Files
barrier/lib/platform/CXWindowsScreen.cpp
crs f4d7ea3d7b Fixed button mapping. Was returning the physical button instead of
the logical button, but XTest wants the logical button.  Apparently,
the XTest implementation on my mac laptop has it backwards.
2003-09-07 13:08:30 +00:00

1910 lines
47 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CXWindowsScreen.h"
#include "CXWindowsClipboard.h"
#include "CXWindowsScreenSaver.h"
#include "CXWindowsUtil.h"
#include "CClipboard.h"
#include "IScreenReceiver.h"
#include "IPrimaryScreenReceiver.h"
#include "XScreen.h"
#include "CLock.h"
#include "CThread.h"
#include "CLog.h"
#include "CStopwatch.h"
#include "CStringUtil.h"
#include "IJob.h"
#include <cstring>
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_XKB_KEYS
# include <X11/keysymdef.h>
# if defined(HAVE_X11_EXTENSIONS_XTEST_H)
# include <X11/extensions/XTest.h>
# else
# error The XTest extension is required to build synergy
# endif
# if HAVE_X11_EXTENSIONS_XINERAMA_H
// Xinerama.h may lack extern "C" for inclusion by C++
extern "C" {
# include <X11/extensions/Xinerama.h>
}
# endif
#endif
#if UNIX_LIKE
# if HAVE_POLL
# include <sys/poll.h>
# else
# if HAVE_SYS_SELECT_H
# include <sys/select.h>
# endif
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# endif
# if HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
# if HAVE_UNISTD_H
# include <unistd.h>
# endif
# endif
#endif
#include "CArch.h"
// map "Internet" keys to KeyIDs
static const KeySym g_map1008FF[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, kKeyAudioDown, kKeyAudioMute, kKeyAudioUp,
/* 0x14 */ kKeyAudioPlay, kKeyAudioStop, kKeyAudioPrev, kKeyAudioNext,
/* 0x18 */ kKeyWWWHome, kKeyAppMail, 0, kKeyWWWSearch, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, kKeyWWWBack, kKeyWWWForward,
/* 0x28 */ kKeyWWWStop, kKeyWWWRefresh, 0, 0, 0, 0, 0, 0,
/* 0x30 */ kKeyWWWFavorites, 0, kKeyAppMedia, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ kKeyAppUser1, kKeyAppUser2, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
//
// CXWindowsScreen
//
CXWindowsScreen* CXWindowsScreen::s_screen = NULL;
CXWindowsScreen::CXWindowsScreen(IScreenReceiver* receiver,
IPrimaryScreenReceiver* primaryReceiver) :
m_isPrimary(primaryReceiver != NULL),
m_display(NULL),
m_root(None),
m_window(None),
m_receiver(receiver),
m_primaryReceiver(primaryReceiver),
m_isOnScreen(m_isPrimary),
m_x(0), m_y(0),
m_w(0), m_h(0),
m_xCursor(0), m_yCursor(0),
m_xCenter(0), m_yCenter(0),
m_keyState(NULL),
m_keyMapper(),
m_im(NULL),
m_ic(NULL),
m_lastKeycode(0),
m_atomQuit(None),
m_screensaver(NULL),
m_screensaverNotify(false),
m_atomScreensaver(None),
m_oneShotTimer(NULL),
m_xtestIsXineramaUnaware(true)
{
assert(s_screen == NULL);
assert(m_receiver != NULL);
s_screen = this;
// no clipboards to start with
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
m_clipboard[id] = NULL;
}
}
CXWindowsScreen::~CXWindowsScreen()
{
assert(s_screen != NULL);
assert(m_display == NULL);
delete m_oneShotTimer;
s_screen = NULL;
}
void
CXWindowsScreen::open(IKeyState* keyState)
{
assert(m_display == NULL);
try {
// set the X I/O error handler so we catch the display disconnecting
XSetIOErrorHandler(&CXWindowsScreen::ioErrorHandler);
// get the DISPLAY
const char* display = getenv("DISPLAY");
if (display == NULL) {
display = ":0.0";
}
// open the display
LOG((CLOG_DEBUG "XOpenDisplay(\"%s\")", display));
m_display = XOpenDisplay(display);
if (m_display == NULL) {
throw XScreenUnavailable(60.0);
}
// verify the availability of the XTest extension
if (!m_isPrimary) {
int majorOpcode, firstEvent, firstError;
if (!XQueryExtension(m_display, XTestExtensionName,
&majorOpcode, &firstEvent, &firstError)) {
LOG((CLOG_ERR "XTEST extension not available"));
throw XScreenOpenFailure();
}
}
// get root window
m_root = DefaultRootWindow(m_display);
// get shape of default screen
m_x = 0;
m_y = 0;
m_w = WidthOfScreen(DefaultScreenOfDisplay(m_display));
m_h = HeightOfScreen(DefaultScreenOfDisplay(m_display));
LOG((CLOG_DEBUG "screen shape: %d,%d %dx%d", m_x, m_y, m_w, m_h));
// get center of default screen
m_xCenter = m_x + (m_w >> 1);
m_yCenter = m_y + (m_h >> 1);
// check if xinerama is enabled and there is more than one screen.
// get center of first Xinerama screen. Xinerama appears to have
// a bug when XWarpPointer() is used in combination with
// XGrabPointer(). in that case, the warp is successful but the
// next pointer motion warps the pointer again, apparently to
// constrain it to some unknown region, possibly the region from
// 0,0 to Wm,Hm where Wm (Hm) is the minimum width (height) over
// all physical screens. this warp only seems to happen if the
// pointer wasn't in that region before the XWarpPointer(). the
// second (unexpected) warp causes synergy to think the pointer
// has been moved when it hasn't. to work around the problem,
// we warp the pointer to the center of the first physical
// screen instead of the logical screen.
