Files
barrier/src/lib/plugin/winmmjoy/winmmjoy.cpp
Xinyu Hou 5a9cbc97e3 Fixed code style
Conflicts:
	src/lib/arch/win32/ArchPluginWindows.cpp
2015-07-31 13:51:48 -07:00

107 lines
2.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Synergy Si Ltd.
* Copyright (C) 2012 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "winmmjoy.h"
#include <MMSystem.h>
#include <iostream>
#include <sstream>
#pragma comment(lib, "winmm.lib")
std::stringstream _logStream;
#define LOG(s) \
_logStream.str(""); \
_logStream << "winmmjoy: " << s << std::endl; \
s_log(_logStream.str().c_str())
static bool s_running = true;
static void (*s_sendEvent)(const char*, void*) = NULL;
static void (*s_log)(const char*) = NULL;
extern "C" {
void
init(void* log, void* arch)
{
}
int
initEvent(void (*sendEvent)(const char*, void*))
{
s_sendEvent = sendEvent;
CreateThread(NULL, 0, mainLoop, NULL, 0, NULL);
return 0;
}
void
cleanup()
{
s_running = false;
}
}
DWORD WINAPI
mainLoop(void* data)
{
// TODO: use a different message - e.g. DPLG%s (data - plugin)
const char* buttonsEvent = "IPrimaryScreen::getGameDeviceButtonsEvent";
const char* sticksEvent = "IPrimaryScreen::getGameDeviceSticksEvent";
const char* triggersEvent = "IPrimaryScreen::getGameDeviceTriggersEvent";
JOYINFOEX joyInfo;
ZeroMemory(&joyInfo, sizeof(joyInfo));
joyInfo.dwSize = sizeof(joyInfo);
joyInfo.dwFlags = JOY_RETURNALL;
// note: synergy data is often 16-bit, where winmm is 32-bit.
UINT index = JOYSTICKID1;
DWORD buttons, buttonsLast = 0;
DWORD xPos, xPosLast = 0;
DWORD yPos, yPosLast = 0;
while (s_running) {
if (joyGetPosEx(index, &joyInfo) != JOYERR_NOERROR) {
Sleep(1000);
continue;
}
buttons = joyInfo.dwButtons;
xPos = joyInfo.dwXpos;
yPos = joyInfo.dwYpos;
if (buttons != buttonsLast) {
s_sendEvent(buttonsEvent,
new CGameDeviceButtonInfo(index, (GameDeviceButton)joyInfo.dwButtons));
}
if (xPos != xPosLast || yPos != yPosLast) {
s_sendEvent(sticksEvent,
new CGameDeviceStickInfo(index, (short)xPos, (short)yPos, 0, 0));
}
buttonsLast = buttons;
xPosLast = xPos;
yPosLast = yPos;
Sleep(1);
}
return 0;
}