
||||
|
||||
// save position to compute delta of next motion
|
||||
m_x = xevent.xmotion.x_root;
|
||||
m_y = xevent.xmotion.y_root;
|
||||
|
||||
if (xevent.xmotion.send_event) {
|
||||
// we warped the mouse. discard events until we
|
||||
// find the matching sent event. see
|
||||
// warpCursorNoFlush() for where the events are
|
||||
// sent. we discard the matching sent event and
|
||||
// can be sure we've skipped the warp event.
|
||||
CDisplayLock display(this);
|
||||
do {
|
||||
XMaskEvent(display, PointerMotionMask, &xevent);
|
||||
} while (!xevent.xmotion.send_event);
|
||||
}
|
||||
else if (!m_active) {
|
||||
// motion on primary screen
|
||||
m_primaryReceiver->onMouseMovePrimary(m_x, m_y);
|
||||
}
|
||||
else {
|
||||
// motion on secondary screen. warp mouse back to
|
||||
// center.
|
||||
//
|
||||
// my lombard (powerbook g3) running linux and
|
||||
// using the adbmouse driver has two problems:
|
||||
// first, the driver only sends motions of +/-2
|
||||
// pixels and, second, it seems to discard some
|
||||
// physical input after a warp. the former isn't a
|
||||
// big deal (we're just limited to every other
|
||||
// pixel) but the latter is a PITA. to work around
|
||||
// it we only warp when the mouse has moved more
|
||||
// than s_size pixels from the center.
|
||||
static const SInt32 s_size = 32;
|
||||
if (xevent.xmotion.x_root - m_xCenter < -s_size ||
|
||||
xevent.xmotion.x_root - m_xCenter > s_size ||
|
||||
xevent.xmotion.y_root - m_yCenter < -s_size ||
|
||||
xevent.xmotion.y_root - m_yCenter > s_size) {
|
||||
CDisplayLock display(this);
|
||||
warpCursorNoFlush(display, m_xCenter, m_yCenter);
|
||||
}
|
||||
|
||||
// send event if mouse moved. do this after warping
|
||||
// back to center in case the motion takes us onto
|
||||
// the primary screen. if we sent the event first
|
||||
// in that case then the warp would happen after
|
||||
// warping to the primary screen's enter position,
|
||||
// effectively overriding it.
|
||||
if (x != 0 || y != 0) {
|
||||
m_primaryReceiver->onMouseMoveSecondary(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::onUnexpectedClose()
|
||||
{
|
||||
@@ -673,6 +505,196 @@ CXWindowsPrimaryScreen::onLostClipboard(ClipboardID id)
|
||||
m_receiver->onGrabClipboard(id);
|
||||
}
|
||||
|
||||
SInt32
|
||||
CXWindowsPrimaryScreen::getJumpZoneSize() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::warpCursorToCenter()
|
||||
{
|
||||
warpCursor(m_xCenter, m_yCenter);
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::warpCursorNoFlush(
|
||||
Display* display, SInt32 x, SInt32 y)
|
||||
{
|
||||
assert(display != NULL);
|
||||
assert(m_window != None);
|
||||
|
||||
// send an event that we can recognize before the mouse warp
|
||||
XEvent eventBefore;
|
||||
eventBefore.type = MotionNotify;
|
||||
eventBefore.xmotion.display = display;
|
||||
eventBefore.xmotion.window = m_window;
|
||||
eventBefore.xmotion.root = getRoot();
|
||||
eventBefore.xmotion.subwindow = m_window;
|
||||
eventBefore.xmotion.time = CurrentTime;
|
||||
eventBefore.xmotion.x = x;
|
||||
eventBefore.xmotion.y = y;
|
||||
eventBefore.xmotion.x_root = x;
|
||||
eventBefore.xmotion.y_root = y;
|
||||
eventBefore.xmotion.state = 0;
|
||||
eventBefore.xmotion.is_hint = False;
|
||||
eventBefore.xmotion.same_screen = True;
|
||||
XEvent eventAfter = eventBefore;
|
||||
XSendEvent(display, m_window, False, 0, &eventBefore);
|
||||
|
||||
// warp mouse
|
||||
XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
|
||||
|
||||
// send an event that we can recognize after the mouse warp
|
||||
XSendEvent(display, m_window, False, 0, &eventAfter);
|
||||
XSync(display, False);
|
||||
|
||||
log((CLOG_DEBUG2 "warped to %d,%d", x, y));
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::enterNoWarp()
|
||||
{
|
||||
m_active = false;
|
||||
hideWindow();
|
||||
}
|
||||
|
||||
bool
|
||||
CXWindowsPrimaryScreen::showWindow()
|
||||
{
|
||||
CDisplayLock display(this);
|
||||
|
||||
// raise and show the input window
|
||||
XMapRaised(display, m_window);
|
||||
|
||||
// grab the mouse and keyboard. keep trying until we get them.
