mirror of
https://github.com/debauchee/barrier.git
synced 2026-02-08 04:45:03 +08:00
Fix for Issue 378, updating deprecated calls for creating mouse events under MacOS 10.6.
Thanks to snes350 for the initial patch to help fix this problem.
This commit is contained in:
@@ -37,7 +37,7 @@
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#if !defined(MAC_OS_X_VERSION_10_3) || \
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(MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3)
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enum {
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kEventClassSystem = 'macs',
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kEventClassSystem = 'macs',
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kEventSystemUserSessionActivated = 10,
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kEventSystemUserSessionDeactivated = 11
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};
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@@ -54,11 +54,14 @@ enum {
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// COSXScreen
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//
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bool COSXScreen::s_testedForGHOM = false;
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bool COSXScreen::s_hasGHOM = false;
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bool COSXScreen::s_testedForGHOM = false;
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bool COSXScreen::s_hasGHOM = false;
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CEvent::Type COSXScreen::s_confirmSleepEvent = CEvent::kUnknown;
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COSXScreen::COSXScreen(bool isPrimary) :
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MouseButtonEventMap(NumButtonIDs),
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m_isPrimary(isPrimary),
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m_isOnScreen(m_isPrimary),
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m_cursorPosValid(false),
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@@ -107,6 +110,8 @@ COSXScreen::COSXScreen(bool isPrimary) :
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this, &m_switchEventHandlerRef);
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DisposeEventHandlerUPP(switchEventHandler);
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constructMouseButtonEventMap();
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// watch for requests to sleep
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EVENTQUEUE->adoptHandler(COSXScreen::getConfirmSleepEvent(),
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getEventTarget(),
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@@ -360,6 +365,26 @@ COSXScreen::unregisterHotKey(UInt32 id)
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}
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}
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void
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COSXScreen::constructMouseButtonEventMap()
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{
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const CGEventType source[NumButtonIDs][3] = {
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kCGEventLeftMouseUp,kCGEventLeftMouseDragged,kCGEventLeftMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
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kCGEventRightMouseUp,kCGEventRightMouseDragged,kCGEventRightMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown,
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kCGEventOtherMouseUp,kCGEventOtherMouseDragged,kCGEventOtherMouseDown};
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for (UInt16 button = 0; button < NumButtonIDs; button++) {
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MouseButtonEventMapType new_map;
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for (UInt16 state = (UInt32) kMouseButtonUp; state < kMouseButtonStateMax; state++) {
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CGEventType curEvent = source[button][state];
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new_map[state] = curEvent;
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}
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MouseButtonEventMap[button] = new_map;
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}
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}
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void
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COSXScreen::postMouseEvent(CGPoint& pos) const
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{
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@@ -392,41 +417,30 @@ COSXScreen::postMouseEvent(CGPoint& pos) const
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}
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}
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}
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// synthesize event. CGPostMouseEvent is a particularly good
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// example of a bad API. we have to shadow the mouse state to
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// use this API and if we want to support more buttons we have
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// to recompile.
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//
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// the order of buttons on the mac is:
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// 1 - Left
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// 2 - Right
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// 3 - Middle
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// Whatever the USB device defined.
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//
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// It is a bit weird that the behaviour of buttons over 3 are dependent
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// on currently plugged in USB devices.
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CGPostMouseEvent(pos, true, sizeof(m_buttons) / sizeof(m_buttons[0]),
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m_buttons[0],
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m_buttons[2],
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m_buttons[1],
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m_buttons[3],
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m_buttons[4]);
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}
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CGEventType type = kCGEventMouseMoved;
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SInt8 button = m_buttonState.getFirstButtonDown();
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if (button != -1) {
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MouseButtonEventMapType thisButtonType = MouseButtonEventMap[button];
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type = thisButtonType[kMouseButtonDragged];
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}
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CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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}
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void
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COSXScreen::fakeMouseButton(ButtonID id, bool press) const
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{
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// get button index
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// Buttons are indexed from one, but the button down array is indexed from zero
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UInt32 index = id - kButtonLeft;
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if (index >= sizeof(m_buttons) / sizeof(m_buttons[0])) {
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if (index >= NumButtonIDs) {
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return;
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}
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// update state
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m_buttons[index] = press;
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CGPoint pos;
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if (!m_cursorPosValid) {
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SInt32 x, y;
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@@ -434,7 +448,36 @@ COSXScreen::fakeMouseButton(ButtonID id, bool press) const
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}
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pos.x = m_xCursor;
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pos.y = m_yCursor;
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postMouseEvent(pos);
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// synthesize event. CGEventCreateMouseEvent creates a retained mouse
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// event, which must also be posted and released. Note this is
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// similar to the use of CGEventRef in postMouseEvent above.
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// One of the arguments changes based on whether a button is being
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// pressed or released, pressed corresponding to when "press" is true.
