mirror of
https://github.com/debauchee/barrier.git
synced 2026-02-12 14:45:21 +08:00
checkpoint. making win32 and X primary screen code more similar
in order to share code later.
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "CXWindowsUtil.h"
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#include "CClipboard.h"
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#include "ProtocolTypes.h"
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#include "XScreen.h"
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#include "CThread.h"
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#include "CLog.h"
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#include "CStopwatch.h"
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@@ -179,9 +180,9 @@ CXWindowsPrimaryScreen::run()
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if (xevent.xmotion.send_event) {
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// we warped the mouse. discard events until we
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// find the matching sent event. see
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// warpCursorNoLockNoFlush() for where the events
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// are sent. we discard the matching sent event
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// and can be sure we've skipped the warp event.
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// warpCursorNoFlush() for where the events are
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// sent. we discard the matching sent event and
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// can be sure we've skipped the warp event.
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CDisplayLock display(this);
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do {
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XMaskEvent(display, PointerMotionMask, &xevent);
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@@ -210,7 +211,7 @@ CXWindowsPrimaryScreen::run()
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xevent.xmotion.y_root - m_yCenter < -s_size ||
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xevent.xmotion.y_root - m_yCenter > s_size) {
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CDisplayLock display(this);
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warpCursorNoLockNoFlush(display, m_xCenter, m_yCenter);
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warpCursorNoFlush(display, m_xCenter, m_yCenter);
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}
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// send event if mouse moved. do this after warping
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@@ -239,69 +240,67 @@ CXWindowsPrimaryScreen::stop()
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void
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CXWindowsPrimaryScreen::open()
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{
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// open the display
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openDisplay();
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assert(m_window == None);
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// check for peculiarities
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// FIXME -- may have to get these from some database
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m_numLockHalfDuplex = false;
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m_capsLockHalfDuplex = false;
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// m_numLockHalfDuplex = true;
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// m_capsLockHalfDuplex = true;
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CClientInfo info;
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try {
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// open the display
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openDisplay();
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// get screen shape
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SInt32 x, y, w, h;
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getScreenShape(x, y, w, h);
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// create and prepare our window
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createWindow();
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{
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// get the display
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CDisplayLock display(this);
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// get notified of screen saver activation/deactivation
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// initialize the clipboards
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initClipboards(m_window);
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// miscellaneous initialization
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m_atomScreenSaver = XInternAtom(display, "SCREENSAVER", False);
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getScreenSaver()->setNotify(m_window);
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// check for peculiarities
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// FIXME -- may have to get these from some database
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m_numLockHalfDuplex = false;
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m_capsLockHalfDuplex = false;
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// m_numLockHalfDuplex = true;
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// m_capsLockHalfDuplex = true;
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// collect screen info
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getScreenShape(info.m_x, info.m_y, info.m_w, info.m_h);
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getCursorPos(info.m_mx, info.m_my);
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info.m_zoneSize = getJumpZoneSize();
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// save mouse position
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m_x = info.m_mx;
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m_y = info.m_my;
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// compute center pixel of primary screen
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getCursorCenter(m_xCenter, m_yCenter);
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// update key state
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updateModifierMap(display);
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// get mouse position
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Window root, window;
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int mx, my, xWindow, yWindow;
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unsigned int mask;
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if (!XQueryPointer(display, m_window, &root, &window,
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&mx, &my, &xWindow, &yWindow, &mask)) {
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mx = w >> 1;
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my = h >> 1;
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}
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// save mouse position
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m_x = mx;
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m_y = my;
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// get notified of screen saver activation/deactivation
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installScreenSaver();
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}
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catch (...) {
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close();
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throw;
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}
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// save position of center of screen
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m_xCenter = x + (w >> 1);
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m_yCenter = y + (h >> 1);
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// enter the screen
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enterNoWarp();
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// send screen info
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CClientInfo info;
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info.m_x = x;
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info.m_y = y;
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info.m_w = w;
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info.m_h = h;
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info.m_zoneSize = 1;
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info.m_mx = m_x;
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info.m_my = m_y;
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m_receiver->onInfoChanged(info);
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}
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void
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CXWindowsPrimaryScreen::close()
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{
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// stop being notified of screen saver activation/deactivation
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getScreenSaver()->setNotify(None);
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m_atomScreenSaver = None;
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// close the display
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uninstallScreenSaver();
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destroyWindow();
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closeDisplay();
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}
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@@ -312,24 +311,20 @@ CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y, bool forScreenSaver)
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assert(m_active == true);
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assert(m_window != None);
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CDisplayLock display(this);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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// enter the screen
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enterNoWarp();
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// warp to requested location
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if (!forScreenSaver) {
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warpCursorNoLock(display, x, y);
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warpCursor(x, y);
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}
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// redirect input to root window. do not warp the mouse because
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// that will deactivate the screen saver.
