Files
barrier/server/CServer.h
crs 1377882a9f fixed handling of jumping to primary when screen saver starts
and back to secondary when it stops.  also now redirecting
keyboard input to root window when screen saver starts;  this
allows the user to type in the lock dialog and also effectively
discards any input used to deactivate the screen saver.
2002-06-23 23:24:22 +00:00

252 lines
6.7 KiB
C++

#ifndef CSERVER_H
#define CSERVER_H
#include "CConfig.h"
#include "CClipboard.h"
#include "ClipboardTypes.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "CNetworkAddress.h"
#include "CCondVar.h"
#include "CMutex.h"
#include "CThread.h"
#include "stdlist.h"
#include "stdmap.h"
class CThread;
class IServerProtocol;
class ISocketFactory;
class ISecurityFactory;
class IPrimaryScreen;
class CHTTPServer;
class CServer {
public:
CServer(const CString& serverName);
~CServer();
// manipulators
// open the server's screen
bool open();
// start the server. does not return until quit() is called.
// this must be preceeded by a successful call to open().
void run();
// tell server to exit gracefully. this may only be called
// after a successful open().
void quit();
// tell the server to shutdown. this is called in an emergency
// when we need to tell the server that we cannot continue. the
// server will attempt to clean up.
void shutdown();
// update screen map. returns true iff the new configuration was
// accepted.
bool setConfig(const CConfig&);
// handle events on server's screen. onMouseMovePrimary() returns
// true iff the mouse enters a jump zone and jumps.
void onKeyDown(KeyID, KeyModifierMask);
void onKeyUp(KeyID, KeyModifierMask);
void onKeyRepeat(KeyID, KeyModifierMask, SInt32 count);
void onMouseDown(ButtonID);
void onMouseUp(ButtonID);
bool onMouseMovePrimary(SInt32 x, SInt32 y);
void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
void onMouseWheel(SInt32 delta);
void grabClipboard(ClipboardID);
void onScreenSaver(bool activated);
// handle updates from primary
void setInfo(SInt32 xScreen, SInt32 yScreen,
SInt32 wScreen, SInt32 hScreen,
SInt32 zoneSize,
SInt32 xMouse, SInt32 yMouse);
// handle messages from clients
void setInfo(const CString& clientName,
SInt32 xScreen, SInt32 yScreen,
SInt32 wScreen, SInt32 hScreen,
SInt32 zoneSize,
SInt32 xMouse, SInt32 yMouse);
void grabClipboard(ClipboardID,
UInt32 seqNum, const CString& clientName);
void setClipboard(ClipboardID,
UInt32 seqNum, const CString& data);
// accessors
// returns true if the mouse should be locked to the current screen
bool isLockedToScreen() const;
// get the current screen map
void getConfig(CConfig*) const;
// get the primary screen's name
CString getPrimaryScreenName() const;
// get the sides of the primary screen that have neighbors
UInt32 getActivePrimarySides() const;
protected:
bool onCommandKey(KeyID, KeyModifierMask, bool down);
private:
typedef std::list<CThread*> CThreadList;
class CScreenInfo {
public:
CScreenInfo(const CString& name, IServerProtocol*);
~CScreenInfo();
public:
// the thread handling this screen's connection. used when
// forcing a screen to disconnect.
CThread m_thread;
CString m_name;
IServerProtocol* m_protocol;
bool m_ready;
// screen shape and jump zone size
SInt32 m_x, m_y;
SInt32 m_w, m_h;
SInt32 m_zoneSize;
bool m_gotClipboard[kClipboardEnd];
};
// handle mouse motion
bool onMouseMovePrimaryNoLock(SInt32 x, SInt32 y);
void onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy);
// update screen info
void setInfoNoLock(const CString& screenName,
SInt32 xScreen, SInt32 yScreen,
SInt32 wScreen, SInt32 hScreen,
SInt32 zoneSize,
SInt32 xMouse, SInt32 yMouse);
// grab the clipboard
void grabClipboardNoLock(ClipboardID,
UInt32 seqNum, const CString& clientName);
// returns true iff mouse should be locked to the current screen
bool isLockedToScreenNoLock() const;
// change the active screen
void switchScreen(CScreenInfo*,
SInt32 x, SInt32 y, bool forScreenSaver);
// lookup neighboring screen
CScreenInfo* getNeighbor(CScreenInfo*, CConfig::EDirection) const;
// lookup neighboring screen. given a position relative to the
// source screen, find the screen we should move onto and where.
// if the position is sufficiently far from the source then we
// cross multiple screens. if there is no suitable screen then
// return NULL and x,y are not modified.
CScreenInfo* getNeighbor(CScreenInfo*,
CConfig::EDirection,
SInt32& x, SInt32& y) const;
// open/close the primary screen
void openPrimaryScreen();
void closePrimaryScreen();
// clear gotClipboard flags in all screens
void clearGotClipboard(ClipboardID);
// send clipboard to the active screen if it doesn't already have it
void sendClipboard(ClipboardID);
// update the clipboard if owned by the primary screen
void updatePrimaryClipboard(ClipboardID);
// start a thread, adding it to the list of threads
void startThread(IJob* adopted);
// cancel running threads, waiting at most timeout seconds for
// them to finish.
void stopThreads(double timeout = -1.0);
// reap threads, clearing finished threads from the thread list.
// doReapThreads does the work on the given thread list.
void reapThreads();
void doReapThreads(CThreadList&);
// thread method to accept incoming client connections
void acceptClients(void*);
// thread method to do startup handshake with client
void handshakeClient(void*);
// thread method to accept incoming HTTP connections
void acceptHTTPClients(void*);
// thread method to process HTTP requests
void processHTTPRequest(void*);
// connection list maintenance
CScreenInfo* addConnection(const CString& name, IServerProtocol*);
void removeConnection(const CString& name);
private:
typedef std::map<CString, CScreenInfo*> CScreenList;
class CClipboardInfo {
public:
CClipboardInfo();
public:
CClipboard m_clipboard;
CString m_clipboardData;
CString m_clipboardOwner;
UInt32 m_clipboardSeqNum;
bool m_clipboardReady;
};
CMutex m_mutex;
// the name of the primary screen
CString m_name;
double m_bindTimeout;
ISocketFactory* m_socketFactory;
ISecurityFactory* m_securityFactory;
// running threads
CThreadList m_threads;
// the screens
IPrimaryScreen* m_primary;
CScreenList m_screens;
CScreenInfo* m_active;
CScreenInfo* m_primaryInfo;
// the sequence number of enter messages
UInt32 m_seqNum;
// current mouse position (in absolute secondary screen coordinates)
SInt32 m_x, m_y;
// current configuration
CConfig m_config;
// clipboard cache
CClipboardInfo m_clipboards[kClipboardEnd];
// state saved when screen saver activates
CScreenInfo* m_activeSaver;
SInt32 m_xSaver, m_ySaver;
// HTTP request processing stuff
CHTTPServer* m_httpServer;
CCondVar<SInt32> m_httpAvailable;
static const SInt32 s_httpMaxSimultaneousRequests;
};
#endif