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- On Mac client main thread is used for cocoa application in order to simulate drag. - Send dragging file dir from Windows server to Mac client while dragging after switching screen. - Dragging information sending is immature now (need to support multi files dragging in the future). - Used Cocoa function to monitor dragg pasteboard. - Changed Mac client to use another thread for event queue instead of the main thread. - Change fileRecieveComplete to fileRecieveCompleted.
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2013 Bolton Software Ltd.
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "stdvector.h"
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#include "CString.h"
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#include "BasicTypes.h"
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typedef std::vector<CString> CDragFileList;
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class CDragInformation {
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public:
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CDragInformation() { }
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~CDragInformation() { }
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static void parseDragInfo(CDragFileList& dragFileList, UInt32 fileNum, CString data);
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static CString getDragFileExtension(CString fileName);
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};
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