Files
barrier/synergy/CServer.cpp
crs 5b1826a638 now handling disconnect of secondary screen that has the cursor
by jumping back to the primary screen (without trying to notify
the now disconnected secondary screen).  also fixed blown assert
in mapPosition().
2001-10-24 23:29:29 +00:00

950 lines
23 KiB
C++

#include "CServer.h"
#include "CInputPacketStream.h"
#include "COutputPacketStream.h"
#include "CServerProtocol.h"
#include "CProtocolUtil.h"
#include "IPrimaryScreen.h"
#include "ISocketFactory.h"
#include "ProtocolTypes.h"
#include "XSynergy.h"
#include "CNetworkAddress.h"
#include "ISocket.h"
#include "IListenSocket.h"
#include "XSocket.h"
#include "CLock.h"
#include "CThread.h"
#include "CTimerThread.h"
#include "CStopwatch.h"
#include "TMethodJob.h"
#include "CLog.h"
#include <assert.h>
#include <memory>
/* XXX
#include <stdlib.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
if (fork() == 0) abort();
else { wait(0); exit(1); }
*/
//
// CServer
//
CServer::CServer() : m_done(&m_mutex, false),
m_primary(NULL),
m_active(NULL),
m_primaryInfo(NULL)
{
m_socketFactory = NULL;
m_securityFactory = NULL;
m_bindTimeout = 5.0 * 60.0;
}
CServer::~CServer()
{
}
void CServer::run()
{
try {
log((CLOG_NOTE "starting server"));
// connect to primary screen
openPrimaryScreen();
// start listening for new clients
CThread(new TMethodJob<CServer>(this, &CServer::acceptClients));
// start listening for configuration connections
// FIXME
// wait until done
log((CLOG_DEBUG "waiting for quit"));
CLock lock(&m_mutex);
while (m_done == false) {
m_done.wait();
}
// clean up
log((CLOG_DEBUG "stopping server"));
closePrimaryScreen();
cleanupThreads();
}
catch (XBase& e) {
log((CLOG_ERR "server error: %s\n", e.what()));
// clean up
closePrimaryScreen();
cleanupThreads();
}
catch (...) {
log((CLOG_DEBUG "server shutdown"));
// clean up
closePrimaryScreen();
cleanupThreads();
throw;
}
}
void CServer::setScreenMap(const CScreenMap& screenMap)
{
CLock lock(&m_mutex);
// FIXME -- must disconnect screens no longer listed
// (that may include warping back to server's screen)
// FIXME -- server screen must be in new map or map is rejected
m_screenMap = screenMap;
}
void CServer::getScreenMap(CScreenMap* screenMap) const
{
assert(screenMap != NULL);
CLock lock(&m_mutex);
*screenMap = m_screenMap;
}
void CServer::setInfo(const CString& client,
SInt32 w, SInt32 h, SInt32 zoneSize)
{
CLock lock(&m_mutex);
// client must be connected
CScreenList::iterator index = m_screens.find(client);
if (index == m_screens.end()) {
throw XBadClient();
}
// update client info
CScreenInfo* info = index->second;
if (info == m_active) {
// FIXME -- ensure mouse is still on screen. warp it if necessary.