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CGEventRef event;
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// the switch statement handles which button was pressed. the left
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// and right mouse buttons must be handled separately from any
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// other buttons
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CGEventType type;
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MouseButtonState state;
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if (press) {
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state = kMouseButtonDown;
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} else {
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state = kMouseButtonUp;
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}
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MouseButtonEventMapType thisButtonMap = MouseButtonEventMap[index];
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type = thisButtonMap[state];
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event = CGEventCreateMouseEvent(NULL, type, pos, index);
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m_buttonState.set(index, state);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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}
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void
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@@ -480,8 +523,17 @@ void
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COSXScreen::fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const
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{
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if (xDelta != 0 || yDelta != 0) {
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CGPostScrollWheelEvent(2, mapScrollWheelFromSynergy(yDelta),
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-mapScrollWheelFromSynergy(xDelta));
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// create a scroll event, post it and release it. not sure if kCGScrollEventUnitLine
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// is the right choice here over kCGScrollEventUnitPixel
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CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(NULL,
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kCGScrollEventUnitLine,
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2,
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mapScrollWheelFromSynergy(yDelta),
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-mapScrollWheelFromSynergy(xDelta));
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CGEventPost(kCGHIDEventTap, scrollEvent);
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CFRelease(scrollEvent);
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}
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}
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@@ -583,9 +635,7 @@ COSXScreen::enter()
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}
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// reset buttons
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for (UInt32 i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) {
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m_buttons[i] = false;
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}
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m_buttonState.reset();
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// avoid suppression of local hardware events
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// stkamp@users.sourceforge.net
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@@ -642,22 +692,22 @@ COSXScreen::leave()
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bool
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COSXScreen::setClipboard(ClipboardID, const IClipboard* src)
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{
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if(src != NULL) {
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LOG((CLOG_DEBUG "setting clipboard"));
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CClipboard::copy(&m_pasteboard, src);
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}
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return true;
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if(src != NULL) {
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LOG((CLOG_DEBUG "setting clipboard"));
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CClipboard::copy(&m_pasteboard, src);
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}
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return true;
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}
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void
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COSXScreen::checkClipboards()
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{
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LOG((CLOG_DEBUG1 "checking clipboard"));
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if (m_pasteboard.synchronize()) {
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LOG((CLOG_DEBUG "clipboard changed"));
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sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardClipboard);
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sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardSelection);
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}
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LOG((CLOG_DEBUG1 "checking clipboard"));
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if (m_pasteboard.synchronize()) {
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LOG((CLOG_DEBUG "clipboard changed"));
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sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardClipboard);
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sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardSelection);
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}
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}
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void
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@@ -926,7 +976,7 @@ COSXScreen::displayReconfigurationCallback(CGDirectDisplayID displayID, CGDispla
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LOG((CLOG_DEBUG1 "event: display was reconfigured: %x %x %x", flags, mask, flags & mask));
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if (flags & mask) { /* Something actually did change */
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LOG((CLOG_DEBUG1 "event: screen changed shape; refreshing dimensions"));
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screen->updateScreenShape(displayID, flags);
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}
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@@ -1158,7 +1208,7 @@ COSXScreen::enableDragTimer(bool enable)
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EVENTQUEUE->adoptHandler(CEvent::kTimer, m_dragTimer,
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new TMethodEventJob<COSXScreen>(this,
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&COSXScreen::handleDrag));
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TrackMouseLocationWithOptions(NULL, 0, 0, &m_dragLastPoint, &modifiers, &res);
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TrackMouseLocationWithOptions(NULL, 0, 0, &m_dragLastPoint, &modifiers, &res);
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}
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else if (!enable && m_dragTimer != NULL) {
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EVENTQUEUE->removeHandler(CEvent::kTimer, m_dragTimer);
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@@ -1186,9 +1236,8 @@ void
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COSXScreen::updateButtons()
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{
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UInt32 buttons = GetCurrentButtonState();
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for (size_t i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) {
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m_buttons[i] = ((buttons & (1u << i)) != 0);
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}
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m_buttonState.overwrite(buttons);
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}
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IKeyState*
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@@ -1200,7 +1249,7 @@ COSXScreen::getKeyState() const
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void
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COSXScreen::updateScreenShape(const CGDirectDisplayID, const CGDisplayChangeSummaryFlags flags)
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{
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// get info for each display
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CGDisplayCount displayCount = 0;
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@@ -1243,9 +1292,9 @@ COSXScreen::updateScreenShape(const CGDirectDisplayID, const CGDisplayChangeSumm
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m_yCenter = (rect.origin.y + rect.size.height) / 2;
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delete[] displays;
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if (m_isPrimary && !m_isOnScreen) {
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sendEvent(getShapeChangedEvent());
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}
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if (m_isPrimary && !m_isOnScreen) {
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sendEvent(getShapeChangedEvent());
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}
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LOG((CLOG_DEBUG "screen shape: %d,%d %dx%d on %u %s", m_x, m_y, m_w, m_h, displayCount, (displayCount == 1) ? "display" : "displays"));
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}
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@@ -1610,3 +1659,47 @@ COSXScreen::handleCGInputEvent(CGEventTapProxy proxy,
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return NULL;
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}
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}
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void
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COSXScreen::CMouseButtonState::set(UInt32 button, MouseButtonState state)
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{
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bool newState = (state == kMouseButtonDown);
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m_buttons.set(button, newState);
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}
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bool
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COSXScreen::CMouseButtonState::any()
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{
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return m_buttons.any();
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}
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void
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COSXScreen::CMouseButtonState::reset()
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{
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m_buttons.reset();
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}
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void
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COSXScreen::CMouseButtonState::overwrite(UInt32 buttons)
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{
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m_buttons = std::bitset<NumButtonIDs>(buttons);
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}
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bool
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COSXScreen::CMouseButtonState::test(UInt32 button) const
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{
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return m_buttons.test(button);
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}
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SInt8
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COSXScreen::CMouseButtonState::getFirstButtonDown() const
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{
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if (m_buttons.any()) {
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for (unsigned short button = 0; button < m_buttons.size(); button++) {
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if (m_buttons.test(button)) {
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return button;
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}
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}
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}
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return -1;
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}
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