mirror of
https://github.com/debauchee/barrier.git
synced 2026-05-10 00:11:43 +08:00
Checkpoint. Converted X11 to new keyboard state tracking design.
This new design is simpler. For keyboard support, clients need only implement 4 virtual methods on a class derived from CKeyState and one trivial method in the class derived from CPlatformScreen, which is now the superclass of platform screens instead of IPlatformScreen. Keyboard methods have been removed from IPlatformScreen, IPrimaryScreen and ISecondaryScreen. Also, all keyboard state tracking is now in exactly one place (the CKeyState subclass) rather than in CScreen, the platform screen, and the key mapper. Still need to convert Win32.
This commit is contained in:
@@ -32,9 +32,6 @@ CScreen::CScreen(IPlatformScreen* platformScreen) :
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{
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assert(m_screen != NULL);
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// open screen
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m_screen->setKeyState(this);
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// reset options
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resetOptions();
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@@ -78,7 +75,7 @@ CScreen::disable()
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leave();
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}
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else if (m_isPrimary && !m_entered) {
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enter();
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enter(0);
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}
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m_screen->disable();
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if (m_isPrimary) {
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@@ -93,7 +90,7 @@ CScreen::disable()
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}
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void
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CScreen::enter()
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CScreen::enter(KeyModifierMask toggleMask)
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{
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assert(m_entered == false);
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LOG((CLOG_INFO "entering screen"));
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@@ -105,7 +102,7 @@ CScreen::enter()
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enterPrimary();
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}
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else {
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enterSecondary();
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enterSecondary(toggleMask);
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}
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m_screen->enter();
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}
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@@ -186,22 +183,7 @@ CScreen::keyDown(KeyID id, KeyModifierMask mask, KeyButton button)
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return;
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}
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}
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// get the sequence of keys to simulate key press and the final
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// modifier state.
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Keystrokes keys;
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KeyButton key = m_screen->mapKey(keys, *this, id, mask, false);
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if (keys.empty()) {
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// do nothing if there are no associated keys
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LOG((CLOG_DEBUG2 "cannot map key 0x%08x", id));
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return;
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}
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// generate key events
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doKeystrokes(keys, 1);
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// note that key is down
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updateKeyState(button, key, true);
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m_screen->fakeKeyDown(id, mask, button);
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}
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void
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@@ -209,86 +191,14 @@ CScreen::keyRepeat(KeyID id,
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KeyModifierMask mask, SInt32 count, KeyButton button)
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{
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assert(!m_isPrimary);
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// if we haven't seen this button go down then ignore it
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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if (index == m_serverKeyMap.end()) {
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return;
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}
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// get the sequence of keys to simulate key repeat and the final
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// modifier state.
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Keystrokes keys;
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KeyButton key = m_screen->mapKey(keys, *this, id, mask, true);
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if (key == 0) {
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LOG((CLOG_DEBUG2 "cannot map key 0x%08x", id));
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return;
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}
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if (keys.empty()) {
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// do nothing if there are no associated keys
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return;
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}
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// if the keycode for the auto-repeat is not the same as for the
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// initial press then mark the initial key as released and the new
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// key as pressed. this can happen when we auto-repeat after a
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// dead key. for example, a dead accent followed by 'a' will
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// generate an 'a with accent' followed by a repeating 'a'. the
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// keycodes for the two keysyms might be different.
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key &= 0x1ffu;
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if (key != index->second) {
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// replace key up with previous key id but leave key down
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// alone so it uses the new keycode and store that keycode
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// in the server key map.
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for (Keystrokes::iterator index2 = keys.begin();
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index2 != keys.end(); ++index2) {
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if ((index2->m_key & 0x1ffu) == key) {
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index2->m_key = index->second;
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break;
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}
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}
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// note that old key is now up
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m_keys[index->second] &= ~kDown;
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m_fakeKeys[index->second] &= ~kDown;
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// map server key to new key
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index->second = key;
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// note that new key is now down
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m_keys[index->second] |= kDown;
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m_fakeKeys[index->second] |= kDown;
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}
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// generate key events
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doKeystrokes(keys, count);
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m_screen->fakeKeyRepeat(id, mask, count, button);
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}
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void
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CScreen::keyUp(KeyID, KeyModifierMask, KeyButton button)
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{
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assert(!m_isPrimary);
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// if we haven't seen this button go down then ignore it
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ServerKeyMap::iterator index = m_serverKeyMap.find(button);
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if (index == m_serverKeyMap.end()) {
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return;
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}
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KeyButton key = index->second;
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// get the sequence of keys to simulate key release
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Keystrokes keys;
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Keystroke keystroke;
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keystroke.m_key = key;
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keystroke.m_press = false;
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keystroke.m_repeat = false;
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keys.push_back(keystroke);
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// generate key events
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doKeystrokes(keys, 1);
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// note that key is now up
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updateKeyState(button, key, false);
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m_screen->fakeKeyUp(button);
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}
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void
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@@ -323,8 +233,7 @@ void
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CScreen::resetOptions()
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{
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// reset options
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m_numLockHalfDuplex = false;
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m_capsLockHalfDuplex = false;
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m_halfDuplex = 0;
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// if screen saver synchronization was off then turn it on since
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// that's the default option state.