}
info->m_width = w;
info->m_height = h;
info->m_zoneSize = zoneSize;
log((CLOG_NOTE "client \"%s\" size=%dx%d zone=%d", client.c_str(), w, h, zoneSize));
}
bool CServer::onCommandKey(KeyID /*id*/,
KeyModifierMask /*mask*/, bool /*down*/)
{
return false;
}
void CServer::onKeyDown(KeyID id, KeyModifierMask mask)
{
log((CLOG_DEBUG "onKeyDown id=%d mask=0x%04x", id, mask));
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, true)) {
return;
}
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendKeyDown(id, mask);
}
}
void CServer::onKeyUp(KeyID id, KeyModifierMask mask)
{
log((CLOG_DEBUG "onKeyUp id=%d mask=0x%04x", id, mask));
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
return;
}
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendKeyUp(id, mask);
}
}
void CServer::onKeyRepeat(KeyID id, KeyModifierMask mask)
{
log((CLOG_DEBUG "onKeyRepeat id=%d mask=0x%04x", id, mask));
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
onCommandKey(id, mask, true);
return;
}
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendKeyRepeat(id, mask);
}
}
void CServer::onMouseDown(ButtonID id)
{
log((CLOG_DEBUG "onMouseDown id=%d", id));
assert(m_active != NULL);
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendMouseDown(id);
}
}
void CServer::onMouseUp(ButtonID id)
{
log((CLOG_DEBUG "onMouseUp id=%d", id));
assert(m_active != NULL);
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendMouseUp(id);
}
}
void CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
{
log((CLOG_DEBUG "onMouseMovePrimary %d,%d", x, y));
// mouse move on primary (server's) screen
assert(m_active != NULL);
assert(m_active->m_protocol == NULL);
// ignore if mouse is locked to screen
if (isLockedToScreen()) {
return;
}
// see if we should change screens
CScreenMap::EDirection dir;
if (x < m_active->m_zoneSize) {
x -= m_active->m_zoneSize;
dir = CScreenMap::kLeft;
log((CLOG_DEBUG "switch to left"));
}
else if (x >= m_active->m_width - m_active->m_zoneSize) {
x += m_active->m_zoneSize;
dir = CScreenMap::kRight;
log((CLOG_DEBUG "switch to right"));
}
else if (y < m_active->m_zoneSize) {
y -= m_active->m_zoneSize;
dir = CScreenMap::kTop;
log((CLOG_DEBUG "switch to top"));
}
else if (y >= m_active->m_height - m_active->m_zoneSize) {
y += m_active->m_zoneSize;
dir = CScreenMap::kBottom;
log((CLOG_DEBUG "switch to bottom"));
}
else {
// still on local screen
return;
}
// get jump destination
CScreenInfo* newScreen = getNeighbor(m_active, dir, x, y);
// if no screen in jump direction then ignore the move
if (newScreen == NULL) {
return;
}
// remap position to account for resolution differences
mapPosition(m_active, dir, newScreen, x, y);
// switch screen
switchScreen(newScreen, x, y);
}
void CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
{
log((CLOG_DEBUG "onMouseMoveSecondary %+d,%+d", dx, dy));
// mouse move on secondary (client's) screen
assert(m_active != NULL);
assert(m_active->m_protocol != NULL);
// save old position
const SInt32 xOld = m_x;
const SInt32 yOld = m_y;
// accumulate motion
m_x += dx;
m_y += dy;
// switch screens if the mouse is outside the screen and not
// locked to the screen
CScreenInfo* newScreen = NULL;
if (!isLockedToScreen()) {
// find direction of neighbor
CScreenMap::EDirection dir;
if (m_x < 0)
dir = CScreenMap::kLeft;
else if (m_x > m_active->m_width - 1)
dir = CScreenMap::kRight;
else if (m_y < 0)
dir = CScreenMap::kTop;
else if (m_y > m_active->m_height - 1)
dir = CScreenMap::kBottom;
else
newScreen = m_active;
// get neighbor if we should switch
if (newScreen == NULL) {
log((CLOG_DEBUG "leave \"%s\" on %s", m_active->m_name.c_str(), CScreenMap::dirName(dir)));
SInt32 x = m_x, y = m_y;
newScreen = getNeighbor(m_active, dir, x, y);
