Files
barrier/lib/synergy/CScreen.cpp
crs 16110acaa2 Added support for a global relative mouse motion option. When true
and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas.  When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is.  This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen.  This change adds general and X11 support but not
win32.  The option name is "relativeMouseMoves".
2004-05-01 15:18:59 +00:00

514 lines
10 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2003 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CScreen.h"
#include "IPlatformScreen.h"
#include "ProtocolTypes.h"
#include "CLog.h"
#include "IEventQueue.h"
//
// CScreen
//
CScreen::CScreen(IPlatformScreen* platformScreen) :
m_screen(platformScreen),
m_isPrimary(platformScreen->isPrimary()),
m_enabled(false),
m_entered(m_isPrimary),
m_screenSaverSync(true),
m_toggleKeys(0)
{
assert(m_screen != NULL);
// reset options
resetOptions();
LOG((CLOG_DEBUG "opened display"));
}
CScreen::~CScreen()
{
if (m_enabled) {
disable();
}
assert(!m_enabled);
assert(m_entered == m_isPrimary);
delete m_screen;
LOG((CLOG_DEBUG "closed display"));
}
void
CScreen::enable()
{
assert(!m_enabled);
m_screen->enable();
if (m_isPrimary) {
enablePrimary();
}
else {
enableSecondary();
}
// note activation
m_enabled = true;
}
void
CScreen::disable()
{
assert(m_enabled);
if (!m_isPrimary && m_entered) {
leave();
}
else if (m_isPrimary && !m_entered) {
enter(0);
}
m_screen->disable();
if (m_isPrimary) {
disablePrimary();
}
else {
disableSecondary();
}
// note deactivation
m_enabled = false;
}
void
CScreen::enter(KeyModifierMask toggleMask)
{
assert(m_entered == false);
LOG((CLOG_INFO "entering screen"));
// now on screen
m_entered = true;
m_screen->enter();
if (m_isPrimary) {
enterPrimary();
}
else {
enterSecondary(toggleMask);
}
}
bool
CScreen::leave()
{
assert(m_entered == true);
LOG((CLOG_INFO "leaving screen"));
if (!m_screen->leave()) {
return false;
}
if (m_isPrimary) {
leavePrimary();
}
else {
leaveSecondary();
}
// make sure our idea of clipboard ownership is correct
m_screen->checkClipboards();
// now not on screen
m_entered = false;
return true;
}
void
CScreen::reconfigure(UInt32 activeSides)
{
assert(m_isPrimary);
m_screen->reconfigure(activeSides);
}
void
CScreen::warpCursor(SInt32 x, SInt32 y)
{
assert(m_isPrimary);
m_screen->warpCursor(x, y);
}
void
CScreen::setClipboard(ClipboardID id, const IClipboard* clipboard)
{
m_screen->setClipboard(id, clipboard);
}
void
CScreen::grabClipboard(ClipboardID id)
{
m_screen->setClipboard(id, NULL);
}
void
CScreen::screensaver(bool activate)
{
if (!m_isPrimary) {
// activate/deactivation screen saver iff synchronization enabled
if (m_screenSaverSync) {
m_screen->screensaver(activate);
}
}
}
void
CScreen::keyDown(KeyID id, KeyModifierMask mask, KeyButton button)
{
assert(!m_isPrimary);
// check for ctrl+alt+del emulation
if (id == kKeyDelete &&
(mask & (KeyModifierControl | KeyModifierAlt)) ==
(KeyModifierControl | KeyModifierAlt)) {
LOG((CLOG_DEBUG "emulating ctrl+alt+del press"));
if (m_screen->fakeCtrlAltDel()) {
return;
}
}
m_screen->fakeKeyDown(id, mask, button);
}
void
CScreen::keyRepeat(KeyID id,
KeyModifierMask mask, SInt32 count, KeyButton button)
{
assert(!m_isPrimary);
m_screen->fakeKeyRepeat(id, mask, count, button);
}
void
CScreen::keyUp(KeyID, KeyModifierMask, KeyButton button)
{
assert(!m_isPrimary);
m_screen->fakeKeyUp(button);
}
void
CScreen::mouseDown(ButtonID button)
{
assert(!m_isPrimary);
m_screen->fakeMouseButton(button, true);
}
void
CScreen::mouseUp(ButtonID button)
{
assert(!m_isPrimary);
m_screen->fakeMouseButton(button, false);
}
void
CScreen::mouseMove(SInt32 x, SInt32 y)
{
assert(!m_isPrimary);
m_screen->fakeMouseMove(x, y);
}
void
CScreen::mouseRelativeMove(SInt32 dx, SInt32 dy)
{
assert(!m_isPrimary);
m_screen->fakeMouseRelativeMove(dx, dy);
}
void
CScreen::mouseWheel(SInt32 delta)
{
assert(!m_isPrimary);
m_screen->fakeMouseWheel(delta);
}
void
CScreen::resetOptions()
{
// reset options
m_halfDuplex = 0;
// if screen saver synchronization was off then turn it on since
// that's the default option state.