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@@ -350,12 +259,24 @@ CScreen::setOptions(const COptionsList& options)
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LOG((CLOG_DEBUG1 "screen saver synchronization %s", m_screenSaverSync ? "on" : "off"));
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}
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else if (options[i] == kOptionHalfDuplexCapsLock) {
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m_capsLockHalfDuplex = (options[i + 1] != 0);
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LOG((CLOG_DEBUG1 "half-duplex caps-lock %s", m_capsLockHalfDuplex ? "on" : "off"));
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if (options[i + 1] != 0) {
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m_halfDuplex |= KeyModifierCapsLock;
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}
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else {
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m_halfDuplex &= ~KeyModifierCapsLock;
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}
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m_screen->setHalfDuplexMask(m_halfDuplex);
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LOG((CLOG_DEBUG1 "half-duplex caps-lock %s", ((m_halfDuplex & KeyModifierCapsLock) != 0) ? "on" : "off"));
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}
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else if (options[i] == kOptionHalfDuplexNumLock) {
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m_numLockHalfDuplex = (options[i + 1] != 0);
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LOG((CLOG_DEBUG1 "half-duplex num-lock %s", m_numLockHalfDuplex ? "on" : "off"));
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if (options[i + 1] != 0) {
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m_halfDuplex |= KeyModifierNumLock;
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}
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else {
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m_halfDuplex &= ~KeyModifierNumLock;
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}
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m_screen->setHalfDuplexMask(m_halfDuplex);
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LOG((CLOG_DEBUG1 "half-duplex num-lock %s", ((m_halfDuplex & KeyModifierNumLock) != 0) ? "on" : "off"));
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}
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}
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@@ -401,7 +322,7 @@ CScreen::isLockedToScreen() const
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// be necessary but we don't seem to get some key release
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// events sometimes. this is an emergency backup so the
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// client doesn't get stuck on the screen.
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const_cast<CScreen*>(this)->updateKeys();
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m_screen->updateKeys();
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KeyButton key2 = isAnyKeyDown();
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if (key2 != 0) {
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LOG((CLOG_DEBUG "locked by %s", m_screen->getKeyName(key2)));
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@@ -433,6 +354,12 @@ CScreen::getCursorCenter(SInt32& x, SInt32& y) const
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m_screen->getCursorCenter(x, y);
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}
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KeyModifierMask
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CScreen::getActiveModifiers() const
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{
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return m_screen->getActiveModifiers();
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}
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void*
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CScreen::getEventTarget() const
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{
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@@ -457,253 +384,6 @@ CScreen::getCursorPos(SInt32& x, SInt32& y) const
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m_screen->getCursorPos(x, y);
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}
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void
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CScreen::updateKeys()
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{
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// clear key state
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memset(m_keys, 0, sizeof(m_keys));
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memset(m_fakeKeys, 0, sizeof(m_fakeKeys));
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m_maskToKeys.clear();
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m_keyToMask.clear();
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// let subclass set m_keys
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m_screen->updateKeys();
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// figure out active modifier mask
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m_mask = getModifierMask();
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LOG((CLOG_DEBUG2 "modifiers on update: 0x%04x", m_mask));
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}
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void
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CScreen::releaseKeys()
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{
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// release keys that we've synthesized a press for and only those
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// keys. we don't want to synthesize a release on a key the user
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// is still physically pressing.