m_xinerama = false;
#if HAVE_X11_EXTENSIONS_XINERAMA_H
int eventBase, errorBase;
if (XineramaQueryExtension(m_display, &eventBase, &errorBase) &&
XineramaIsActive(m_display)) {
int numScreens;
XineramaScreenInfo* screens;
screens = XineramaQueryScreens(m_display, &numScreens);
if (screens != NULL) {
if (numScreens > 1) {
m_xinerama = true;
m_xCenter = screens[0].x_org + (screens[0].width >> 1);
m_yCenter = screens[0].y_org + (screens[0].height >> 1);
}
XFree(screens);
}
}
#endif
// create the window
m_window = createWindow();
if (m_window == None) {
throw XScreenOpenFailure();
}
LOG((CLOG_DEBUG "window is 0x%08x", m_window));
if (m_isPrimary) {
// start watching for events on other windows
selectEvents(m_root);
// prepare to use input methods
openIM();
}
// initialize the clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
m_clipboard[id] = new CXWindowsClipboard(m_display, m_window, id);
}
// initialize the screen saver
m_atomScreensaver = XInternAtom(m_display,
"SYNERGY_SCREENSAVER", False);
m_screensaver = new CXWindowsScreenSaver(this, m_display);
}
catch (...) {
close();
throw;
}
// save the IKeyState
m_keyState = keyState;
// we'll send ourself an event of this type to exit the main loop
m_atomQuit = XInternAtom(m_display, "SYNERGY_QUIT", False);
if (!m_isPrimary) {
// become impervious to server grabs
XTestGrabControl(m_display, True);
}
}
void
CXWindowsScreen::close()
{
// done with m_keyState
m_keyState = NULL;
// done with screen saver
delete m_screensaver;
// destroy clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
delete m_clipboard[id];
m_clipboard[id] = NULL;
}
// done with input methods
if (m_ic != NULL) {
XDestroyIC(m_ic);
}
if (m_im != NULL) {
XCloseIM(m_im);
}
// done with window
if (m_window != None) {
XDestroyWindow(m_display, m_window);
}
// close the display
if (m_display != NULL) {
XCloseDisplay(m_display);
}
// restore error handler
XSetIOErrorHandler(NULL);
// reset state
m_atomQuit = None;
m_screensaver = NULL;
m_atomScreensaver = None;
m_ic = NULL;
m_im = NULL;
m_window = None;
m_root = None;
m_display = NULL;
}
void
CXWindowsScreen::enable()
{
CLock lock(&m_mutex);
if (!m_isPrimary) {
// get the keyboard control state
XKeyboardState keyControl;
XGetKeyboardControl(m_display, &keyControl);
m_autoRepeat = (keyControl.global_auto_repeat == AutoRepeatModeOn);
// move hider window under the cursor center
XMoveWindow(m_display, m_window, m_xCenter, m_yCenter);
// raise and show the window
// FIXME -- take focus?
XMapRaised(m_display, m_window);
// warp the mouse to the cursor center
fakeMouseMove(m_xCenter, m_yCenter);
}
}
void
CXWindowsScreen::disable()
{
CLock lock(&m_mutex);
// release input context focus
if (m_ic != NULL) {
XUnsetICFocus(m_ic);
}
// unmap the hider/grab window. this also ungrabs the mouse and
// keyboard if they're grabbed.
XUnmapWindow(m_display, m_window);
// restore auto-repeat state
if (!m_isPrimary && m_autoRepeat) {
XAutoRepeatOn(m_display);
}
}
void
CXWindowsScreen::mainLoop()
{
// wait for an event in a cancellable way and don't lock the
// display while we're waiting. we use CLock to ensure that
// we unlock on exit but we directly unlock/lock the mutex
// for certain sections when we mustn't hold the lock. it's
// very important that these sections not return (even by
// exception or cancellation) without first reestablishing
// the lock.
XEvent event;
CLock lock(&m_mutex);
for (;;) {
#if UNIX_LIKE
// compute timeout to next timer
double dtimeout;
{
CLock timersLock(&m_timersMutex);
dtimeout = (m_timers.empty() ? -1.0 : m_timers.top());
if (m_oneShotTimer != NULL &&
(dtimeout == -1.0 || *m_oneShotTimer < dtimeout)) {
dtimeout = *m_oneShotTimer;
}
}
// use poll() to wait for a message from the X server or for timeout.
// this is a good deal more efficient than polling and sleeping.
#if HAVE_POLL
struct pollfd pfds[1];
pfds[0].fd = ConnectionNumber(m_display);
pfds[0].events = POLLIN;
int timeout = static_cast<int>(1000.0 * dtimeout);
#else
struct timeval timeout;
struct timeval* timeoutPtr;
if (dtimeout < 0.0) {
timeoutPtr = NULL;
}
else {
timeout.tv_sec = static_cast<int>(dtimeout);
timeout.tv_usec = static_cast<int>(1.0e+6 *
(dtimeout - timeout.tv_sec));
timeoutPtr = &timeout;
}
// initialize file descriptor sets
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(ConnectionNumber(m_display), &rfds);
#endif
// wait for message from X server or for timeout. also check
// if the thread has been cancelled. poll() should return -1
// with EINTR when the thread is cancelled.
CThread::testCancel();
m_mutex.unlock();
#if HAVE_POLL
poll(pfds, 1, timeout);
#else
select(ConnectionNumber(m_display) + 1,
SELECT_TYPE_ARG234 &rfds,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG5 timeoutPtr);
#endif
m_mutex.lock();
CThread::testCancel();
// process timers
processTimers();
#else // !UNIX_LIKE
// poll for pending events and process timers
while (XPending(m_display) == 0) {
// check timers
if (processTimers()) {
continue;
}
// wait
try {
m_mutex.unlock();
CThread::sleep(0.01);
m_mutex.lock();
}
catch (...) {
m_mutex.lock();
throw;
}
}
#endif // !UNIX_LIKE
// process events
while (XPending(m_display) > 0) {
// get the event
XNextEvent(m_display, &event);
if (isQuitEvent(&event)) {
return;
}
// process the event
onEvent(&event);
}
}
}
void
CXWindowsScreen::exitMainLoop()
{
// send ourself a quit event. this will wake up the event loop
// and cause it to exit.
if (m_atomQuit != None) {
XEvent event;
event.xclient.type = ClientMessage;
event.xclient.display = m_display;
event.xclient.window = m_window;
event.xclient.message_type = m_atomQuit;
event.xclient.format = 32;
event.xclient.data.l[0] = 0;
event.xclient.data.l[1] = 0;
event.xclient.data.l[2] = 0;
event.xclient.data.l[3] = 0;
event.xclient.data.l[4] = 0;
CLock lock(&m_mutex);
CXWindowsUtil::CErrorLock errorLock(m_display);
XSendEvent(m_display, m_window, False, 0, &event);
}
}
void
CXWindowsScreen::enter()
{
CLock lock(&m_mutex);
// release input context focus
if (m_ic != NULL) {
XUnsetICFocus(m_ic);
}
// unmap the hider/grab window. this also ungrabs the mouse and
// keyboard if they're grabbed.
