mirror of
https://github.com/debauchee/barrier.git
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- made unit testing easier by (mostly) removing the event queue singleton.
- fixed code style in many places (mostly indentation).
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@@ -26,11 +26,6 @@
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// CClientProxy
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//
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CEvent::Type CClientProxy::s_readyEvent = CEvent::kUnknown;
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CEvent::Type CClientProxy::s_disconnectedEvent = CEvent::kUnknown;
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CEvent::Type CClientProxy::s_clipboardChangedEvent= CEvent::kUnknown;
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CEvent::Type CClientProxy::s_gameDeviceTimingRecvEvent= CEvent::kUnknown;
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CClientProxy::CClientProxy(const CString& name, synergy::IStream* stream) :
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CBaseClientProxy(name),
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m_stream(stream)
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@@ -58,34 +53,6 @@ CClientProxy::getStream() const
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return m_stream;
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}
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CEvent::Type
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CClientProxy::getReadyEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_readyEvent,
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"CClientProxy::ready");
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}
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CEvent::Type
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CClientProxy::getDisconnectedEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_disconnectedEvent,
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"CClientProxy::disconnected");
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}
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CEvent::Type
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CClientProxy::getClipboardChangedEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_clipboardChangedEvent,
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"CClientProxy::clipboardChanged");
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}
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CEvent::Type
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CClientProxy::getGameDeviceTimingRespEvent()
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{
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return EVENTQUEUE->registerTypeOnce(s_gameDeviceTimingRecvEvent,
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"CClientProxy::gameDeviceTimingRecv");
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}
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void*
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CClientProxy::getEventTarget() const
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{
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