mirror of
https://github.com/debauchee/barrier.git
synced 2026-02-07 20:34:28 +08:00
also no longer warping mouse to 0,0 when setting server screen info. that was causing the mouse to jump if the server screen had itself as its left or top neighbor (directly or indirectly) once a screen could be its own neighbor.
636 lines
16 KiB
C++
636 lines
16 KiB
C++
#include "CXWindowsPrimaryScreen.h"
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#include "CXWindowsClipboard.h"
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#include "CXWindowsUtil.h"
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#include "CServer.h"
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#include "CStopwatch.h"
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#include "CThread.h"
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#include "CLog.h"
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#include <assert.h>
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#include <X11/X.h>
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#include <X11/Xutil.h>
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#define XK_MISCELLANY
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#include <X11/keysymdef.h>
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//
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// CXWindowsPrimaryScreen
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//
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CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() :
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m_server(NULL),
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m_active(false),
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m_window(None)
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{
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// do nothing
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}
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CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
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{
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assert(m_window == None);
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}
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void CXWindowsPrimaryScreen::run()
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{
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for (;;) {
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// wait for and get the next event
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XEvent xevent;
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if (!getEvent(&xevent)) {
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break;
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}
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// handle event
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switch (xevent.type) {
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case CreateNotify: {
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// select events on new window
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CDisplayLock display(this);
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selectEvents(display, xevent.xcreatewindow.window);
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break;
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}
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case MappingNotify: {
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateModifierMap(display);
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break;
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}
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case KeyPress: {
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log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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m_server->onKeyDown(key, mask);
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_server->onKeyUp(key, mask | KeyModifierCapsLock);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_server->onKeyUp(key, mask | KeyModifierNumLock);
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}
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}
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break;
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}
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case KeyRelease: {
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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// check if this is a key repeat by getting the next
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// KeyPress event that has the same key and time as
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// this release event, if any. first prepare the
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// filter info.
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CKeyEventInfo filter;
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filter.m_event = KeyPress;
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filter.m_window = xevent.xkey.window;
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filter.m_time = xevent.xkey.time;
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filter.m_keycode = xevent.xkey.keycode;
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// now check for event
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XEvent xevent2;
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CDisplayLock display(this);
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if (XCheckIfEvent(display, &xevent2,
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&CXWindowsPrimaryScreen::findKeyEvent,
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(XPointer)&filter) != True) {
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// no press event follows so it's a plain release
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log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_server->onKeyDown(key, mask);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_server->onKeyDown(key, mask);
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}
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m_server->onKeyUp(key, mask);
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}
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else {
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// found a press event following so it's a repeat.
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// we could attempt to count the already queued
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// repeats but we'll just send a repeat of 1.
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// note that we discard the press event.
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log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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m_server->onKeyRepeat(key, mask, 1);
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}
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}
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break;
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}
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case ButtonPress: {
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log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseDown(button);
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}
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break;
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}
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case ButtonRelease: {
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log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseUp(button);
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}
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else if (xevent.xbutton.button == 4) {
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// wheel forward (away from user)
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m_server->onMouseWheel(120);
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}
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else if (xevent.xbutton.button == 5) {
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// wheel backward (toward user)
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m_server->onMouseWheel(-120);
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}
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break;
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}
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case MotionNotify: {
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log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
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SInt32 x, y;
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if (!m_active) {
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x = xevent.xmotion.x_root;
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y = xevent.xmotion.y_root;
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m_server->onMouseMovePrimary(x, y);
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}
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else {
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// FIXME -- slurp up all remaining motion events?
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// probably not since key strokes may go to wrong place.
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// get mouse deltas
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{
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CDisplayLock display(this);
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int mask;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &mask))
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break;
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// compute position of center of window
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SInt32 w, h;
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getScreenSize(&w, &h);
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x = xRoot - (w >> 1);
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y = yRoot - (h >> 1);
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// warp mouse back to center
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warpCursorNoLock(display, w >> 1, h >> 1);
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}
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m_server->onMouseMoveSecondary(x, y);
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}
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break;
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}
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}
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}
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}
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void CXWindowsPrimaryScreen::stop()
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{
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CDisplayLock display(this);
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doStop();
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}
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void CXWindowsPrimaryScreen::open(CServer* server)
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{
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assert(m_server == NULL);
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assert(server != NULL);
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// open the display
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openDisplay();
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// set the server
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m_server = server;
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// check for peculiarities
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// FIXME -- may have to get these from some database
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m_numLockHalfDuplex = false;
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m_capsLockHalfDuplex = false;
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// m_numLockHalfDuplex = true;
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// m_capsLockHalfDuplex = true;
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// get screen size
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SInt32 w, h;
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getScreenSize(&w, &h);
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int x, y;
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{
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CDisplayLock display(this);
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// update key state
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updateModifierMap(display);
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// get mouse position
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Window root, window;
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int xWindow, yWindow;
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unsigned int mask;
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if (!XQueryPointer(display, m_window, &root, &window,
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&x, &y, &xWindow, &yWindow, &mask)) {
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x = w >> 1;
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y = h >> 1;
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}
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}
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// send screen info
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m_server->setInfo(w, h, getJumpZoneSize(), x, y);
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}
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void CXWindowsPrimaryScreen::close()
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{
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assert(m_server != NULL);
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// close the display
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closeDisplay();
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// done with server
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m_server = NULL;
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}
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void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y)
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{
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log((CLOG_INFO "entering primary at %d,%d", x, y));
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assert(m_active == true);
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assert(m_window != None);
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CDisplayLock display(this);
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// warp to requested location
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XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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// remove all input events for grab window
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XEvent event;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event)) {
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// do nothing
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}
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// not active anymore
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m_active = false;
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}
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bool CXWindowsPrimaryScreen::leave()
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{
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log((CLOG_INFO "leaving primary"));
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assert(m_active == false);
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assert(m_window != None);
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CDisplayLock display(this);
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// raise and show the input window
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XMapRaised(display, m_window);
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// grab the mouse and keyboard. keep trying until we get them.