XUnmapWindow(m_display, m_window);
/* maybe call this if entering for the screensaver
// set keyboard focus to root window. the screensaver should then
// pick up key events for when the user enters a password to unlock.
XSetInputFocus(m_display, PointerRoot, PointerRoot, CurrentTime);
*/
if (!m_isPrimary) {
// get the keyboard control state
XKeyboardState keyControl;
XGetKeyboardControl(m_display, &keyControl);
m_autoRepeat = (keyControl.global_auto_repeat == AutoRepeatModeOn);
// turn off auto-repeat. we do this so fake key press events don't
// cause the local server to generate their own auto-repeats of
// those keys.
XAutoRepeatOff(m_display);
}
// now on screen
m_isOnScreen = true;
}
bool
CXWindowsScreen::leave()
{
CLock lock(&m_mutex);
if (!m_isPrimary) {
// restore the previous keyboard auto-repeat state. if the user
// changed the auto-repeat configuration while on the client then
// that state is lost. that's because we can't get notified by
// the X server when the auto-repeat configuration is changed so
// we can't track the desired configuration.
if (m_autoRepeat) {
XAutoRepeatOn(m_display);
}
// move hider window under the cursor center
XMoveWindow(m_display, m_window, m_xCenter, m_yCenter);
}
// raise and show the window
// FIXME -- take focus?
XMapRaised(m_display, m_window);
// grab the mouse and keyboard, if primary and possible
if (m_isPrimary && !grabMouseAndKeyboard()) {
XUnmapWindow(m_display, m_window);
return false;
}
// now warp the mouse. we warp after showing the window so we're
// guaranteed to get the mouse leave event and to prevent the
// keyboard focus from changing under point-to-focus policies.
if (m_isPrimary) {
warpCursor(m_xCenter, m_yCenter);
}
else {
fakeMouseMove(m_xCenter, m_yCenter);
}
// set input context focus to our window
if (m_ic != NULL) {
XmbResetIC(m_ic);
XSetICFocus(m_ic);
}
// now off screen
m_isOnScreen = false;
return true;
}
bool
CXWindowsScreen::setClipboard(ClipboardID id, const IClipboard* clipboard)
{
CLock lock(&m_mutex);
// fail if we don't have the requested clipboard
if (m_clipboard[id] == NULL) {
return false;
}
// get the actual time. ICCCM does not allow CurrentTime.
Time timestamp = CXWindowsUtil::getCurrentTime(
m_display, m_clipboard[id]->getWindow());
if (clipboard != NULL) {
// save clipboard data
return CClipboard::copy(m_clipboard[id], clipboard, timestamp);
}
else {
// assert clipboard ownership
if (!m_clipboard[id]->open(timestamp)) {
return false;
}
m_clipboard[id]->empty();
m_clipboard[id]->close();
return true;
}
}
void
CXWindowsScreen::checkClipboards()
{
// do nothing, we're always up to date
}
void
CXWindowsScreen::openScreensaver(bool notify)
{
CLock lock(&m_mutex);
assert(m_screensaver != NULL);
m_screensaverNotify = notify;
if (m_screensaverNotify) {
m_screensaver->setNotify(m_window);
}
else {
m_screensaver->disable();
}
}
void
CXWindowsScreen::closeScreensaver()
{
CLock lock(&m_mutex);
if (m_screensaver != NULL) {
if (m_screensaverNotify) {
m_screensaver->setNotify(None);
}
else {
m_screensaver->enable();
}
}
}
void
CXWindowsScreen::screensaver(bool activate)
{
CLock lock(&m_mutex);
assert(m_screensaver != NULL);
if (activate) {
m_screensaver->activate();
}
else {
m_screensaver->deactivate();
}
}
void
CXWindowsScreen::resetOptions()
{
m_xtestIsXineramaUnaware = true;
}
void
CXWindowsScreen::setOptions(const COptionsList& options)
{
for (UInt32 i = 0, n = options.size(); i < n; i += 2) {
if (options[i] == kOptionXTestXineramaUnaware) {
m_xtestIsXineramaUnaware = (options[i + 1] != 0);
LOG((CLOG_DEBUG1 "XTest is Xinerama unaware %s", m_xtestIsXineramaUnaware ? "true" : "false"));
}
}
}
void
CXWindowsScreen::updateKeys()
{
CLock lock(&m_mutex);
// update keyboard and mouse button mappings
m_keyMapper.update(m_display, m_keyState);
updateButtons();
}
bool
CXWindowsScreen::isPrimary() const
{
return m_isPrimary;
}
bool
CXWindowsScreen::getClipboard(ClipboardID id, IClipboard* clipboard) const
{
assert(clipboard != NULL);
// block others from using the display while we get the clipboard
CLock lock(&m_mutex);
// fail if we don't have the requested clipboard
if (m_clipboard[id] == NULL) {
return false;
}
// get the actual time. ICCCM does not allow CurrentTime.