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else {
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CDisplayLock display(this);
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XSetInputFocus(display, PointerRoot, PointerRoot, CurrentTime);
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}
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// not active anymore
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m_active = false;
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}
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bool
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@@ -339,6 +334,116 @@ CXWindowsPrimaryScreen::leave()
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assert(m_active == false);
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assert(m_window != None);
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// show our window
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if (!showWindow()) {
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return false;
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}
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// warp mouse to center
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warpCursorToCenter();
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// FIXME -- this doesn't match the win32 version. that just does
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// the warp while we flush the input queue until we find the warp
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// and we discard that too. would prefer to at least match our
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// own warping when we receive MotionNotify; that just does the
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// warp. however, the win32 version sometimes stutters when
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// leaving and perhaps this is why. hmm, win32 does ignore the
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// events until after the warp (via the mark).
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// local client now active
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m_active = true;
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// make sure our idea of clipboard ownership is correct
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checkClipboard();
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return true;
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}
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void
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CXWindowsPrimaryScreen::reconfigure(UInt32)
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{
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// do nothing
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}
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void
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CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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{
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CDisplayLock display(this);
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// warp mouse
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warpCursorNoFlush(display, x, y);
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// remove all input events before and including warp
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XEvent event;
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while (XCheckMaskEvent(display, PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event)) {
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// do nothing
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}
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// save position as last position
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m_x = x;
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m_y = y;
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}
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void
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CXWindowsPrimaryScreen::warpCursorToCenter()
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{
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warpCursor(m_xCenter, m_yCenter);
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}
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void
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CXWindowsPrimaryScreen::warpCursorNoFlush(
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Display* display, SInt32 x, SInt32 y)
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{
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assert(display != NULL);
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assert(m_window != None);
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// send an event that we can recognize before the mouse warp
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XEvent eventBefore;
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eventBefore.type = MotionNotify;
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eventBefore.xmotion.display = display;
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eventBefore.xmotion.window = m_window;
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eventBefore.xmotion.root = getRoot();
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eventBefore.xmotion.subwindow = m_window;
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eventBefore.xmotion.time = CurrentTime;
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eventBefore.xmotion.x = x;
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eventBefore.xmotion.y = y;
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eventBefore.xmotion.x_root = x;
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eventBefore.xmotion.y_root = y;
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eventBefore.xmotion.state = 0;
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eventBefore.xmotion.is_hint = False;
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eventBefore.xmotion.same_screen = True;
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XEvent eventAfter = eventBefore;
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XSendEvent(display, m_window, False, 0, &eventBefore);
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// warp mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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// send an event that we can recognize after the mouse warp
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XSendEvent(display, m_window, False, 0, &eventAfter);
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XSync(display, False);
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log((CLOG_DEBUG2 "warped to %d,%d", x, y));
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}
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void
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CXWindowsPrimaryScreen::checkClipboard()
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{
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// do nothing, we're always up to date
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}
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void
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CXWindowsPrimaryScreen::enterNoWarp()
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{
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m_active = false;
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hideWindow();
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}
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bool
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CXWindowsPrimaryScreen::showWindow()
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{
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CDisplayLock display(this);
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// raise and show the input window
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@@ -387,82 +492,89 @@ CXWindowsPrimaryScreen::leave()
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} while (result != GrabSuccess);
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log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
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// warp mouse to center
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warpCursorNoLock(display, m_xCenter, m_yCenter);
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// local client now active
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m_active = true;
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return true;
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}
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void
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CXWindowsPrimaryScreen::reconfigure(UInt32)
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{
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// do nothing
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}
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void
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CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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CXWindowsPrimaryScreen::hideWindow()
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{
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CDisplayLock display(this);
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warpCursorNoLock(display, x, y);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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}
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SInt32
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CXWindowsPrimaryScreen::getJumpZoneSize() const
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{
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return 1;
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}
