mirror of
https://github.com/debauchee/barrier.git
synced 2026-02-09 21:25:55 +08:00
dropped "c" prefix from class names
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@@ -42,10 +42,10 @@
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#endif
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//
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// CEventQueueTimer
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// EventQueueTimer
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//
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class CEventQueueTimer { };
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class EventQueueTimer { };
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//
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@@ -84,7 +84,7 @@ CXWindowsEventQueueBuffer::~CXWindowsEventQueueBuffer()
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void
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CXWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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{
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CThread::testCancel();
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Thread::testCancel();
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// clear out the pipe in preparation for waiting.
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@@ -98,7 +98,7 @@ CXWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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}
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{
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CLock lock(&m_mutex);
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Lock lock(&m_mutex);
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// we're now waiting for events
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m_waiting = true;
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@@ -107,7 +107,7 @@ CXWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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}
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// calling flush may have queued up a new event.
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if (!CXWindowsEventQueueBuffer::isEmpty()) {
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CThread::testCancel();
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Thread::testCancel();
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return;
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}
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@@ -190,17 +190,17 @@ CXWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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{
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// we're no longer waiting for events
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CLock lock(&m_mutex);
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Lock lock(&m_mutex);
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m_waiting = false;
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}
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CThread::testCancel();
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Thread::testCancel();
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}
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IEventQueueBuffer::Type
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CXWindowsEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID)
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CXWindowsEventQueueBuffer::getEvent(Event& event, UInt32& dataID)
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{
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CLock lock(&m_mutex);
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Lock lock(&m_mutex);
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// push out pending events
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flush();
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@@ -215,7 +215,7 @@ CXWindowsEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID)
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return kUser;
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}
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else {
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event = CEvent(CEvent::kSystem,
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event = Event(Event::kSystem,
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m_events->getSystemTarget(), &m_event);
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return kSystem;
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}
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@@ -233,7 +233,7 @@ CXWindowsEventQueueBuffer::addEvent(UInt32 dataID)
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xevent.xclient.data.l[0] = static_cast<long>(dataID);
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// save the message
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CLock lock(&m_mutex);
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Lock lock(&m_mutex);
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m_postedEvents.push_back(xevent);
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// if we're currently waiting for an event then send saved events to
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@@ -261,18 +261,18 @@ CXWindowsEventQueueBuffer::addEvent(UInt32 dataID)
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bool
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CXWindowsEventQueueBuffer::isEmpty() const
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{
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CLock lock(&m_mutex);
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Lock lock(&m_mutex);
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return (XPending(m_display) == 0 );
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}
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CEventQueueTimer*
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EventQueueTimer*
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CXWindowsEventQueueBuffer::newTimer(double, bool) const
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{
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return new CEventQueueTimer;
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return new EventQueueTimer;
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}
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void
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CXWindowsEventQueueBuffer::deleteTimer(CEventQueueTimer* timer) const
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CXWindowsEventQueueBuffer::deleteTimer(EventQueueTimer* timer) const
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{
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delete timer;
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}
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