mirror of
https://github.com/debauchee/barrier.git
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107 lines
2.5 KiB
C++
107 lines
2.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012 Synergy Si Ltd.
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* Copyright (C) 2012 Nick Bolton
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "winmmjoy.h"
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#include <MMSystem.h>
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#include <iostream>
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#include <sstream>
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#pragma comment(lib, "winmm.lib")
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std::stringstream _logStream;
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#define LOG(s) \
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_logStream.str(""); \
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_logStream << "winmmjoy: " << s << std::endl; \
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s_log(_logStream.str().c_str())
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static bool s_running = true;
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static void (*s_sendEvent)(const char*, void*) = NULL;
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static void (*s_log)(const char*) = NULL;
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extern "C" {
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void
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init(void* log, void* arch)
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{
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}
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int
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initEvent(void (*sendEvent)(const char*, void*))
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{
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s_sendEvent = sendEvent;
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CreateThread(NULL, 0, mainLoop, NULL, 0, NULL);
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return 0;
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}
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void
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cleanup()
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{
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s_running = false;
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}
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}
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DWORD WINAPI
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mainLoop(void* data)
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{
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// TODO: use a different message - e.g. DPLG%s (data - plugin)
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const char* buttonsEvent = "IPrimaryScreen::getGameDeviceButtonsEvent";
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const char* sticksEvent = "IPrimaryScreen::getGameDeviceSticksEvent";
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const char* triggersEvent = "IPrimaryScreen::getGameDeviceTriggersEvent";
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JOYINFOEX joyInfo;
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ZeroMemory(&joyInfo, sizeof(joyInfo));
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joyInfo.dwSize = sizeof(joyInfo);
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joyInfo.dwFlags = JOY_RETURNALL;
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// note: synergy data is often 16-bit, where winmm is 32-bit.
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UINT index = JOYSTICKID1;
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DWORD buttons, buttonsLast = 0;
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DWORD xPos, xPosLast = 0;
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DWORD yPos, yPosLast = 0;
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while (s_running) {
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if (joyGetPosEx(index, &joyInfo) != JOYERR_NOERROR) {
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Sleep(1000);
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continue;
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}
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buttons = joyInfo.dwButtons;
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xPos = joyInfo.dwXpos;
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yPos = joyInfo.dwYpos;
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if (buttons != buttonsLast) {
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s_sendEvent(buttonsEvent,
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new CGameDeviceButtonInfo(index, (GameDeviceButton)joyInfo.dwButtons));
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}
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if (xPos != xPosLast || yPos != yPosLast) {
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s_sendEvent(sticksEvent,
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new CGameDeviceStickInfo(index, (short)xPos, (short)yPos, 0, 0));
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}
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buttonsLast = buttons;
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xPosLast = xPos;
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yPosLast = yPos;
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Sleep(1);
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}
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return 0;
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}
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