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void
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CXWindowsPrimaryScreen::warpCursorNoLock(Display* display, SInt32 x, SInt32 y)
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CXWindowsPrimaryScreen::createWindow()
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{
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// warp mouse
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warpCursorNoLockNoFlush(display, x, y);
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assert(m_window == None);
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// remove all input events before and including warp
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XEvent event;
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while (XCheckMaskEvent(display, PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event)) {
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// do nothing
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// get size of screen
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SInt32 x, y, w, h;
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getScreenShape(x, y, w, h);
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// grab window attributes. this window is used to capture user
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// input when the user is focused on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = getBlankCursor();
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// create the grab window
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CDisplayLock display(this);
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m_window = XCreateWindow(display, getRoot(),
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x, y, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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if (m_window == None) {
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throw XScreenOpenFailure();
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}
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log((CLOG_DEBUG "window is 0x%08x", m_window));
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// save position as last position
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m_x = x;
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m_y = y;
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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void
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CXWindowsPrimaryScreen::warpCursorNoLockNoFlush(
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Display* display, SInt32 x, SInt32 y)
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CXWindowsPrimaryScreen::destroyWindow()
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{
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assert(display != NULL);
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assert(m_window != None);
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// display can be NULL if the server unexpectedly disconnected
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CDisplayLock display(this);
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if (display != NULL && m_window != None) {
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XDestroyWindow(display, m_window);
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}
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m_window = None;
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}
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// send an event that we can recognize before the mouse warp
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XEvent eventBefore;
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eventBefore.type = MotionNotify;
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eventBefore.xmotion.display = display;
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eventBefore.xmotion.window = m_window;
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eventBefore.xmotion.root = getRoot();
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eventBefore.xmotion.subwindow = m_window;
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eventBefore.xmotion.time = CurrentTime;
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eventBefore.xmotion.x = x;
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eventBefore.xmotion.y = y;
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eventBefore.xmotion.x_root = x;
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eventBefore.xmotion.y_root = y;
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eventBefore.xmotion.state = 0;
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eventBefore.xmotion.is_hint = False;
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eventBefore.xmotion.same_screen = True;
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XEvent eventAfter = eventBefore;
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XSendEvent(display, m_window, False, 0, &eventBefore);
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void
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CXWindowsPrimaryScreen::installScreenSaver()
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{
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assert(getScreenSaver() != NULL);
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// warp mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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getScreenSaver()->setNotify(m_window);
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}
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// send an event that we can recognize after the mouse warp
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XSendEvent(display, m_window, False, 0, &eventAfter);
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XSync(display, False);
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log((CLOG_DEBUG2 "warped to %d,%d", x, y));
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void
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CXWindowsPrimaryScreen::uninstallScreenSaver()
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{
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// stop being notified of screen saver activation/deactivation
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if (getScreenSaver() != NULL) {
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getScreenSaver()->setNotify(None);
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}
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m_atomScreenSaver = None;
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}
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void
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@@ -491,7 +603,6 @@ CXWindowsPrimaryScreen::getToggleMask() const
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CDisplayLock display(this);
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// query the pointer to get the keyboard state
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// FIXME -- is there a better way to do this?
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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@@ -548,56 +659,6 @@ CXWindowsPrimaryScreen::isLockedToScreen() const
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return false;
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}
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void
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CXWindowsPrimaryScreen::onOpenDisplay(Display* display)
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{
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assert(m_window == None);
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// get size of screen
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SInt32 x, y, w, h;
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getScreenShape(x, y, w, h);
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// create the grab window. this window is used to capture user
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// input when the user is focussed on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = createBlankCursor();
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m_window = XCreateWindow(display, getRoot(), x, y, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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log((CLOG_DEBUG "window is 0x%08x", m_window));
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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CXWindowsClipboard*
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CXWindowsPrimaryScreen::createClipboard(ClipboardID id)
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{
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CDisplayLock display(this);
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return new CXWindowsClipboard(display, m_window, id);
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}
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void
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CXWindowsPrimaryScreen::onCloseDisplay(Display* display)
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{
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assert(m_window != None);
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// destroy window
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if (display != NULL) {
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XDestroyWindow(display, m_window);
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}
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m_window = None;
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}
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void
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CXWindowsPrimaryScreen::onUnexpectedClose()
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{
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