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for (KeyButton i = 1; i < sizeof(m_keys) / sizeof(m_keys[0]); ++i) {
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if ((m_fakeKeys[i] & kDown) != 0) {
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fakeKeyEvent(i, false, false);
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m_keys[i] &= ~kDown;
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m_fakeKeys[i] &= ~kDown;
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}
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}
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}
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void
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CScreen::setKeyDown(KeyButton key, bool down)
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{
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if (!isHalfDuplex(getMaskForKey(key))) {
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if (down) {
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m_keys[key & 0x1ffu] |= kDown;
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}
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else {
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m_keys[key & 0x1ffu] &= ~kDown;
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}
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}
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}
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void
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CScreen::setToggled(KeyModifierMask mask)
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{
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if (!isToggle(mask)) {
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return;
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}
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MaskToKeys::const_iterator i = m_maskToKeys.find(mask);
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if (i == m_maskToKeys.end()) {
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return;
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}
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for (KeyButtons::const_iterator j = i->second.begin();
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j != i->second.end(); ++j) {
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m_keys[(*j) & 0x1ffu] |= kToggled;
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}
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}
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void
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CScreen::addModifier(KeyModifierMask mask, KeyButtons& keys)
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{
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// the modifier must have associated keys
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if (keys.empty()) {
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return;
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}
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// the mask must not be zero
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assert(mask != 0);
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// the mask must have exactly one high bit
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assert((mask & (mask - 1)) == 0);
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// index mask by keycodes
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for (KeyButtons::iterator j = keys.begin(); j != keys.end(); ++j) {
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// key must be valid
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if (((*j) & 0x1ffu) != 0) {
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m_keyToMask[static_cast<KeyButton>((*j) & 0x1ffu)] = mask;
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}
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}
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// index keys by mask
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m_maskToKeys[mask].swap(keys);
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}
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void
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CScreen::setToggleState(KeyModifierMask mask)
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{
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// toggle modifiers that don't match the desired state
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KeyModifierMask different = (m_mask ^ mask);
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if ((different & KeyModifierCapsLock) != 0) {
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toggleKey(KeyModifierCapsLock);
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}
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if ((different & KeyModifierNumLock) != 0) {
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toggleKey(KeyModifierNumLock);
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}
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if ((different & KeyModifierScrollLock) != 0) {
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toggleKey(KeyModifierScrollLock);
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}
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}
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KeyButton
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CScreen::isAnyKeyDown() const
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{
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for (UInt32 i = 1; i < sizeof(m_keys) / sizeof(m_keys[0]); ++i) {
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if ((m_keys[i] & kDown) != 0) {
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return static_cast<KeyButton>(i);
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}
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}
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return 0;
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}
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bool
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CScreen::isKeyDown(KeyButton key) const
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{
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key &= 0x1ffu;
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return (key != 0 && ((m_keys[key] & kDown) != 0));
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}
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bool
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CScreen::isToggle(KeyModifierMask mask) const
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{
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static const KeyModifierMask s_toggleMask =
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KeyModifierCapsLock | KeyModifierNumLock | KeyModifierScrollLock;
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return ((mask & s_toggleMask) != 0);
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}
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bool
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CScreen::isHalfDuplex(KeyModifierMask mask) const
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{
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return ((mask == KeyModifierCapsLock && m_capsLockHalfDuplex) ||
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(mask == KeyModifierNumLock && m_numLockHalfDuplex));
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}
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bool
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CScreen::isModifierActive(KeyModifierMask mask) const
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{
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MaskToKeys::const_iterator i = m_maskToKeys.find(mask);
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if (i == m_maskToKeys.end()) {
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return false;
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}
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KeyButtons::const_iterator j = i->second.begin();
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if (isToggle(mask)) {
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// modifier is a toggle
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if (isKeyToggled(*j)) {
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return true;
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}
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}
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else {
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// modifier is not a toggle
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for (; j != i->second.end(); ++j) {
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if (isKeyDown(*j)) {
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return true;
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}
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}
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}
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return false;
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}
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KeyModifierMask
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CScreen::getActiveModifiers() const
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{
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if (m_isPrimary) {
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return m_screen->getActiveModifiers();
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}
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else {
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return m_mask;
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}
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}
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bool
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CScreen::mapModifier(Keystrokes& keys, Keystrokes& undo,
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KeyModifierMask mask, bool desireActive) const
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{
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// look up modifier
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MaskToKeys::const_iterator i = m_maskToKeys.find(mask);
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if (i == m_maskToKeys.end()) {
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return false;
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}
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// ignore if already in desired state
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if (isModifierActive(mask) == desireActive) {
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return true;
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}
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// initialize keystroke
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Keystroke keystroke;
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keystroke.m_repeat = false;
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// handle toggles
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if (isToggle(mask)) {
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keystroke.m_key = i->second.front();
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keystroke.m_press = true;
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keys.push_back(keystroke);
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keystroke.m_press = false;
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keys.push_back(keystroke);
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keystroke.m_press = false;
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undo.push_back(keystroke);
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keystroke.m_press = true;
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undo.push_back(keystroke);
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}
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else if (desireActive) {
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// press
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keystroke.m_key = i->second.front();
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keystroke.m_press = true;
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keys.push_back(keystroke);
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keystroke.m_press = false;
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undo.push_back(keystroke);
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}
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else {
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// releasing a modifier is quite different from pressing one.
