Files
barrier/src/test/integtests/platform/CMSWindowsKeyStateTests.cpp
Nick Bolton 608074c041 - made unit testing easier by (mostly) removing the event queue singleton.
- fixed code style in many places (mostly indentation).
2013-06-29 14:17:49 +00:00

143 lines
3.9 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2011 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#define TEST_ENV
#include "Global.h"
#include "CMSWindowsKeyState.h"
#include "CMSWindowsDesks.h"
#include "CMSWindowsScreen.h"
#include "CMSWindowsScreenSaver.h"
#include "TMethodJob.h"
#include "CMockEventQueue.h"
#include "CMockKeyMap.h"
// wParam = flags, HIBYTE(lParam) = virtual key, LOBYTE(lParam) = scan code
#define SYNERGY_MSG_FAKE_KEY SYNERGY_HOOK_LAST_MSG + 4
using ::testing::_;
using ::testing::NiceMock;
class CMSWindowsKeyStateTests : public ::testing::Test
{
protected:
virtual void SetUp()
{
// load synrgyhk.dll
m_hookLibrary = m_hookLibraryLoader.openHookLibrary("synrgyhk");
m_screensaver = new CMSWindowsScreenSaver();
}
virtual void TearDown()
{
delete m_screensaver;
}
CMSWindowsDesks* newDesks(IEventQueue* eventQueue)
{
return new CMSWindowsDesks(
true, false, m_hookLibrary, m_screensaver, eventQueue,
new TMethodJob<CMSWindowsKeyStateTests>(
this, &CMSWindowsKeyStateTests::updateKeysCB), false);
}
void* getEventTarget() const
{
return const_cast<CMSWindowsKeyStateTests*>(this);
}
private:
void updateKeysCB(void*) { }
HINSTANCE m_hookLibrary;
IScreenSaver* m_screensaver;
CMSWindowsHookLibraryLoader m_hookLibraryLoader;
};
TEST_F(CMSWindowsKeyStateTests, disable_nonWin95OS_eventQueueNotUsed)
{
NiceMock<CMockEventQueue> eventQueue;
CMSWindowsDesks* desks = newDesks(&eventQueue);
CMockKeyMap keyMap;
CMSWindowsKeyState keyState(desks, getEventTarget(), &eventQueue, keyMap);
// in anything above win95-family, event handler should not be called.
EXPECT_CALL(eventQueue, removeHandler(_, _)).Times(0);
keyState.disable();
delete desks;
}
TEST_F(CMSWindowsKeyStateTests, testAutoRepeat_noRepeatAndButtonIsZero_resultIsTrue)
{
NiceMock<CMockEventQueue> eventQueue;
CMSWindowsDesks* desks = newDesks(&eventQueue);
CMockKeyMap keyMap;
CMSWindowsKeyState keyState(desks, getEventTarget(), &eventQueue, keyMap);
keyState.setLastDown(1);
bool actual = keyState.testAutoRepeat(true, false, 1);
ASSERT_TRUE(actual);
delete desks;
}
TEST_F(CMSWindowsKeyStateTests, testAutoRepeat_pressFalse_lastDownIsZero)
{
NiceMock<CMockEventQueue> eventQueue;
CMSWindowsDesks* desks = newDesks(&eventQueue);
CMockKeyMap keyMap;
CMSWindowsKeyState keyState(desks, getEventTarget(), &eventQueue, keyMap);
keyState.setLastDown(1);
keyState.testAutoRepeat(false, false, 1);
ASSERT_EQ(0, keyState.getLastDown());
delete desks;
}
TEST_F(CMSWindowsKeyStateTests, saveModifiers_noModifiers_savedModifiers0)
{
NiceMock<CMockEventQueue> eventQueue;
CMSWindowsDesks* desks = newDesks(&eventQueue);
CMockKeyMap keyMap;
CMSWindowsKeyState keyState(desks, getEventTarget(), &eventQueue, keyMap);
keyState.saveModifiers();
ASSERT_EQ(0, keyState.getSavedModifiers());
delete desks;
}
/*
TEST_F(CMSWindowsKeyStateTests, saveModifiers_shiftKeyDown_savedModifiers4)
{
NiceMock<CMockEventQueue> eventQueue;
CMSWindowsDesks* desks = newDesks(eventQueue);
CMockKeyMap keyMap;
CMSWindowsKeyState keyState(desks, getEventTarget(), eventQueue, keyMap);
desks->enable();
desks->fakeKeyEvent(1, 1, true, false);
keyState.saveModifiers();
ASSERT_EQ(1, keyState.getSavedModifiers());
delete desks;
}
*/