Files
barrier/src/lib/server/ClientProxyUnknown.h
Nigel Armstrong d71304ee55 Modified header of every file COPYING to LICENSE
Modified to match the updated name of the license file
2015-05-06 22:12:44 -04:00

72 lines
1.9 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Synergy Si Ltd.
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "base/Event.h"
#include "base/EventTypes.h"
class ClientProxy;
class EventQueueTimer;
namespace synergy { class IStream; }
class Server;
class IEventQueue;
class ClientProxyUnknown {
public:
ClientProxyUnknown(synergy::IStream* stream, double timeout, Server* server, IEventQueue* events);
~ClientProxyUnknown();
//! @name manipulators
//@{
//! Get the client proxy
/*!
Returns the client proxy created after a successful handshake
(i.e. when this object sends a success event). Returns NULL
if the handshake is unsuccessful or incomplete.
*/
ClientProxy* orphanClientProxy();
//! Get the stream
synergy::IStream* getStream() { return m_stream; }
//@}
private:
void sendSuccess();
void sendFailure();
void addStreamHandlers();
void addProxyHandlers();
void removeHandlers();
void removeTimer();
void handleData(const Event&, void*);
void handleWriteError(const Event&, void*);
void handleTimeout(const Event&, void*);
void handleDisconnect(const Event&, void*);
void handleReady(const Event&, void*);
private:
synergy::IStream* m_stream;
EventQueueTimer* m_timer;
ClientProxy* m_proxy;
bool m_ready;
Server* m_server;
IEventQueue* m_events;
};