updated to new automake and refactored server stuff. the server

now speaks to the primary screen and secondary screens almost
everywhere the same way through an IClient interface;  only
special primary screen calls are accessed through a different
interface, the CPrimaryClient interface.  this simplifies the
server since it no longer needs to test whether the active screen
is the primary or a secondary in most cases.

the server no longer speaks directly to the primary screen;  all
that goes through the CPrimaryClient, which often just forwards
the call.  the primary screen no longer speaks directly to the
server either, again going through the CPrimaryClient via a
IPrimaryReceiver interface.

CServerProtocol classes have been replaced by CClientProxy
classes which are very similar.  the name makes more sense
though.
This commit is contained in:
crs
2002-07-09 21:22:31 +00:00
parent bdfdc8e816
commit 64232c7854
28 changed files with 2415 additions and 1390 deletions

View File

@@ -127,8 +127,7 @@ CThread::getResult() const
void*
CThread::getUserData()
{
CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
return currentRep->getUserData();
return m_rep->getUserData();
}
bool