Time timestamp = CXWindowsUtil::getCurrentTime(
m_display, m_clipboard[id]->getWindow());
// copy the clipboard
return CClipboard::copy(clipboard, m_clipboard[id], timestamp);
}
void
CXWindowsScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
x = m_x;
y = m_y;
w = m_w;
h = m_h;
}
void
CXWindowsScreen::getCursorPos(SInt32& x, SInt32& y) const
{
CLock lock(&m_mutex);
assert(m_display != NULL);
Window root, window;
int mx, my, xWindow, yWindow;
unsigned int mask;
if (XQueryPointer(m_display, m_root, &root, &window,
&mx, &my, &xWindow, &yWindow, &mask)) {
x = mx;
y = my;
}
else {
x = m_xCenter;
y = m_yCenter;
}
}
void
CXWindowsScreen::reconfigure(UInt32)
{
// do nothing
}
void
CXWindowsScreen::warpCursor(SInt32 x, SInt32 y)
{
CLock lock(&m_mutex);
// warp mouse
warpCursorNoFlush(x, y);
// remove all input events before and including warp
XEvent event;
while (XCheckMaskEvent(m_display, PointerMotionMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask,
&event)) {
// do nothing
}
// save position as last position
m_xCursor = x;
m_yCursor = y;
}
UInt32
CXWindowsScreen::addOneShotTimer(double timeout)
{
CLock lock(&m_timersMutex);
// FIXME -- support multiple one-shot timers
m_oneShotTimer = new CTimer(NULL, m_time.getTime(), timeout);
return 0;
}
SInt32
CXWindowsScreen::getJumpZoneSize() const
{
return 1;
}
bool
CXWindowsScreen::isAnyMouseButtonDown() const
{
CLock lock(&m_mutex);
// query the pointer to get the button state
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (XQueryPointer(m_display, m_root, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
return ((state & (Button1Mask | Button2Mask | Button3Mask |
Button4Mask | Button5Mask)) != 0);
}
return false;
}
const char*
CXWindowsScreen::getKeyName(KeyButton keycode) const
{
CLock lock(&m_mutex);
KeySym keysym = XKeycodeToKeysym(m_display, keycode, 0);
char* name = XKeysymToString(keysym);
if (name != NULL) {
return name;
}
else {
static char buffer[20];
return strcpy(buffer,
CStringUtil::print("keycode %d", keycode).c_str());
}
}
void
CXWindowsScreen::fakeKeyEvent(KeyButton keycode, bool press) const
{
CLock lock(&m_mutex);
XTestFakeKeyEvent(m_display, keycode, press ? True : False, CurrentTime);
XFlush(m_display);
}
bool
CXWindowsScreen::fakeCtrlAltDel() const
{
// pass keys through unchanged
return false;
}
void
CXWindowsScreen::fakeMouseButton(ButtonID button, bool press) const
{
const unsigned int xButton = mapButtonToX(button);
if (xButton != 0) {
CLock lock(&m_mutex);
XTestFakeButtonEvent(m_display, xButton,
press ? True : False, CurrentTime);
XFlush(m_display);
}
}
void
CXWindowsScreen::fakeMouseMove(SInt32 x, SInt32 y) const
{
CLock lock(&m_mutex);
if (m_xinerama && m_xtestIsXineramaUnaware) {
XWarpPointer(m_display, None, m_root, 0, 0, 0, 0, x, y);
}
else {
XTestFakeMotionEvent(m_display, DefaultScreen(m_display),
x, y, CurrentTime);
}
XFlush(m_display);
}
void
CXWindowsScreen::fakeMouseWheel(SInt32 delta) const
{
// choose button depending on rotation direction
const unsigned int xButton = mapButtonToX(static_cast<ButtonID>(
(delta >= 0) ? -1 : -2));
if (xButton == 0) {
return;
}
// now use absolute value of delta
if (delta < 0) {
delta = -delta;
}
// send as many clicks as necessary
CLock lock(&m_mutex);
for (; delta >= 120; delta -= 120) {
XTestFakeButtonEvent(m_display, xButton, True, CurrentTime);
XTestFakeButtonEvent(m_display, xButton, False, CurrentTime);
}
XFlush(m_display);
}
KeyButton
CXWindowsScreen::mapKey(IKeyState::Keystrokes& keys,
const IKeyState& keyState, KeyID id,
KeyModifierMask desiredMask,
bool isAutoRepeat) const
{
return m_keyMapper.mapKey(keys, keyState, id, desiredMask, isAutoRepeat);
}
bool
CXWindowsScreen::isQuitEvent(XEvent* event) const
{
return (m_atomQuit != None &&
event->type == ClientMessage &&
event->xclient.window == m_window &&
event->xclient.message_type == m_atomQuit);
}
Window
CXWindowsScreen::createWindow() const
{
// default window attributes. we don't want the window manager
// messing with our window and we don't want the cursor to be
// visible inside the window.
XSetWindowAttributes attr;
attr.do_not_propagate_mask = 0;
attr.override_redirect = True;
attr.cursor = createBlankCursor();
// adjust attributes and get size and shape
SInt32 x, y, w, h;
if (m_isPrimary) {
// grab window attributes. this window is used to capture user
// input when the user is focused on another client. it covers
// the whole screen.
attr.event_mask = PointerMotionMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask | PropertyChangeMask;
x = m_x;
y = m_y;
w = m_w;
h = m_h;
}
else {
// cursor hider window attributes. this window is used to hide the
// cursor when it's not on the screen. the window is hidden as soon
// as the cursor enters the screen or the display's real mouse is
// moved. we'll reposition the window as necessary so its
// position here doesn't matter. it only needs to be 1x1 because
// it only needs to contain the cursor's hotspot.
attr.event_mask = LeaveWindowMask;
x = 0;
y = 0;
w = 1;
h = 1;
}
// create and return the window
return XCreateWindow(m_display, m_root, x, y, w, h, 0, 0,
InputOnly, CopyFromParent,
CWDontPropagate | CWEventMask |
CWOverrideRedirect | CWCursor,
&attr);
}
void
CXWindowsScreen::openIM()
{
// open the input methods
XIM im = XOpenIM(m_display, NULL, NULL, NULL);
if (im == NULL) {
return;
}
// find the appropriate style. synergy supports XIMPreeditNothing
// only at the moment.
XIMStyles* styles;
if (XGetIMValues(im, XNQueryInputStyle, &styles, NULL) != NULL ||
styles == NULL) {
LOG((CLOG_WARN "cannot get IM styles"));
XCloseIM(im);
return;
}
XIMStyle style = 0;
for (unsigned short i = 0; i < styles->count_styles; ++i) {
style = styles->supported_styles[i];
if ((style & XIMPreeditNothing) != 0) {
if ((style & (XIMStatusNothing | XIMStatusNone)) != 0) {
break;
}
}
}
XFree(styles);
if (style == 0) {
LOG((CLOG_WARN "no supported IM styles"));
XCloseIM(im);
return;
}
// create an input context for the style and tell it about our window
XIC ic = XCreateIC(im, XNInputStyle, style, XNClientWindow, m_window, NULL);
if (ic == NULL) {
LOG((CLOG_WARN "cannot create IC"));
XCloseIM(im);
return;
}
// find out the events we must select for and do so
unsigned long mask;
if (XGetICValues(ic, XNFilterEvents, &mask, NULL) != NULL) {
LOG((CLOG_WARN "cannot get IC filter events"));
XDestroyIC(ic);
XCloseIM(im);
return;
}
// we have IM
m_im = im;
m_ic = ic;
m_lastKeycode = 0;
// select events on our window that IM requires
XWindowAttributes attr;
XGetWindowAttributes(m_display, m_window, &attr);
XSelectInput(m_display, m_window, attr.your_event_mask | mask);
}
void
CXWindowsScreen::addTimer(IJob* job, double timeout)
{
CLock lock(&m_timersMutex);
removeTimerNoLock(job);
m_timers.push(CTimer(job, m_time.getTime(), timeout));
}
void
CXWindowsScreen::removeTimer(IJob* job)
{
CLock lock(&m_timersMutex);
removeTimerNoLock(job);
}
void
CXWindowsScreen::removeTimerNoLock(IJob* job)
{
// do it the hard way. first collect all jobs that are not
// the removed job.