|
||||
// if we can't grab one after grabbing the other then ungrab
|
||||
// and wait before retrying. give up after s_timeout seconds.
|
||||
static const double s_timeout = 1.0;
|
||||
int result;
|
||||
CStopwatch timer;
|
||||
do {
|
||||
// keyboard first
|
||||
do {
|
||||
result = XGrabKeyboard(display, m_window, True,
|
||||
GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
assert(result != GrabNotViewable);
|
||||
if (result != GrabSuccess) {
|
||||
log((CLOG_DEBUG2 "waiting to grab keyboard"));
|
||||
CThread::sleep(0.05);
|
||||
if (timer.getTime() >= s_timeout) {
|
||||
log((CLOG_DEBUG2 "grab keyboard timed out"));
|
||||
XUnmapWindow(display, m_window);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} while (result != GrabSuccess);
|
||||
log((CLOG_DEBUG2 "grabbed keyboard"));
|
||||
|
||||
// now the mouse
|
||||
result = XGrabPointer(display, m_window, True, 0,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
m_window, None, CurrentTime);
|
||||
assert(result != GrabNotViewable);
|
||||
if (result != GrabSuccess) {
|
||||
// back off to avoid grab deadlock
|
||||
XUngrabKeyboard(display, CurrentTime);
|
||||
log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
|
||||
CThread::sleep(0.05);
|
||||
if (timer.getTime() >= s_timeout) {
|
||||
log((CLOG_DEBUG2 "grab pointer timed out"));
|
||||
XUnmapWindow(display, m_window);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} while (result != GrabSuccess);
|
||||
log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::hideWindow()
|
||||
{
|
||||
CDisplayLock display(this);
|
||||
|
||||
// unmap the grab window. this also ungrabs the mouse and keyboard.
|
||||
XUnmapWindow(display, m_window);
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::checkClipboard()
|
||||
{
|
||||
// do nothing, we're always up to date
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::createWindow()
|
||||
{
|
||||
assert(m_window == None);
|
||||
|
||||
// get size of screen
|
||||
SInt32 x, y, w, h;
|
||||
getScreenShape(x, y, w, h);
|
||||
|
||||
// grab window attributes. this window is used to capture user
|
||||
// input when the user is focused on another client. don't let
|
||||
// the window manager mess with it.
|
||||
XSetWindowAttributes attr;
|
||||
attr.event_mask = PointerMotionMask |
|
||||
ButtonPressMask | ButtonReleaseMask |
|
||||
KeyPressMask | KeyReleaseMask |
|
||||
KeymapStateMask | PropertyChangeMask;
|
||||
attr.do_not_propagate_mask = 0;
|
||||
attr.override_redirect = True;
|
||||
attr.cursor = getBlankCursor();
|
||||
|
||||
// create the grab window
|
||||
CDisplayLock display(this);
|
||||
m_window = XCreateWindow(display, getRoot(),
|
||||
x, y, w, h, 0, 0,
|
||||
InputOnly, CopyFromParent,
|
||||
CWDontPropagate | CWEventMask |
|
||||
CWOverrideRedirect | CWCursor,
|
||||
&attr);
|
||||
if (m_window == None) {
|
||||
throw XScreenOpenFailure();
|
||||
}
|
||||
log((CLOG_DEBUG "window is 0x%08x", m_window));
|
||||
|
||||
// start watching for events on other windows
|
||||
selectEvents(display, getRoot());
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::destroyWindow()
|
||||
{
|
||||
// display can be NULL if the server unexpectedly disconnected
|
||||
CDisplayLock display(this);
|
||||
if (display != NULL && m_window != None) {
|
||||
XDestroyWindow(display, m_window);
|
||||
}
|
||||
m_window = None;
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::installScreenSaver()
|
||||
{
|
||||
assert(getScreenSaver() != NULL);
|
||||
|
||||
getScreenSaver()->setNotify(m_window);
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::uninstallScreenSaver()
|
||||
{
|
||||
// stop being notified of screen saver activation/deactivation
|
||||
if (getScreenSaver() != NULL) {
|
||||
getScreenSaver()->setNotify(None);
|
||||
}
|
||||
m_atomScreenSaver = None;
|
||||
}
|
||||
|
||||
void
|
||||
CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user