if (!m_screenSaverSync) {
m_screenSaverSync = true;
if (!m_isPrimary) {
m_screen->openScreensaver(false);
}
}
// let screen handle its own options
m_screen->resetOptions();
}
void
CScreen::setOptions(const COptionsList& options)
{
// update options
bool oldScreenSaverSync = m_screenSaverSync;
for (UInt32 i = 0, n = options.size(); i < n; i += 2) {
if (options[i] == kOptionScreenSaverSync) {
m_screenSaverSync = (options[i + 1] != 0);
LOG((CLOG_DEBUG1 "screen saver synchronization %s", m_screenSaverSync ? "on" : "off"));
}
else if (options[i] == kOptionHalfDuplexCapsLock) {
if (options[i + 1] != 0) {
m_halfDuplex |= KeyModifierCapsLock;
}
else {
m_halfDuplex &= ~KeyModifierCapsLock;
}
m_screen->setHalfDuplexMask(m_halfDuplex);
LOG((CLOG_DEBUG1 "half-duplex caps-lock %s", ((m_halfDuplex & KeyModifierCapsLock) != 0) ? "on" : "off"));
}
else if (options[i] == kOptionHalfDuplexNumLock) {
if (options[i + 1] != 0) {
m_halfDuplex |= KeyModifierNumLock;
}
else {
m_halfDuplex &= ~KeyModifierNumLock;
}
m_screen->setHalfDuplexMask(m_halfDuplex);
LOG((CLOG_DEBUG1 "half-duplex num-lock %s", ((m_halfDuplex & KeyModifierNumLock) != 0) ? "on" : "off"));
}
}
// update screen saver synchronization
if (!m_isPrimary && oldScreenSaverSync != m_screenSaverSync) {
if (m_screenSaverSync) {
m_screen->openScreensaver(false);
}
else {
m_screen->closeScreensaver();
}
}
// let screen handle its own options
m_screen->setOptions(options);
}
void
CScreen::setSequenceNumber(UInt32 seqNum)
{
m_screen->setSequenceNumber(seqNum);
}
bool
CScreen::isOnScreen() const
{
return m_entered;
}
bool
CScreen::isLockedToScreen() const
{
// check for pressed mouse buttons
if (m_screen->isAnyMouseButtonDown()) {
LOG((CLOG_DEBUG "locked by mouse button"));
return true;
}
// note -- we don't lock to the screen if a key is down. key
// reporting is simply not reliable enough to trust. the effect
// of switching screens with a key down is that the client will
// receive key repeats and key releases for keys that it hasn't
// see go down. that's okay because CKeyState will ignore those
// events. the user might be surprised that any modifier keys
// held while crossing to another screen don't apply on the
// target screen. if that ends up being a problem we can try
// to synthesize a key press for those modifiers on entry.