CTimerPriorityQueue::container_type tmp;
for (CTimerPriorityQueue::iterator index = m_timers.begin();
index != m_timers.end(); ++index) {
if (index->getJob() != job) {
tmp.push_back(*index);
}
}
// now swap in the new list
m_timers.swap(tmp);
}
void
CXWindowsScreen::onEvent(XEvent* xevent)
{
assert(xevent != NULL);
// let input methods try to handle event first
if (m_ic != NULL) {
// XFilterEvent() may eat the event and generate a new KeyPress
// event with a keycode of 0 because there isn't an actual key
// associated with the keysym. but the KeyRelease may pass
// through XFilterEvent() and keep its keycode. this means
// there's a mismatch between KeyPress and KeyRelease keycodes.
// since we use the keycode on the client to detect when a key
// is released this won't do. so we remember the keycode on
// the most recent KeyPress (and clear it on a matching
// KeyRelease) so we have a keycode for a synthesized KeyPress.
if (xevent->type == KeyPress && xevent->xkey.keycode != 0) {
m_lastKeycode = xevent->xkey.keycode;
}
else if (xevent->type == KeyRelease &&
xevent->xkey.keycode == m_lastKeycode) {
m_lastKeycode = 0;
}
// now filter the event
if (XFilterEvent(xevent, None)) {
return;
}
}
switch (xevent->type) {
case CreateNotify:
if (m_isPrimary) {
// select events on new window
selectEvents(xevent->xcreatewindow.window);
}
return;
case MappingNotify:
if (XPending(m_display) > 0) {
XEvent tmpEvent;
XPeekEvent(m_display, &tmpEvent);
if (tmpEvent.type == MappingNotify) {
// discard this MappingNotify since another follows.
// we tend to get a bunch of these in a row.
return;
}
}
// keyboard mapping changed
XRefreshKeyboardMapping(&xevent->xmapping);
m_keyState->updateKeys();
break;
case LeaveNotify:
if (!m_isPrimary) {
// mouse moved out of hider window somehow. hide the window.
XUnmapWindow(m_display, m_window);
}
break;
case SelectionClear:
{
// we just lost the selection. that means someone else
// grabbed the selection so this screen is now the
// selection owner. report that to the receiver.
ClipboardID id = getClipboardID(xevent->xselectionclear.selection);
if (id != kClipboardEnd) {
LOG((CLOG_DEBUG "lost clipboard %d ownership at time %d", id, xevent->xselectionclear.time));
m_clipboard[id]->lost(xevent->xselectionclear.time);
m_receiver->onGrabClipboard(id);
return;
}
}
break;
case SelectionNotify:
// notification of selection transferred. we shouldn't
// get this here because we handle them in the selection
// retrieval methods. we'll just delete the property
// with the data (satisfying the usual ICCCM protocol).
if (xevent->xselection.property != None) {
XDeleteProperty(m_display,
xevent->xselection.requestor,
xevent->xselection.property);
}
return;
case SelectionRequest:
{
// somebody is asking for clipboard data
ClipboardID id = getClipboardID(
xevent->xselectionrequest.selection);
if (id != kClipboardEnd) {
m_clipboard[id]->addRequest(
xevent->xselectionrequest.owner,
xevent->xselectionrequest.requestor,
xevent->xselectionrequest.target,
xevent->xselectionrequest.time,
xevent->xselectionrequest.property);
return;
}
}
break;
case PropertyNotify:
// property delete may be part of a selection conversion
if (xevent->xproperty.state == PropertyDelete) {
processClipboardRequest(xevent->xproperty.window,
xevent->xproperty.time,
xevent->xproperty.atom);
return;
}
break;
case ClientMessage:
if (m_isPrimary &&
xevent->xclient.message_type == m_atomScreensaver &&
xevent->xclient.format == 32) {
// screen saver activation/deactivation event
m_primaryReceiver->onScreensaver(xevent->xclient.data.l[0] != 0);
return;
}
break;
case DestroyNotify:
// looks like one of the windows that requested a clipboard
// transfer has gone bye-bye.
destroyClipboardRequest(xevent->xdestroywindow.window);
break;
case KeyPress:
if (m_isPrimary) {
onKeyPress(xevent->xkey);
}
return;
case KeyRelease:
if (m_isPrimary) {
onKeyRelease(xevent->xkey);
}
return;
case ButtonPress:
if (m_isPrimary) {
onMousePress(xevent->xbutton);
}
return;
case ButtonRelease:
if (m_isPrimary) {
onMouseRelease(xevent->xbutton);
}
return;
case MotionNotify:
if (m_isPrimary) {
onMouseMove(xevent->xmotion);
}
return;
default:
break;
}
// let screen saver have a go
m_screensaver->onPreDispatch(xevent);
}
void
CXWindowsScreen::onKeyPress(XKeyEvent& xkey)
{
LOG((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xkey.keycode, xkey.state));
const KeyModifierMask mask = m_keyMapper.mapModifier(xkey.state);
KeyID key = mapKeyFromX(&xkey);
if (key != kKeyNone) {
// check for ctrl+alt+del emulation
if ((key == kKeyPause || key == kKeyBreak) &&
(mask & (KeyModifierControl | KeyModifierAlt)) ==
(KeyModifierControl | KeyModifierAlt)) {
// pretend it's ctrl+alt+del
LOG((CLOG_DEBUG "emulate ctrl+alt+del"));
key = kKeyDelete;
}
// get which button. see call to XFilterEvent() in onEvent()
// for more info.