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// if we can't grab one after grabbing the other then ungrab
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// and wait before retrying. give up after s_timeout seconds.
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static const double s_timeout = 1.0;
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int result;
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CStopwatch timer;
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do {
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// keyboard first
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do {
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result = XGrabKeyboard(display, m_window, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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log((CLOG_DEBUG2 "waiting to grab keyboard"));
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CThread::sleep(0.05);
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if (timer.getTime() >= s_timeout) {
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log((CLOG_DEBUG2 "grab keyboard timed out"));
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XUnmapWindow(display, m_window);
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return false;
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}
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG2 "grabbed keyboard"));
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// now the mouse
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result = XGrabPointer(display, m_window, True, 0,
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GrabModeAsync, GrabModeAsync,
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m_window, None, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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// back off to avoid grab deadlock
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XUngrabKeyboard(display, CurrentTime);
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log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
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CThread::sleep(0.05);
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if (timer.getTime() >= s_timeout) {
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log((CLOG_DEBUG2 "grab pointer timed out"));
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XUnmapWindow(display, m_window);
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return false;
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}
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
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// move the mouse to the center of grab window
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SInt32 w, h;
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getScreenSize(&w, &h);
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warpCursorNoLock(display, w >> 1, h >> 1);
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// local client now active
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m_active = true;
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return true;
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}
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void CXWindowsPrimaryScreen::onConfigure()
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{
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// do nothing
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}
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void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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{
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CDisplayLock display(this);
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warpCursorNoLock(display, x, y);
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}
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void CXWindowsPrimaryScreen::warpCursorNoLock(
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Display* display, SInt32 x, SInt32 y)
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{
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assert(display != NULL);
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assert(m_window != None);
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// warp the mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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XSync(display, False);
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log((CLOG_DEBUG2 "warped to %d,%d", x, y));
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// discard mouse events since we just added one we don't want
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XEvent xevent;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask, &xevent)) {
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// do nothing
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}
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}
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void CXWindowsPrimaryScreen::setClipboard(
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ClipboardID id, const IClipboard* clipboard)
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{
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setDisplayClipboard(id, clipboard);
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}
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void CXWindowsPrimaryScreen::grabClipboard(ClipboardID id)
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{
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setDisplayClipboard(id, NULL);
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}
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void CXWindowsPrimaryScreen::getSize(
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SInt32* width, SInt32* height) const
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{
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getScreenSize(width, height);
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}
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SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const
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{
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return 1;
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}
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void CXWindowsPrimaryScreen::getClipboard(
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ClipboardID id, IClipboard* clipboard) const
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{
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getDisplayClipboard(id, clipboard);
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}
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KeyModifierMask CXWindowsPrimaryScreen::getToggleMask() const
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{
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CDisplayLock display(this);
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// query the pointer to get the keyboard state
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// FIXME -- is there a better way to do this?
