Files
barrier/lib/platform/CXWindowsEventQueueBuffer.h
crs 88c6769ebe Fixed bug that could allow multiple threads to simultaneously access
the X11 display connection.  The only problematic method was
CXWindowsEventQueueBuffer::addEvent given that the other event queue
methods are only called from the main thread.
2004-05-18 20:26:48 +00:00

58 lines
1.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CXWINDOWSEVENTQUEUEBUFFER_H
#define CXWINDOWSEVENTQUEUEBUFFER_H
#include "IEventQueueBuffer.h"
#include "CMutex.h"
#include "stdvector.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/Xlib.h>
#endif
//! Event queue buffer for X11
class CXWindowsEventQueueBuffer : public IEventQueueBuffer {
public:
CXWindowsEventQueueBuffer(Display*, Window);
virtual ~CXWindowsEventQueueBuffer();
// IEventQueueBuffer overrides
virtual void waitForEvent(double timeout);
virtual Type getEvent(CEvent& event, UInt32& dataID);
virtual bool addEvent(UInt32 dataID);
virtual bool isEmpty() const;
virtual CEventQueueTimer*
newTimer(double duration, bool oneShot) const;
virtual void deleteTimer(CEventQueueTimer*) const;
private:
void flush();
private:
typedef std::vector<XEvent> CEventList;
CMutex m_mutex;
Display* m_display;
Window m_window;
Atom m_userEvent;
XEvent m_event;
CEventList m_postedEvents;
bool m_waiting;
};
#endif