KeyButton keycode = static_cast<KeyButton>(xkey.keycode);
if (keycode == 0) {
keycode = static_cast<KeyButton>(m_lastKeycode);
}
// handle key
m_primaryReceiver->onKeyDown(key, mask, keycode);
KeyModifierMask keyMask = m_keyState->getMaskForKey(keycode);
if (m_keyState->isHalfDuplex(keyMask)) {
m_primaryReceiver->onKeyUp(key, mask | keyMask, keycode);
}
}
}
Bool
CXWindowsScreen::findKeyEvent(Display*, XEvent* xevent, XPointer arg)
{
CKeyEventInfo* filter = reinterpret_cast<CKeyEventInfo*>(arg);
return (xevent->type == filter->m_event &&
xevent->xkey.window == filter->m_window &&
xevent->xkey.time == filter->m_time &&
xevent->xkey.keycode == filter->m_keycode) ? True : False;
}
void
CXWindowsScreen::onKeyRelease(XKeyEvent& xkey)
{
const KeyModifierMask mask = m_keyMapper.mapModifier(xkey.state);
KeyID key = mapKeyFromX(&xkey);
if (key != kKeyNone) {
// check if this is a key repeat by getting the next
// KeyPress event that has the same key and time as
// this release event, if any. first prepare the
// filter info.
CKeyEventInfo filter;
filter.m_event = KeyPress;
filter.m_window = xkey.window;
filter.m_time = xkey.time;
filter.m_keycode = xkey.keycode;
// now check for event
bool hasPress;
{
XEvent xevent2;
hasPress = (XCheckIfEvent(m_display, &xevent2,
&CXWindowsScreen::findKeyEvent,
(XPointer)&filter) == True);
}
// check for ctrl+alt+del emulation
if ((key == kKeyPause || key == kKeyBreak) &&
(mask & (KeyModifierControl | KeyModifierAlt)) ==
(KeyModifierControl | KeyModifierAlt)) {
// pretend it's ctrl+alt+del and ignore autorepeat
LOG((CLOG_DEBUG "emulate ctrl+alt+del"));
key = kKeyDelete;
hasPress = false;
}
KeyButton keycode = static_cast<KeyButton>(xkey.keycode);
if (!hasPress) {
// no press event follows so it's a plain release
LOG((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", keycode, xkey.state));
KeyModifierMask keyMask = m_keyState->getMaskForKey(keycode);
if (m_keyState->isHalfDuplex(keyMask)) {
m_primaryReceiver->onKeyDown(key, mask, keycode);
}
m_primaryReceiver->onKeyUp(key, mask, keycode);
}
else {
// found a press event following so it's a repeat.
// we could attempt to count the already queued
// repeats but we'll just send a repeat of 1.
// note that we discard the press event.
LOG((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", keycode, xkey.state));
m_primaryReceiver->onKeyRepeat(key, mask, 1, keycode);
}
}
}
void
CXWindowsScreen::onMousePress(const XButtonEvent& xbutton)
{
LOG((CLOG_DEBUG1 "event: ButtonPress button=%d", xbutton.button));
const ButtonID button = mapButtonFromX(&xbutton);
if (button != kButtonNone) {
m_primaryReceiver->onMouseDown(button);
}
}
void
CXWindowsScreen::onMouseRelease(const XButtonEvent& xbutton)
{
LOG((CLOG_DEBUG1 "event: ButtonRelease button=%d", xbutton.button));
const ButtonID button = mapButtonFromX(&xbutton);
if (button != kButtonNone) {
m_primaryReceiver->onMouseUp(button);
}
else if (xbutton.button == 4) {
// wheel forward (away from user)
m_primaryReceiver->onMouseWheel(120);
}
else if (xbutton.button == 5) {
// wheel backward (toward user)
m_primaryReceiver->onMouseWheel(-120);
}
}
void
CXWindowsScreen::onMouseMove(const XMotionEvent& xmotion)
{
LOG((CLOG_DEBUG2 "event: MotionNotify %d,%d", xmotion.x_root, xmotion.y_root));
// compute motion delta (relative to the last known
// mouse position)
SInt32 x = xmotion.x_root - m_xCursor;
SInt32 y = xmotion.y_root - m_yCursor;
// save position to compute delta of next motion
m_xCursor = xmotion.x_root;
m_yCursor = xmotion.y_root;
if (xmotion.send_event) {
// we warped the mouse. discard events until we
// find the matching sent event. see
// warpCursorNoFlush() for where the events are
// sent. we discard the matching sent event and
// can be sure we've skipped the warp event.
XEvent xevent;
do {
XMaskEvent(m_display, PointerMotionMask, &xevent);
} while (!xevent.xany.send_event);
}
else if (m_isOnScreen) {
// motion on primary screen
m_primaryReceiver->onMouseMovePrimary(m_xCursor, m_yCursor);
}
else {
// motion on secondary screen. warp mouse back to
// center.
//
// my lombard (powerbook g3) running linux and
// using the adbmouse driver has two problems:
// first, the driver only sends motions of +/-2
// pixels and, second, it seems to discard some
// physical input after a warp. the former isn't a
// big deal (we're just limited to every other
// pixel) but the latter is a PITA. to work around
// it we only warp when the mouse has moved more
// than s_size pixels from the center.
static const SInt32 s_size = 32;
if (xmotion.x_root - m_xCenter < -s_size ||
xmotion.x_root - m_xCenter > s_size ||
xmotion.y_root - m_yCenter < -s_size ||
xmotion.y_root - m_yCenter > s_size) {
warpCursorNoFlush(m_xCenter, m_yCenter);
}
// send event if mouse moved. do this after warping
// back to center in case the motion takes us onto
// the primary screen. if we sent the event first
// in that case then the warp would happen after
// warping to the primary screen's enter position,
// effectively overriding it.
if (x != 0 || y != 0) {
m_primaryReceiver->onMouseMoveSecondary(x, y);
}
}
}
Cursor
CXWindowsScreen::createBlankCursor() const
{
// this seems just a bit more complicated than really necessary
// get the closet cursor size to 1x1
unsigned int w, h;
XQueryBestCursor(m_display, m_root, 1, 1, &w, &h);
// make bitmap data for cursor of closet size. since the cursor
// is blank we can use the same bitmap for shape and mask: all
// zeros.