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
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return 0;
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}
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// convert to KeyModifierMask
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KeyModifierMask mask = 0;
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if (state & m_numLockMask)
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mask |= KeyModifierNumLock;
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if (state & m_capsLockMask)
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mask |= KeyModifierCapsLock;
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if (state & m_scrollLockMask)
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mask |= KeyModifierScrollLock;
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return mask;
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}
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bool CXWindowsPrimaryScreen::isLockedToScreen() const
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{
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CDisplayLock display(this);
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// query the pointer to get the button state
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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if (XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
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if ((state & (Button1Mask | Button2Mask | Button3Mask |
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Button4Mask | Button5Mask)) != 0) {
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return true;
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}
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}
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// get logical keyboard state
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char keyMap[32];
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memset(keyMap, 0, sizeof(keyMap));
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XQueryKeymap(display, keyMap);
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// locked if any key is down
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for (unsigned int i = 0; i < sizeof(keyMap); ++i) {
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if (keyMap[i] != 0) {
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return true;
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}
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}
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// not locked
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return false;
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}
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void CXWindowsPrimaryScreen::onOpenDisplay(Display* display)
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{
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assert(m_window == None);
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// get size of screen
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SInt32 w, h;
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getScreenSize(&w, &h);
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// create the grab window. this window is used to capture user
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// input when the user is focussed on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = createBlankCursor();
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m_window = XCreateWindow(display, getRoot(), 0, 0, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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log((CLOG_DEBUG "window is 0x%08x", m_window));
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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CXWindowsClipboard* CXWindowsPrimaryScreen::createClipboard(
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ClipboardID id)
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{
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CDisplayLock display(this);
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return new CXWindowsClipboard(display, m_window, id);
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}
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void CXWindowsPrimaryScreen::onCloseDisplay(Display* display)
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{
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assert(m_window != None);
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// destroy window
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if (display != NULL) {
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XDestroyWindow(display, m_window);
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}
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m_window = None;
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}
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void CXWindowsPrimaryScreen::onUnexpectedClose()
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{
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// tell server to shutdown
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if (m_server != NULL) {
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m_server->shutdown();
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}
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}
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void CXWindowsPrimaryScreen::onLostClipboard(
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ClipboardID id)
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{
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// tell server that the clipboard was grabbed locally
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m_server->grabClipboard(id);
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}
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void CXWindowsPrimaryScreen::selectEvents(
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Display* display, Window w) const
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{
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// ignore errors while we adjust event masks
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CXWindowsUtil::CErrorLock lock;
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// adjust event masks
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doSelectEvents(display, w);
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}
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void CXWindowsPrimaryScreen::doSelectEvents(
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Display* display, Window w) const
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{
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// we want to track the mouse everywhere on the display. to achieve
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// that we select PointerMotionMask on every window. we also select
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// select events on new windows too.
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// we don't want to adjust our grab window
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if (w == m_window)
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return;
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// select events of interest
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XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
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// recurse on child windows
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Window rw, pw, *cw;
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unsigned int nc;
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if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) {
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for (unsigned int i = 0; i < nc; ++i)
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doSelectEvents(display, cw[i]);
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XFree(cw);
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}
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}
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KeyModifierMask CXWindowsPrimaryScreen::mapModifier(
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unsigned int state) const
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{
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|
// FIXME -- should be configurable
|
|
KeyModifierMask mask = 0;
|
|
if (state & ShiftMask)
|
|
mask |= KeyModifierShift;
|
|
if (state & LockMask)
|
|
mask |= KeyModifierCapsLock;
|
|
if (state & ControlMask)
|
|
mask |= KeyModifierControl;
|
|
if (state & Mod1Mask)
|
|
mask |= KeyModifierAlt;
|
|
if (state & Mod2Mask)
|
|
mask |= KeyModifierNumLock;
|
|
if (state & Mod4Mask)
|
|
mask |= KeyModifierMeta;
|
|
if (state & Mod5Mask)
|
|
mask |= KeyModifierScrollLock;
|
|
return mask;
|
|
}
|
|
|
|
KeyID CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const
|
|
{
|
|
KeySym keysym;
|
|
char dummy[1];
|
|
|
|
CDisplayLock display(this);
|
|
XLookupString(event, dummy, 0, &keysym, NULL);
|
|
return static_cast<KeyID>(keysym);
|
|
}
|
|
|
|
ButtonID CXWindowsPrimaryScreen::mapButton(
|
|
unsigned int button) const
|
|
{
|
|
// FIXME -- should use button mapping?
|
|
if (button >= 1 && button <= 3)
|
|
return static_cast<ButtonID>(button);
|
|
else
|
|
return kButtonNone;
|
|
}
|
|
|
|
void CXWindowsPrimaryScreen::updateModifierMap(
|
|
Display* display)
|
|
{
|
|
// get modifier map from server
|
|
XModifierKeymap* keymap = XGetModifierMapping(display);
|
|
|
|
// initialize
|
|
m_numLockMask = 0;
|
|
m_capsLockMask = 0;
|
|
m_scrollLockMask = 0;
|
|
|
|
// set keycodes and masks
|
|
for (unsigned int i = 0; i < 8; ++i) {
|
|
const unsigned int bit = (1 << i);
|
|
for (int j = 0; j < keymap->max_keypermod; ++j) {
|
|
KeyCode keycode = keymap->modifiermap[i *
|
|
keymap->max_keypermod + j];
|
|
|
|
// note toggle modifier bits
|
|
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
|
|
if (keysym == XK_Num_Lock) {
|
|
m_numLockMask |= bit;
|
|
}
|
|
else if (keysym == XK_Caps_Lock) {
|
|
m_capsLockMask |= bit;
|
|
}
|
|
else if (keysym == XK_Scroll_Lock) {
|
|
m_scrollLockMask |= bit;
|
|
}
|
|
}
|
|
}
|
|
|
|
XFreeModifiermap(keymap);
|
|
}
|
|
|
|
Bool CXWindowsPrimaryScreen::findKeyEvent(
|
|
Display*, XEvent* xevent, XPointer arg)
|
|
{
|
|
CKeyEventInfo* filter = reinterpret_cast<CKeyEventInfo*>(arg);
|
|
return (xevent->type == filter->m_event &&
|
|
xevent->xkey.window == filter->m_window &&
|
|
xevent->xkey.time == filter->m_time &&
|
|
xevent->xkey.keycode == filter->m_keycode) ? True : False;
|
|
}
|