dropped "c" prefix from class names

This commit is contained in:
Nick Bolton
2014-11-11 13:51:47 +00:00
parent f6c05e7635
commit e8e156f0e2
382 changed files with 7430 additions and 7423 deletions

View File

@@ -28,21 +28,21 @@
#include "base/Log.h"
#include "base/XBase.h"
EVENT_TYPE_ACCESSOR(CClient)
EVENT_TYPE_ACCESSOR(Client)
EVENT_TYPE_ACCESSOR(IStream)
EVENT_TYPE_ACCESSOR(CIpcClient)
EVENT_TYPE_ACCESSOR(CIpcClientProxy)
EVENT_TYPE_ACCESSOR(CIpcServer)
EVENT_TYPE_ACCESSOR(CIpcServerProxy)
EVENT_TYPE_ACCESSOR(IpcClient)
EVENT_TYPE_ACCESSOR(IpcClientProxy)
EVENT_TYPE_ACCESSOR(IpcServer)
EVENT_TYPE_ACCESSOR(IpcServerProxy)
EVENT_TYPE_ACCESSOR(IDataSocket)
EVENT_TYPE_ACCESSOR(IListenSocket)
EVENT_TYPE_ACCESSOR(ISocket)
EVENT_TYPE_ACCESSOR(COSXScreen)
EVENT_TYPE_ACCESSOR(CClientListener)
EVENT_TYPE_ACCESSOR(CClientProxy)
EVENT_TYPE_ACCESSOR(CClientProxyUnknown)
EVENT_TYPE_ACCESSOR(CServer)
EVENT_TYPE_ACCESSOR(CServerApp)
EVENT_TYPE_ACCESSOR(OSXScreen)
EVENT_TYPE_ACCESSOR(ClientListener)
EVENT_TYPE_ACCESSOR(ClientProxy)
EVENT_TYPE_ACCESSOR(ClientProxyUnknown)
EVENT_TYPE_ACCESSOR(Server)
EVENT_TYPE_ACCESSOR(ServerApp)
EVENT_TYPE_ACCESSOR(IKeyState)
EVENT_TYPE_ACCESSOR(IPrimaryScreen)
EVENT_TYPE_ACCESSOR(IScreen)
@@ -50,89 +50,89 @@ EVENT_TYPE_ACCESSOR(IScreen)
// interrupt handler. this just adds a quit event to the queue.
static
void
interrupt(CArch::ESignal, void* data)
interrupt(Arch::ESignal, void* data)
{
CEventQueue* events = reinterpret_cast<CEventQueue*>(data);
events->addEvent(CEvent(CEvent::kQuit));
EventQueue* events = reinterpret_cast<EventQueue*>(data);
events->addEvent(Event(Event::kQuit));
}
//
// CEventQueue
// EventQueue
//
CEventQueue::CEventQueue() :
EventQueue::EventQueue() :
m_systemTarget(0),
m_nextType(CEvent::kLast),
m_typesForCClient(NULL),
m_nextType(Event::kLast),
m_typesForClient(NULL),
m_typesForIStream(NULL),
m_typesForCIpcClient(NULL),
m_typesForCIpcClientProxy(NULL),
m_typesForCIpcServer(NULL),
m_typesForCIpcServerProxy(NULL),
m_typesForIpcClient(NULL),
m_typesForIpcClientProxy(NULL),
m_typesForIpcServer(NULL),
m_typesForIpcServerProxy(NULL),
m_typesForIDataSocket(NULL),
m_typesForIListenSocket(NULL),
m_typesForISocket(NULL),
m_typesForCOSXScreen(NULL),
m_typesForCClientListener(NULL),
m_typesForCClientProxy(NULL),
m_typesForCClientProxyUnknown(NULL),
m_typesForCServer(NULL),
m_typesForCServerApp(NULL),
m_typesForOSXScreen(NULL),
m_typesForClientListener(NULL),
m_typesForClientProxy(NULL),
m_typesForClientProxyUnknown(NULL),
m_typesForServer(NULL),
m_typesForServerApp(NULL),
m_typesForIKeyState(NULL),
m_typesForIPrimaryScreen(NULL),
m_typesForIScreen(NULL),
m_readyMutex(new CMutex),
m_readyCondVar(new CCondVar<bool>(m_readyMutex, false))
m_readyMutex(new Mutex),
m_readyCondVar(new CondVar<bool>(m_readyMutex, false))
{
m_mutex = ARCH->newMutex();
ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);
ARCH->setSignalHandler(CArch::kTERMINATE, &interrupt, this);
m_buffer = new CSimpleEventQueueBuffer;
ARCH->setSignalHandler(Arch::kINTERRUPT, &interrupt, this);
ARCH->setSignalHandler(Arch::kTERMINATE, &interrupt, this);
