Changed log() and logc() macros to LOG() and LOGC(), respectively.

This avoids a conflict with the standard math library log()
function.
This commit is contained in:
crs
2002-10-15 21:29:44 +00:00
parent 9e7b411f78
commit d8dde48c2b
30 changed files with 422 additions and 422 deletions

View File

@@ -182,7 +182,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
case KeyPress:
{
log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
LOG((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
const KeyModifierMask mask = mapModifier(xevent.xkey.state);
const KeyID key = mapKey(&xevent.xkey);
if (key != kKeyNone) {
@@ -223,7 +223,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
}
if (!hasPress) {
// no press event follows so it's a plain release
log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
LOG((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
if (key == kKeyCapsLock && m_capsLockHalfDuplex) {
m_receiver->onKeyDown(key, mask);
}
@@ -237,7 +237,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
// we could attempt to count the already queued
// repeats but we'll just send a repeat of 1.
// note that we discard the press event.
log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
LOG((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
m_receiver->onKeyRepeat(key, mask, 1);
}
}
@@ -246,7 +246,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
case ButtonPress:
{
log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
LOG((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_receiver->onMouseDown(button);
@@ -256,7 +256,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
case ButtonRelease:
{
log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
LOG((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_receiver->onMouseUp(button);
@@ -274,7 +274,7 @@ CXWindowsPrimaryScreen::onEvent(CEvent* event)
case MotionNotify:
{
log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
LOG((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
// compute motion delta (relative to the last known
// mouse position)
@@ -427,7 +427,7 @@ CXWindowsPrimaryScreen::createWindow()
if (m_window == None) {
throw XScreenOpenFailure();
}
log((CLOG_DEBUG "window is 0x%08x", m_window));
LOG((CLOG_DEBUG "window is 0x%08x", m_window));
// start watching for events on other windows
selectEvents(display, m_screen->getRoot());
@@ -474,16 +474,16 @@ CXWindowsPrimaryScreen::showWindow()
GrabModeAsync, GrabModeAsync, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
log((CLOG_DEBUG2 "waiting to grab keyboard"));
LOG((CLOG_DEBUG2 "waiting to grab keyboard"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab keyboard timed out"));
LOG((CLOG_DEBUG2 "grab keyboard timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG2 "grabbed keyboard"));
LOG((CLOG_DEBUG2 "grabbed keyboard"));
// now the mouse
result = XGrabPointer(display, m_window, True, 0,
@@ -493,16 +493,16 @@ CXWindowsPrimaryScreen::showWindow()
if (result != GrabSuccess) {
// back off to avoid grab deadlock
XUngrabKeyboard(display, CurrentTime);
log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
LOG((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab pointer timed out"));
LOG((CLOG_DEBUG2 "grab pointer timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
LOG((CLOG_DEBUG1 "grabbed pointer and keyboard"));
return true;
}
@@ -554,7 +554,7 @@ CXWindowsPrimaryScreen::warpCursorNoFlush(
XSendEvent(display, m_window, False, 0, &eventAfter);
XSync(display, False);
log((CLOG_DEBUG2 "warped to %d,%d", x, y));
LOG((CLOG_DEBUG2 "warped to %d,%d", x, y));
}
void