const int size = ((w + 7) >> 3) * h;
char* data = new char[size];
memset(data, 0, size);
// make bitmap
Pixmap bitmap = XCreateBitmapFromData(m_display, m_root, data, w, h);
// need an arbitrary color for the cursor
XColor color;
color.pixel = 0;
color.red = color.green = color.blue = 0;
color.flags = DoRed | DoGreen | DoBlue;
// make cursor from bitmap
Cursor cursor = XCreatePixmapCursor(m_display, bitmap, bitmap,
&color, &color, 0, 0);
// don't need bitmap or the data anymore
delete[] data;
XFreePixmap(m_display, bitmap);
return cursor;
}
bool
CXWindowsScreen::processTimers()
{
bool oneShot = false;
std::vector<IJob*> jobs;
{
CLock lock(&m_timersMutex);
// get current time
const double time = m_time.getTime();
// done if no timers have expired
if ((m_oneShotTimer == NULL || *m_oneShotTimer > time) &&
(m_timers.empty() || m_timers.top() > time)) {
return false;
}
// handle one shot timers
if (m_oneShotTimer != NULL) {
*m_oneShotTimer -= time;
if (*m_oneShotTimer <= 0.0) {
delete m_oneShotTimer;
m_oneShotTimer = NULL;
oneShot = true;
}
}
// subtract current time from all timers. note that this won't
// change the order of elements in the priority queue (except
// for floating point round off which we'll ignore).
for (CTimerPriorityQueue::iterator index = m_timers.begin();
index != m_timers.end(); ++index) {
(*index) -= time;
}
// process all timers at or below zero, saving the jobs
if (!m_timers.empty()) {
while (m_timers.top() <= 0.0) {
CTimer timer = m_timers.top();
jobs.push_back(timer.getJob());
timer.reset();
m_timers.pop();
m_timers.push(timer);
}
}
// reset the clock
m_time.reset();
}
// now notify of the one shot timers
if (oneShot) {
m_mutex.unlock();
m_primaryReceiver->onOneShotTimerExpired(0);
m_mutex.lock();
}
// now run the jobs. note that if one of these jobs removes
// a timer later in the jobs list and deletes that job pointer
// then this will crash when it tries to run that job.
for (std::vector<IJob*>::iterator index = jobs.begin();
index != jobs.end(); ++index) {
(*index)->run();
}
}
ClipboardID
CXWindowsScreen::getClipboardID(Atom selection) const
{
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
if (m_clipboard[id] != NULL &&
m_clipboard[id]->getSelection() == selection) {
return id;
}
}
return kClipboardEnd;
}
void
CXWindowsScreen::processClipboardRequest(Window requestor,
Time time, Atom property)
{
// check every clipboard until one returns success
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
if (m_clipboard[id] != NULL &&
m_clipboard[id]->processRequest(requestor, time, property)) {
break;
}
}
}
void
CXWindowsScreen::destroyClipboardRequest(Window requestor)
{
// check every clipboard until one returns success
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
if (m_clipboard[id] != NULL &&
m_clipboard[id]->destroyRequest(requestor)) {
break;
}
}
}
int
CXWindowsScreen::ioErrorHandler(Display*)
{
// the display has disconnected, probably because X is shutting
// down. X forces us to exit at this point. that's arguably
// a flaw in X but, realistically, it's difficult to gracefully
// handle not having a Display* anymore. we'll simply log the
// error, notify the subclass (which must not use the display
// so we set it to NULL), and exit.
LOG((CLOG_WARN "X display has unexpectedly disconnected"));
s_screen->m_display = NULL;
s_screen->m_receiver->onError();
LOG((CLOG_CRIT "quiting due to X display disconnection"));
exit(17);
}
void
CXWindowsScreen::selectEvents(Window w) const
{
// ignore errors while we adjust event masks. windows could be
// destroyed at any time after the XQueryTree() in doSelectEvents()
// so we must ignore BadWindow errors.
CXWindowsUtil::CErrorLock lock(m_display);
// adjust event masks
doSelectEvents(w);
}
void
CXWindowsScreen::doSelectEvents(Window w) const
{
// we want to track the mouse everywhere on the display. to achieve
// that we select PointerMotionMask on every window. we also select
// SubstructureNotifyMask in order to get CreateNotify events so we
// select events on new windows too.
//
// note that this can break certain clients due a design flaw of X.
// X will deliver a PointerMotion event to the deepest window in the
// hierarchy that contains the pointer and has PointerMotionMask
// selected by *any* client. if another client doesn't select
// motion events in a subwindow so the parent window will get them
// then by selecting for motion events on the subwindow we break
// that client because the parent will no longer get the events.
// FIXME -- should provide some workaround for event selection
// design flaw. perhaps only select for motion events on windows
// that already do or are top-level windows or don't propagate
// pointer events. or maybe an option to simply poll the mouse.
// we don't want to adjust our grab window
if (w == m_window) {
return;
}
// select events of interest. do this before querying the tree so
// we'll get notifications of children created after the XQueryTree()
// so we won't miss them.
XSelectInput(m_display, w, PointerMotionMask | SubstructureNotifyMask);
// recurse on child windows
Window rw, pw, *cw;
unsigned int nc;
if (XQueryTree(m_display, w, &rw, &pw, &cw, &nc)) {
for (unsigned int i = 0; i < nc; ++i) {
doSelectEvents(cw[i]);
}
XFree(cw);
}
}
KeyID
CXWindowsScreen::mapKeyFromX(XKeyEvent* event) const
{
// convert to a keysym
KeySym keysym;
if (event->type == KeyPress && m_ic != NULL) {
// do multibyte lookup. can only call XmbLookupString with a
// key press event and a valid XIC so we checked those above.
char scratch[32];
int n = sizeof(scratch) / sizeof(scratch[0]);
char* buffer = scratch;
int status;
n = XmbLookupString(m_ic, event, buffer, n, &keysym, &status);
if (status == XBufferOverflow) {
// not enough space. grow buffer and try again.
buffer = new char[n];
n = XmbLookupString(m_ic, event, buffer, n, &keysym, &status);
delete[] buffer;
}
// see what we got. since we don't care about the string
// we'll just look for a keysym.