m_buffer = new SimpleEventQueueBuffer;
}
CEventQueue::~CEventQueue()
EventQueue::~EventQueue()
{
delete m_buffer;
delete m_readyCondVar;
delete m_readyMutex;
ARCH->setSignalHandler(CArch::kINTERRUPT, NULL, NULL);
ARCH->setSignalHandler(CArch::kTERMINATE, NULL, NULL);
ARCH->setSignalHandler(Arch::kINTERRUPT, NULL, NULL);
ARCH->setSignalHandler(Arch::kTERMINATE, NULL, NULL);
ARCH->closeMutex(m_mutex);
}
void
CEventQueue::loop()
EventQueue::loop()
{
m_buffer->init();
{
CLock lock(m_readyMutex);
Lock lock(m_readyMutex);
*m_readyCondVar = true;
m_readyCondVar->signal();
}
LOG((CLOG_DEBUG "event queue is ready"));
while (!m_pending.empty()) {
LOG((CLOG_DEBUG "add pending events to buffer"));
CEvent& event = m_pending.front();
Event& event = m_pending.front();
addEventToBuffer(event);
m_pending.pop();
}
CEvent event;
Event event;
getEvent(event);
while (event.getType() != CEvent::kQuit) {
while (event.getType() != Event::kQuit) {
dispatchEvent(event);
CEvent::deleteData(event);
Event::deleteData(event);
getEvent(event);
}
}
CEvent::Type
CEventQueue::registerTypeOnce(CEvent::Type& type, const char* name)
Event::Type
EventQueue::registerTypeOnce(Event::Type& type, const char* name)
{
CArchMutexLock lock(m_mutex);
if (type == CEvent::kUnknown) {
ArchMutexLock lock(m_mutex);
if (type == Event::kUnknown) {
m_typeMap.insert(std::make_pair(m_nextType, name));
m_nameMap.insert(std::make_pair(name, m_nextType));
LOG((CLOG_DEBUG1 "registered event type %s as %d", name, m_nextType));
@@ -142,23 +142,23 @@ CEventQueue::registerTypeOnce(CEvent::Type& type, const char* name)
}
const char*
CEventQueue::getTypeName(CEvent::Type type)
EventQueue::getTypeName(Event::Type type)
{
switch (type) {
case CEvent::kUnknown:
case Event::kUnknown:
return "nil";
case CEvent::kQuit:
case Event::kQuit:
return "quit";
case CEvent::kSystem:
case Event::kSystem:
return "system";
case CEvent::kTimer:
case Event::kTimer:
return "timer";
default:
CTypeMap::const_iterator i = m_typeMap.find(type);
TypeMap::const_iterator i = m_typeMap.find(type);
if (i == m_typeMap.end()) {
return "<unknown>";
}
@@ -169,9 +169,9 @@ CEventQueue::getTypeName(CEvent::Type type)
}
void
CEventQueue::adoptBuffer(IEventQueueBuffer* buffer)
EventQueue::adoptBuffer(IEventQueueBuffer* buffer)
{
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
LOG((CLOG_DEBUG "adopting new buffer"));
@@ -183,8 +183,8 @@ CEventQueue::adoptBuffer(IEventQueueBuffer* buffer)
// discard old buffer and old events
delete m_buffer;
for (CEventTable::iterator i = m_events.begin(); i != m_events.end(); ++i) {
CEvent::deleteData(i->second);
for (EventTable::iterator i = m_events.begin(); i != m_events.end(); ++i) {
Event::deleteData(i->second);
}
m_events.clear();
m_oldEventIDs.clear();
@@ -192,14 +192,14 @@ CEventQueue::adoptBuffer(IEventQueueBuffer* buffer)
// use new buffer
m_buffer = buffer;
if (m_buffer == NULL) {
m_buffer = new CSimpleEventQueueBuffer;
m_buffer = new SimpleEventQueueBuffer;
}
}
bool
CEventQueue::getEvent(CEvent& event, double timeout)
EventQueue::getEvent(Event& event, double timeout)
{