/*
// check for any pressed key
KeyButton key = isAnyKeyDown();
if (key != 0) {
// double check current state of the keys. this shouldn't
// be necessary but we don't seem to get some key release
// events sometimes. this is an emergency backup so the
// client doesn't get stuck on the screen.
m_screen->updateKeys();
KeyButton key2 = isAnyKeyDown();
if (key2 != 0) {
LOG((CLOG_DEBUG "locked by %s", m_screen->getKeyName(key2)));
return true;
}
else {
LOG((CLOG_DEBUG "spuriously locked by %s", m_screen->getKeyName(key)));
}
}
*/
// not locked
return false;
}
SInt32
CScreen::getJumpZoneSize() const
{
if (!m_isPrimary) {
return 0;
}
else {
return m_screen->getJumpZoneSize();
}
}
void
CScreen::getCursorCenter(SInt32& x, SInt32& y) const
{
m_screen->getCursorCenter(x, y);
}
KeyModifierMask
CScreen::getActiveModifiers() const
{
return m_screen->getActiveModifiers();
}
void*
CScreen::getEventTarget() const
{
return m_screen;
}
bool
CScreen::getClipboard(ClipboardID id, IClipboard* clipboard) const
{
return m_screen->getClipboard(id, clipboard);
}
void
CScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
m_screen->getShape(x, y, w, h);
}
void
CScreen::getCursorPos(SInt32& x, SInt32& y) const
{
m_screen->getCursorPos(x, y);
}
void
CScreen::enablePrimary()
{
// get notified of screen saver activation/deactivation
m_screen->openScreensaver(true);
// claim screen changed size
EVENTQUEUE->addEvent(CEvent(getShapeChangedEvent(), getEventTarget()));
}
void
CScreen::enableSecondary()
{
// assume primary has all clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
grabClipboard(id);
}
// disable the screen saver if synchronization is enabled
if (m_screenSaverSync) {
m_screen->openScreensaver(false);
}
}
void
CScreen::disablePrimary()
{
// done with screen saver
m_screen->closeScreensaver();
}
void
CScreen::disableSecondary()
{
// done with screen saver
m_screen->closeScreensaver();
}
void
CScreen::enterPrimary()
{
// do nothing
}
void
CScreen::enterSecondary(KeyModifierMask toggleMask)
{
// remember toggle key state. we'll restore this when we leave.
m_toggleKeys = getActiveModifiers();
// restore toggle key state
setToggleState(toggleMask);
}
void
CScreen::leavePrimary()
{
// do nothing
}
void
CScreen::leaveSecondary()
{
// release any keys we think are still down
releaseKeys();
// restore toggle key state
setToggleState(m_toggleKeys);
}
void
CScreen::releaseKeys()
{
// release keys that we've synthesized a press for and only those
// keys. we don't want to synthesize a release on a key the user
// is still physically pressing.
for (KeyButton i = 1; i < IKeyState::kNumButtons; ++i) {
if (m_screen->isKeyDown(i)) {
m_screen->fakeKeyUp(i);
}
}
}
void
CScreen::setToggleState(KeyModifierMask mask)
{
// toggle modifiers that don't match the desired state
KeyModifierMask different = (m_screen->getActiveModifiers() ^ mask);
if ((different & KeyModifierCapsLock) != 0) {
m_screen->fakeToggle(KeyModifierCapsLock);
}
if ((different & KeyModifierNumLock) != 0) {
m_screen->fakeToggle(KeyModifierNumLock);
}
if ((different & KeyModifierScrollLock) != 0) {
m_screen->fakeToggle(KeyModifierScrollLock);
}
}
KeyButton
CScreen::isAnyKeyDown() const
{
for (KeyButton i = 1; i < IKeyState::kNumButtons; ++i) {
if (m_screen->isKeyDown(i)) {
return i;
}
}
return 0;
}