switch (status) {
default:
case XLookupNone:
case XLookupChars:
keysym = 0;
break;
case XLookupKeySym:
case XLookupBoth:
break;
}
}
else {
// plain old lookup
char dummy[1];
XLookupString(event, dummy, 0, &keysym, NULL);
}
// convert key
switch (keysym & 0xffffff00) {
case 0x0000:
// Latin-1
return static_cast<KeyID>(keysym);
case 0xfe00:
// ISO 9995 Function and Modifier Keys
if (keysym == XK_ISO_Left_Tab) {
return kKeyLeftTab;
}
return kKeyNone;
case 0xff00:
// MISCELLANY
return static_cast<KeyID>(keysym - 0xff00 + 0xef00);
case 0x1008ff00:
// "Internet" keys
return g_map1008FF[keysym & 0xff];
default: {
// lookup character in table
UInt32 key = CXWindowsUtil::mapKeySymToUCS4(keysym);
if (key != 0x0000ffff) {
return static_cast<KeyID>(key);
}
// unknown character
return kKeyNone;
}
}
}
ButtonID
CXWindowsScreen::mapButtonFromX(const XButtonEvent* event) const
{
unsigned int button = event->button;
// first three buttons map to 1, 2, 3 (kButtonLeft, Middle, Right)
if (button >= 1 && button <= 3) {
return static_cast<ButtonID>(button);
}
// buttons 4 and 5 are ignored here. they're used for the wheel.
// buttons 6, 7, etc and up map to 4, 5, etc.
else if (button >= 6) {
return static_cast<ButtonID>(button - 2);
}
// unknown button
else {
return kButtonNone;
}
}
unsigned int
CXWindowsScreen::mapButtonToX(ButtonID id) const
{
// map button -1 to button 4 (+wheel)
if (id == static_cast<ButtonID>(-1)) {
id = 4;
}
// map button -2 to button 5 (-wheel)
else if (id == static_cast<ButtonID>(-2)) {
id = 5;
}
// map buttons 4, 5, etc. to 6, 7, etc. to make room for buttons
// 4 and 5 used to simulate the mouse wheel.
else if (id >= 4) {
id += 2;
}
// check button is in legal range
if (id < 1 || id > m_buttons.size()) {
// out of range
return 0;
}
// map button
return static_cast<unsigned int>(id);
}
void
CXWindowsScreen::warpCursorNoFlush(SInt32 x, SInt32 y)
{
assert(m_window != None);
// send an event that we can recognize before the mouse warp
XEvent eventBefore;
eventBefore.type = MotionNotify;
eventBefore.xmotion.display = m_display;
eventBefore.xmotion.window = m_window;
eventBefore.xmotion.root = m_root;
eventBefore.xmotion.subwindow = m_window;
eventBefore.xmotion.time = CurrentTime;
eventBefore.xmotion.x = x;
eventBefore.xmotion.y = y;
eventBefore.xmotion.x_root = x;
eventBefore.xmotion.y_root = y;
eventBefore.xmotion.state = 0;
eventBefore.xmotion.is_hint = NotifyNormal;
eventBefore.xmotion.same_screen = True;
XEvent eventAfter = eventBefore;
XSendEvent(m_display, m_window, False, 0, &eventBefore);
// warp mouse
XWarpPointer(m_display, None, m_root, 0, 0, 0, 0, x, y);
// send an event that we can recognize after the mouse warp
XSendEvent(m_display, m_window, False, 0, &eventAfter);
XSync(m_display, False);
LOG((CLOG_DEBUG2 "warped to %d,%d", x, y));
}
void
CXWindowsScreen::updateButtons()
{
// query the button mapping
UInt32 numButtons = XGetPointerMapping(m_display, NULL, 0);
unsigned char* tmpButtons = new unsigned char[numButtons];
XGetPointerMapping(m_display, tmpButtons, numButtons);
// find the largest logical button id
unsigned char maxButton = 0;
for (UInt32 i = 0; i < numButtons; ++i) {
if (tmpButtons[i] > maxButton) {
maxButton = tmpButtons[i];
}
}
// allocate button array
m_buttons.resize(maxButton);
// fill in button array values. m_buttons[i] is the physical
// button number for logical button i+1.
for (UInt32 i = 0; i < numButtons; ++i) {
m_buttons[i] = 0;
}
for (UInt32 i = 0; i < numButtons; ++i) {
m_buttons[tmpButtons[i] - 1] = i + 1;
}
// clean up
delete[] tmpButtons;
}
bool
CXWindowsScreen::grabMouseAndKeyboard()
{
// grab the mouse and keyboard. keep trying until we get them.
// if we can't grab one after grabbing the other then ungrab
// and wait before retrying. give up after s_timeout seconds.
static const double s_timeout = 1.0;
int result;
CStopwatch timer;
do {
// keyboard first
do {
result = XGrabKeyboard(m_display, m_window, True,
GrabModeAsync, GrabModeAsync, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
LOG((CLOG_DEBUG2 "waiting to grab keyboard"));
ARCH->sleep(0.05);
if (timer.getTime() >= s_timeout) {
LOG((CLOG_DEBUG2 "grab keyboard timed out"));
return false;
}
}
} while (result != GrabSuccess);
LOG((CLOG_DEBUG2 "grabbed keyboard"));
// now the mouse
result = XGrabPointer(m_display, m_window, True, 0,
GrabModeAsync, GrabModeAsync,
m_window, None, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
// back off to avoid grab deadlock
XUngrabKeyboard(m_display, CurrentTime);
LOG((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
ARCH->sleep(0.05);
if (timer.getTime() >= s_timeout) {
LOG((CLOG_DEBUG2 "grab pointer timed out"));
return false;
}
}
} while (result != GrabSuccess);
LOG((CLOG_DEBUG1 "grabbed pointer and keyboard"));
return true;
}
//
// CXWindowsScreen::CTimer
//
CXWindowsScreen::CTimer::CTimer(IJob* job, double startTime, double resetTime) :
m_job(job),
m_timeout(resetTime),
m_time(resetTime),
m_startTime(startTime)
{
assert(m_timeout > 0.0);
}
CXWindowsScreen::CTimer::~CTimer()
{
// do nothing
}
void
CXWindowsScreen::CTimer::run()
{
if (m_job != NULL) {
m_job->run();
}
}
void
CXWindowsScreen::CTimer::reset()
{
m_time = m_timeout;
m_startTime = 0.0;
}
CXWindowsScreen::CTimer::CTimer&
CXWindowsScreen::CTimer::operator-=(double dt)
{
m_time -= dt - m_startTime;
m_startTime = 0.0;
return *this;
}
CXWindowsScreen::CTimer::operator double() const
{
return m_time;
}
bool
CXWindowsScreen::CTimer::operator<(const CTimer& t) const
{
return m_time < t.m_time;
}