CStopwatch timer(true);
Stopwatch timer(true);
retry:
// if no events are waiting then handle timers and then wait
while (m_buffer->isEmpty()) {
@@ -244,7 +244,7 @@ retry:
case IEventQueueBuffer::kUser:
{
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
event = removeEvent(dataID);
return true;
}
@@ -256,12 +256,12 @@ retry:
}
bool
CEventQueue::dispatchEvent(const CEvent& event)
EventQueue::dispatchEvent(const Event& event)
{
void* target = event.getTarget();
IEventJob* job = getHandler(event.getType(), target);
if (job == NULL) {
job = getHandler(CEvent::kUnknown, target);
job = getHandler(Event::kUnknown, target);
}
if (job != NULL) {
job->run(event);
@@ -271,22 +271,22 @@ CEventQueue::dispatchEvent(const CEvent& event)
}
void
CEventQueue::addEvent(const CEvent& event)
EventQueue::addEvent(const Event& event)
{
// discard bogus event types
switch (event.getType()) {
case CEvent::kUnknown:
case CEvent::kSystem:
case CEvent::kTimer:
case Event::kUnknown:
case Event::kSystem:
case Event::kTimer:
return;
default:
break;
}
if ((event.getFlags() & CEvent::kDeliverImmediately) != 0) {
if ((event.getFlags() & Event::kDeliverImmediately) != 0) {
dispatchEvent(event);
CEvent::deleteData(event);
Event::deleteData(event);
}
else if (!(*m_readyCondVar)) {
m_pending.push(event);
@@ -297,9 +297,9 @@ CEventQueue::addEvent(const CEvent& event)
}
void
CEventQueue::addEventToBuffer(const CEvent& event)
EventQueue::addEventToBuffer(const Event& event)
{
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
// store the event's data locally
UInt32 eventID = saveEvent(event);
@@ -308,60 +308,60 @@ CEventQueue::addEventToBuffer(const CEvent& event)
if (!m_buffer->addEvent(eventID)) {
// failed to send event
removeEvent(eventID);
CEvent::deleteData(event);
Event::deleteData(event);
}
}
CEventQueueTimer*
CEventQueue::newTimer(double duration, void* target)
EventQueueTimer*
EventQueue::newTimer(double duration, void* target)
{
assert(duration > 0.0);
CEventQueueTimer* timer = m_buffer->newTimer(duration, false);
EventQueueTimer* timer = m_buffer->newTimer(duration, false);
if (target == NULL) {
target = timer;
}
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
m_timers.insert(timer);
// initial duration is requested duration plus whatever's on
// the clock currently because the latter will be subtracted
// the next time we check for timers.
m_timerQueue.push(CTimer(timer, duration,
m_timerQueue.push(Timer(timer, duration,
duration + m_time.getTime(), target, false));
return timer;
}
CEventQueueTimer*
CEventQueue::newOneShotTimer(double duration, void* target)
EventQueueTimer*
EventQueue::newOneShotTimer(double duration, void* target)
{
assert(duration > 0.0);
CEventQueueTimer* timer = m_buffer->newTimer(duration, true);
EventQueueTimer* timer = m_buffer->newTimer(duration, true);
if (target == NULL) {
target = timer;
}
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
m_timers.insert(timer);
// initial duration is requested duration plus whatever's on
// the clock currently because the latter will be subtracted
// the next time we check for timers.
