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applied refactoring to win32 code.
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@@ -50,9 +50,6 @@ public:
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// get the primary screen's name
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CString getPrimaryScreenName() const;
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// get the sides of the primary screen that have neighbors
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UInt32 getActivePrimarySides() const;
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// IPrimaryScreenReceiver overrides
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virtual void onError();
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virtual void onKeyDown(KeyID, KeyModifierMask);
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@@ -76,6 +73,9 @@ protected:
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private:
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typedef std::list<CThread> CThreadList;
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// get the sides of the primary screen that have neighbors
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UInt32 getActivePrimarySides() const;
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// handle mouse motion
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bool onMouseMovePrimaryNoLock(SInt32 x, SInt32 y);
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void onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy);
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