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// when we release a modifier we have to release every keycode that
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// is assigned to the modifier since the modifier is active if any
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// one of them is down. when we press a modifier we just have to
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// press one of those keycodes.
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for (KeyButtons::const_iterator j = i->second.begin();
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j != i->second.end(); ++j) {
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if (isKeyDown(*j)) {
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keystroke.m_key = *j;
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keystroke.m_press = false;
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keys.push_back(keystroke);
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keystroke.m_press = true;
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undo.push_back(keystroke);
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}
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}
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}
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return true;
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}
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KeyModifierMask
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CScreen::getMaskForKey(KeyButton key) const
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{
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KeyToMask::const_iterator i = m_keyToMask.find(key);
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if (i == m_keyToMask.end()) {
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return 0;
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}
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else {
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return i->second;
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}
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}
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void
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CScreen::enablePrimary()
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{
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@@ -749,13 +429,16 @@ CScreen::enterPrimary()
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}
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void
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CScreen::enterSecondary()
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CScreen::enterSecondary(KeyModifierMask toggleMask)
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{
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// update our keyboard state to reflect the local state
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updateKeys();
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m_screen->updateKeys();
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// remember toggle key state. we'll restore this when we leave.
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m_toggleKeys = m_mask;
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m_toggleKeys = getActiveModifiers();
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// restore toggle key state
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setToggleState(toggleMask);
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}
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void
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@@ -774,170 +457,42 @@ CScreen::leaveSecondary()
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setToggleState(m_toggleKeys);
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}
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KeyModifierMask
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CScreen::getModifierMask() const
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{
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KeyModifierMask mask = 0;
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if (isModifierActive(KeyModifierShift)) {
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mask |= KeyModifierShift;
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}
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if (isModifierActive(KeyModifierControl)) {
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mask |= KeyModifierControl;
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}
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if (isModifierActive(KeyModifierAlt)) {
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mask |= KeyModifierAlt;
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}
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||||
if (isModifierActive(KeyModifierMeta)) {
|
||||
mask |= KeyModifierMeta;
|
||||
}
|
||||
if (isModifierActive(KeyModifierSuper)) {
|
||||
mask |= KeyModifierSuper;
|
||||
}
|
||||
if (isModifierActive(KeyModifierModeSwitch)) {
|
||||
mask |= KeyModifierModeSwitch;
|
||||
}
|
||||
if (isModifierActive(KeyModifierNumLock)) {
|
||||
mask |= KeyModifierNumLock;
|
||||
}
|
||||
if (isModifierActive(KeyModifierCapsLock)) {
|
||||
mask |= KeyModifierCapsLock;
|
||||
}
|
||||
if (isModifierActive(KeyModifierScrollLock)) {
|
||||
mask |= KeyModifierScrollLock;
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
void
|
||||
CScreen::doKeystrokes(const Keystrokes& keys, SInt32 count)
|
||||
CScreen::releaseKeys()
|
||||
{
|
||||
// do nothing if no keys or no repeats
|
||||
if (count < 1 || keys.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// generate key events
|
||||
LOG((CLOG_DEBUG2 "keystrokes:"));
|
||||
for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) {
|
||||
if (k->m_repeat) {
|
||||
// repeat from here up to but not including the next key
|
||||
// with m_repeat == false count times.
|
||||
Keystrokes::const_iterator start = k;
|
||||
for (; count > 0; --count) {
|
||||
// send repeating events
|
||||
for (k = start; k != keys.end() && k->m_repeat; ++k) {
|
||||
fakeKeyEvent(k->m_key, k->m_press, true);
|
||||
}
|
||||
}
|
||||
|
||||
// note -- k is now on the first non-repeat key after the
|
||||
// repeat keys, exactly where we'd like to continue from.
|
||||
}
|
||||
else {
|
||||
// send event
|
||||
fakeKeyEvent(k->m_key, k->m_press, false);
|
||||
|
||||
// next key
|
||||
++k;
|
||||
// release keys that we've synthesized a press for and only those
|
||||
// keys. we don't want to synthesize a release on a key the user
|
||||
// is still physically pressing.