m_timerQueue.push(CTimer(timer, duration,
m_timerQueue.push(Timer(timer, duration,
duration + m_time.getTime(), target, true));
return timer;
}
void
CEventQueue::deleteTimer(CEventQueueTimer* timer)
EventQueue::deleteTimer(EventQueueTimer* timer)
{
CArchMutexLock lock(m_mutex);
for (CTimerQueue::iterator index = m_timerQueue.begin();
ArchMutexLock lock(m_mutex);
for (TimerQueue::iterator index = m_timerQueue.begin();
index != m_timerQueue.end(); ++index) {
if (index->getTimer() == timer) {
m_timerQueue.erase(index);
break;
}
}
CTimers::iterator index = m_timers.find(timer);
Timers::iterator index = m_timers.find(timer);
if (index != m_timers.end()) {
m_timers.erase(index);
}
@@ -369,24 +369,24 @@ CEventQueue::deleteTimer(CEventQueueTimer* timer)
}
void
CEventQueue::adoptHandler(CEvent::Type type, void* target, IEventJob* handler)
EventQueue::adoptHandler(Event::Type type, void* target, IEventJob* handler)
{
CArchMutexLock lock(m_mutex);
ArchMutexLock lock(m_mutex);
IEventJob*& job = m_handlers[target][type];
delete job;
job = handler;
}
void
CEventQueue::removeHandler(CEvent::Type type, void* target)
EventQueue::removeHandler(Event::Type type, void* target)
{
IEventJob* handler = NULL;
{
CArchMutexLock lock(m_mutex);
CHandlerTable::iterator index = m_handlers.find(target);
ArchMutexLock lock(m_mutex);
HandlerTable::iterator index = m_handlers.find(target);
if (index != m_handlers.end()) {
CTypeHandlerTable& typeHandlers = index->second;
CTypeHandlerTable::iterator index2 = typeHandlers.find(type);
TypeHandlerTable& typeHandlers = index->second;
TypeHandlerTable::iterator index2 = typeHandlers.find(type);
if (index2 != typeHandlers.end()) {
handler = index2->second;
typeHandlers.erase(index2);
@@ -397,16 +397,16 @@ CEventQueue::removeHandler(CEvent::Type type, void* target)
}
void
CEventQueue::removeHandlers(void* target)
EventQueue::removeHandlers(void* target)
{
std::vector<IEventJob*> handlers;
{
CArchMutexLock lock(m_mutex);
CHandlerTable::iterator index = m_handlers.find(target);
ArchMutexLock lock(m_mutex);
HandlerTable::iterator index = m_handlers.find(target);
if (index != m_handlers.end()) {
// copy to handlers array and clear table for target
CTypeHandlerTable& typeHandlers = index->second;
for (CTypeHandlerTable::iterator index2 = typeHandlers.begin();
TypeHandlerTable& typeHandlers = index->second;
for (TypeHandlerTable::iterator index2 = typeHandlers.begin();
index2 != typeHandlers.end(); ++index2) {
handlers.push_back(index2->second);
}
@@ -422,19 +422,19 @@ CEventQueue::removeHandlers(void* target)
}
bool
CEventQueue::isEmpty() const
EventQueue::isEmpty() const
{
return (m_buffer->isEmpty() && getNextTimerTimeout() != 0.0);
}
IEventJob*
CEventQueue::getHandler(CEvent::Type type, void* target) const
EventQueue::getHandler(Event::Type type, void* target) const
{
CArchMutexLock lock(m_mutex);
CHandlerTable::const_iterator index = m_handlers.find(target);
ArchMutexLock lock(m_mutex);
HandlerTable::const_iterator index = m_handlers.find(target);
if (index != m_handlers.end()) {
const CTypeHandlerTable& typeHandlers = index->second;
CTypeHandlerTable::const_iterator index2 = typeHandlers.find(type);
const TypeHandlerTable& typeHandlers = index->second;
TypeHandlerTable::const_iterator index2 = typeHandlers.find(type);
if (index2 != typeHandlers.end()) {
return index2->second;
}
@@ -443,7 +443,7 @@ CEventQueue::getHandler(CEvent::Type type, void* target) const
}
UInt32
CEventQueue::saveEvent(const CEvent& event)
EventQueue::saveEvent(const Event& event)
{
// choose id
UInt32 id;
@@ -462,17 +462,17 @@ CEventQueue::saveEvent(const CEvent& event)
return id;
}
CEvent
CEventQueue::removeEvent(UInt32 eventID)
Event
EventQueue::removeEvent(UInt32 eventID)
{
// look up id
CEventTable::iterator index = m_events.find(eventID);
EventTable::iterator index = m_events.find(eventID);
if (index == m_events.end()) {
