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https://github.com/debauchee/barrier.git
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- Fixed line endings - Integ test for file transfer - Fixed crashed problem when log info is larger than 2048 bytes - Fixed compile error caused by std exception (by Feng ye) - Fixed include path on Mac and linux (by Feng ye)
80 lines
2.8 KiB
C
80 lines
2.8 KiB
C
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012 Bolton Software Ltd.
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* Copyright (C) 2011 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef sxinpx13_EXPORTS
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#define sxinpx13_API __declspec(dllexport)
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#else
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#define sxinpx13_API __declspec(dllimport)
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#endif
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#include "XInput13.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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sxinpx13_API DWORD WINAPI XInputGetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out XINPUT_STATE* pState // Receives the current state
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);
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sxinpx13_API DWORD WINAPI XInputSetState
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
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);
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sxinpx13_API DWORD WINAPI XInputGetCapabilities
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in DWORD dwFlags, // Input flags that identify the device type
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__out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
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);
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sxinpx13_API void WINAPI XInputEnable
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(
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__in BOOL enable // [in] Indicates whether xinput is enabled or disabled.
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);
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sxinpx13_API DWORD WINAPI XInputGetDSoundAudioDeviceGuids
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__out GUID* pDSoundRenderGuid, // DSound device ID for render
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__out GUID* pDSoundCaptureGuid // DSound device ID for capture
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);
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sxinpx13_API DWORD WINAPI XInputGetBatteryInformation
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__in BYTE devType, // Which device on this user index
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__out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
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);
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sxinpx13_API DWORD WINAPI XInputGetKeystroke
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(
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__in DWORD dwUserIndex, // Index of the gamer associated with the device
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__reserved DWORD dwReserved, // Reserved for future use
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__out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
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);
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#ifdef __cplusplus
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}
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#endif |