|
||||
for (KeyButton i = 1; i < IKeyState::kNumButtons; ++i) {
|
||||
if (m_screen->isKeyDown(i)) {
|
||||
m_screen->fakeKeyUp(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CScreen::fakeKeyEvent(KeyButton key, bool press, bool repeat) const
|
||||
CScreen::setToggleState(KeyModifierMask mask)
|
||||
{
|
||||
// half-duplex keys are special. we ignore releases and convert
|
||||
// a press when the toggle is active to a release.
|
||||
KeyModifierMask mask = getMaskForKey(key);
|
||||
if (isHalfDuplex(mask)) {
|
||||
if (repeat || !press) {
|
||||
return;
|
||||
}
|
||||
if (isModifierActive(mask)) {
|
||||
press = false;
|
||||
}
|
||||
// toggle modifiers that don't match the desired state
|
||||
KeyModifierMask different = (m_screen->getActiveModifiers() ^ mask);
|
||||
if ((different & KeyModifierCapsLock) != 0) {
|
||||
m_screen->fakeToggle(KeyModifierCapsLock);
|
||||
}
|
||||
|
||||
// send key event
|
||||
LOG((CLOG_DEBUG2 " %d %s%s", key, press ? "down" : "up", repeat ? " repeat" : ""));
|
||||
m_screen->fakeKeyEvent(key, press);
|
||||
}
|
||||
|
||||
void
|
||||
CScreen::updateKeyState(KeyButton button, KeyButton key, bool press)
|
||||
{
|
||||
// ignore bogus keys
|
||||
key &= 0x1ffu;
|
||||
if (button == 0 || key == 0) {
|
||||
return;
|
||||
if ((different & KeyModifierNumLock) != 0) {
|
||||
m_screen->fakeToggle(KeyModifierNumLock);
|
||||
}
|
||||
|
||||
// update shadow state. shadow state doesn't change on auto-repeat.
|
||||
if (press) {
|
||||
// key is now down
|
||||
m_serverKeyMap[button] = key;
|
||||
m_keys[key] |= kDown;
|
||||
m_fakeKeys[key] |= kDown;
|
||||
}
|
||||
else {
|
||||
// key is now up
|
||||
m_serverKeyMap.erase(button);
|
||||
m_keys[key] &= ~kDown;
|
||||
m_fakeKeys[key] &= ~kDown;
|
||||
}
|
||||
KeyModifierMask mask = getMaskForKey(key);
|
||||
if (mask != 0) {
|
||||
// key is a modifier
|
||||
if (isToggle(mask)) {
|
||||
// key is a toggle modifier
|
||||
if (press) {
|
||||
m_keys[key] ^= kToggled;
|
||||
m_mask ^= mask;
|
||||
|
||||
// if key is half duplex then don't report it as down
|
||||
if (isHalfDuplex(mask)) {
|
||||
m_keys[key] &= ~kDown;
|
||||
m_fakeKeys[key] &= ~kDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// key is a normal modifier
|
||||
if (press) {
|
||||
m_mask |= mask;
|
||||
}
|
||||
else if (!isModifierActive(mask)) {
|
||||
// no key for modifier is down anymore
|
||||
m_mask &= ~mask;
|
||||
}
|
||||
}
|
||||
LOG((CLOG_DEBUG2 "new mask: 0x%04x", m_mask));
|
||||
if ((different & KeyModifierScrollLock) != 0) {
|
||||
m_screen->fakeToggle(KeyModifierScrollLock);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CScreen::toggleKey(KeyModifierMask mask)
|
||||
KeyButton
|
||||
CScreen::isAnyKeyDown() const
|
||||
{
|
||||
// get the system key ID for this toggle key ID
|
||||
MaskToKeys::const_iterator i = m_maskToKeys.find(mask);
|
||||
if (i == m_maskToKeys.end()) {
|
||||
return;
|
||||
for (KeyButton i = 1; i < IKeyState::kNumButtons; ++i) {
|
||||
if (m_screen->isKeyDown(i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
KeyButton key = i->second.front();
|
||||
|
||||
// toggle the key
|
||||
fakeKeyEvent(key, true, false);
|
||||
fakeKeyEvent(key, false, false);
|
||||
|
||||
// toggle shadow state
|
||||
m_mask ^= mask;
|
||||
key &= 0x1ffu;
|
||||
m_keys[key] ^= kToggled;
|
||||
}
|
||||
|
||||
bool
|
||||
CScreen::isKeyToggled(KeyButton key) const
|
||||
{
|
||||
key &= 0x1ffu;
|
||||
return (key != 0 && ((m_keys[key] & kToggled) != 0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user