return CEvent();
return Event();
}
// get data
CEvent event = index->second;
Event event = index->second;
m_events.erase(index);
// save old id for reuse
@@ -482,7 +482,7 @@ CEventQueue::removeEvent(UInt32 eventID)
}
bool
CEventQueue::hasTimerExpired(CEvent& event)
EventQueue::hasTimerExpired(Event& event)
{
// return true if there's a timer in the timer priority queue that
// has expired. if returning true then fill in event appropriately
@@ -496,7 +496,7 @@ CEventQueue::hasTimerExpired(CEvent& event)
m_time.reset();
// countdown elapsed time
for (CTimerQueue::iterator index = m_timerQueue.begin();
for (TimerQueue::iterator index = m_timerQueue.begin();
index != m_timerQueue.end(); ++index) {
(*index) -= time;
}
@@ -507,12 +507,12 @@ CEventQueue::hasTimerExpired(CEvent& event)
}
// remove timer from queue
CTimer timer = m_timerQueue.top();
Timer timer = m_timerQueue.top();
m_timerQueue.pop();
// prepare event and reset the timer's clock
timer.fillEvent(m_timerEvent);
event = CEvent(CEvent::kTimer, timer.getTarget(), &m_timerEvent);
event = Event(Event::kTimer, timer.getTarget(), &m_timerEvent);
timer.reset();
// reinsert timer into queue if it's not a one-shot
@@ -524,7 +524,7 @@ CEventQueue::hasTimerExpired(CEvent& event)
}
double
CEventQueue::getNextTimerTimeout() const
EventQueue::getNextTimerTimeout() const
{
// return -1 if no timers, 0 if the top timer has expired, otherwise
// the time until the top timer in the timer priority queue will
@@ -538,28 +538,28 @@ CEventQueue::getNextTimerTimeout() const
return m_timerQueue.top();
}
CEvent::Type
CEventQueue::getRegisteredType(const CString& name) const
Event::Type
EventQueue::getRegisteredType(const String& name) const
{
CNameMap::const_iterator found = m_nameMap.find(name);
NameMap::const_iterator found = m_nameMap.find(name);
if (found != m_nameMap.end())
return found->second;
return CEvent::kUnknown;
return Event::kUnknown;
}
void*
CEventQueue::getSystemTarget()
EventQueue::getSystemTarget()
{
// any unique arbitrary pointer will do
return &m_systemTarget;
}
void
CEventQueue::waitForReady() const
EventQueue::waitForReady() const
{
double timeout = ARCH->time() + 10;
CLock lock(m_readyMutex);
Lock lock(m_readyMutex);
while (!m_readyCondVar->wait()) {
if(ARCH->time() > timeout) {
@@ -569,10 +569,10 @@ CEventQueue::waitForReady() const
}
//
// CEventQueue::CTimer
// EventQueue::Timer
//
CEventQueue::CTimer::CTimer(CEventQueueTimer* timer, double timeout,
EventQueue::Timer::Timer(EventQueueTimer* timer, double timeout,
double initialTime, void* target, bool oneShot) :
m_timer(timer),
m_timeout(timeout),
@@ -583,49 +583,49 @@ CEventQueue::CTimer::CTimer(CEventQueueTimer* timer, double timeout,
assert(m_timeout > 0.0);
}
CEventQueue::CTimer::~CTimer()
EventQueue::Timer::~Timer()
{
// do nothing
}
void
CEventQueue::CTimer::reset()
EventQueue::Timer::reset()
{
m_time = m_timeout;
}
CEventQueue::CTimer&
CEventQueue::CTimer::operator-=(double dt)
EventQueue::Timer&
EventQueue::Timer::operator-=(double dt)
{
m_time -= dt;
return *this;
}
CEventQueue::CTimer::operator double() const
EventQueue::Timer::operator double() const
{
return m_time;
}
bool
CEventQueue::CTimer::isOneShot() const
EventQueue::Timer::isOneShot() const
{
return m_oneShot;
}
CEventQueueTimer*
CEventQueue::CTimer::getTimer() const
EventQueueTimer*
EventQueue::Timer::getTimer() const
{
return m_timer;
}
void*
CEventQueue::CTimer::getTarget() const
EventQueue::Timer::getTarget() const
{
return m_target;
}
void
CEventQueue::CTimer::fillEvent(CTimerEvent& event) const
EventQueue::Timer::fillEvent(TimerEvent& event) const
{
event.m_timer = m_timer;
event.m_count = 0;
@@ -635,7 +635,7 @@ CEventQueue::CTimer::fillEvent(CTimerEvent& event) const
}
bool
CEventQueue::CTimer::operator<(const CTimer& t) const
EventQueue::Timer::operator<(const Timer& t) const
{
return m_time < t.m_time;
}