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109
synergy/CInputPacketStream.cpp
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109
synergy/CInputPacketStream.cpp
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#include "CInputPacketStream.h"
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#include "CLock.h"
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#include <assert.h>
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//
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// CInputPacketStream
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//
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CInputPacketStream::CInputPacketStream(IInputStream* stream, bool adopt) :
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CInputStreamFilter(stream, adopt),
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m_mutex(),
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m_size(0),
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m_buffer(&m_mutex, NULL)
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{
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// do nothing
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}
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CInputPacketStream::~CInputPacketStream()
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{
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// do nothing
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}
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void CInputPacketStream::close() throw(XIO)
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{
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getStream()->close();
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}
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UInt32 CInputPacketStream::read(
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void* buffer, UInt32 n) throw(XIO)
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{
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CLock lock(&m_mutex);
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// wait for entire message to be read. return immediately if
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// stream hungup.
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if (getSizeNoLock() == 0) {
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return 0;
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}
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// limit number of bytes to read to the number of bytes left in the
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// current message.
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if (n > m_size) {
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n = m_size;
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}
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// now read from our buffer
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n = m_buffer.readNoLock(buffer, n);
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assert(n <= m_size);
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m_size -= n;
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return n;
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}
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UInt32 CInputPacketStream::getSize() const throw()
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{
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CLock lock(&m_mutex);
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return getSizeNoLock();
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}
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UInt32 CInputPacketStream::getSizeNoLock() const throw()
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{
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while (!hasFullMessage()) {
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// read more data
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char buffer[4096];
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UInt32 n = getStream()->read(buffer, sizeof(buffer));
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// return if stream hungup
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if (n == 0) {
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m_buffer.hangup();
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return 0;
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}
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// append to our buffer
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m_buffer.write(buffer, n);
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}
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return m_size;
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}
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bool CInputPacketStream::hasFullMessage() const throw()
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{
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// get payload length if we don't have it yet
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if (m_size == 0) {
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// check if length field has been read yet
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if (m_buffer.getSizeNoLock() < 4) {
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// not enough data for payload length
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return false;
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}
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// save payload length
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UInt8 buffer[4];
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UInt32 n = m_buffer.readNoLock(buffer, sizeof(buffer));
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assert(n == 4);
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m_size = ((UInt32)buffer[0] << 24) |
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((UInt32)buffer[1] << 16) |
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((UInt32)buffer[2] << 8) |
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(UInt32)buffer[3];
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// if payload length is zero then discard null message
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if (m_size == 0) {
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return false;
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}
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}
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assert(m_size > 0);
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// we have the full message when we have at least m_size bytes in
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// the buffer
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return (m_buffer.getSizeNoLock() >= m_size);
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}
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