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updated to new automake and refactored server stuff. the server
now speaks to the primary screen and secondary screens almost everywhere the same way through an IClient interface; only special primary screen calls are accessed through a different interface, the CPrimaryClient interface. this simplifies the server since it no longer needs to test whether the active screen is the primary or a secondary in most cases. the server no longer speaks directly to the primary screen; all that goes through the CPrimaryClient, which often just forwards the call. the primary screen no longer speaks directly to the server either, again going through the CPrimaryClient via a IPrimaryReceiver interface. CServerProtocol classes have been replaced by CClientProxy classes which are very similar. the name makes more sense though.
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@@ -127,8 +127,7 @@ CThread::getResult() const
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void*
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CThread::getUserData()
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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return currentRep->getUserData();
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return m_rep->getUserData();
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}
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bool
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