// remap position to account for resolution differences
if (newScreen != NULL) {
mapPosition(m_active, dir, newScreen, x, y);
m_x = x;
m_y = y;
}
else {
log((CLOG_DEBUG "no neighbor; clamping"));
if (m_x < 0)
m_x = 0;
else if (m_x > m_active->m_width - 1)
m_x = m_active->m_width - 1;
if (m_y < 0)
m_y = 0;
else if (m_y > m_active->m_height - 1)
m_y = m_active->m_height - 1;
}
}
}
else {
// clamp to edge when locked
log((CLOG_DEBUG "clamp to \"%s\"", m_active->m_name.c_str()));
if (m_x < 0)
m_x = 0;
else if (m_x > m_active->m_width - 1)
m_x = m_active->m_width - 1;
if (m_y < 0)
m_y = 0;
else if (m_y > m_active->m_height - 1)
m_y = m_active->m_height - 1;
}
// warp cursor if on same screen
if (newScreen == NULL || newScreen == m_active) {
// do nothing if mouse didn't move
if (m_x != xOld || m_y != yOld) {
log((CLOG_DEBUG "move on %s to %d,%d", m_active->m_name.c_str(), m_x, m_y));
m_active->m_protocol->sendMouseMove(m_x, m_y);
}
}
// otherwise screen screens
else {
switchScreen(newScreen, m_x, m_y);
}
}
void CServer::onMouseWheel(SInt32 delta)
{
log((CLOG_DEBUG "onMouseWheel %+d", delta));
assert(m_active != NULL);
// relay
if (m_active->m_protocol != NULL) {
m_active->m_protocol->sendMouseWheel(delta);
}
}
bool CServer::isLockedToScreen() const
{
// FIXME
return false;
}
void CServer::switchScreen(CScreenInfo* dst,
SInt32 x, SInt32 y)
{
assert(dst != NULL);
assert(x >= 0 && y >= 0 && x < dst->m_width && y < dst->m_height);
assert(m_active != NULL);
log((CLOG_NOTE "switch from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), dst->m_name.c_str(), x, y));
// wrapping means leaving the active screen and entering it again.
// since that's a waste of time we skip that and just warp the
// mouse.
if (m_active != dst) {
// leave active screen
if (m_active->m_protocol == NULL) {
m_primary->leave();
}
else {
m_active->m_protocol->sendLeave();
}
// cut over
m_active = dst;
// enter new screen
if (m_active->m_protocol == NULL) {
m_primary->enter(x, y);
}
else {
m_active->m_protocol->sendEnter(x, y);
}
}
else {
if (m_active->m_protocol == NULL) {
m_primary->warpCursor(x, y);
}
else {
m_active->m_protocol->sendMouseMove(x, y);
}
}
// record new position
m_x = x;
m_y = y;
}
CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
CScreenMap::EDirection dir) const
{
assert(src != NULL);
CString srcName = src->m_name;
assert(!srcName.empty());
log((CLOG_DEBUG "find neighbor on %s of \"%s\"", CScreenMap::dirName(dir), srcName.c_str()));
for (;;) {
// look up name of neighbor
const CString dstName(m_screenMap.getNeighbor(srcName, dir));
// if nothing in that direction then return NULL
if (dstName.empty()) {
log((CLOG_DEBUG "no neighbor on %s of \"%s\"", CScreenMap::dirName(dir), srcName.c_str()));
return NULL;
}
// look up neighbor cell. if the screen is connected then
// we can stop. otherwise we skip over an unconnected
// screen.
CScreenList::const_iterator index = m_screens.find(dstName);
if (index != m_screens.end()) {
log((CLOG_DEBUG "\"%s\" is on %s of \"%s\"", dstName.c_str(), CScreenMap::dirName(dir), srcName.c_str()));
return index->second;
}
log((CLOG_DEBUG "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CScreenMap::dirName(dir), srcName.c_str()));
srcName = dstName;
}
}
CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
CScreenMap::EDirection srcSide,
SInt32& x, SInt32& y) const
{
assert(src != NULL);
// get the first neighbor
CScreenInfo* lastGoodScreen = src;
CScreenInfo* dst = getNeighbor(src, srcSide);
// get the source screen's size (needed for kRight and kBottom)
SInt32 w = src->m_width, h = src->m_height;
// find destination screen, adjusting x or y (but not both)
switch (srcSide) {
case CScreenMap::kLeft:
while (dst != NULL) {
lastGoodScreen = dst;
w = lastGoodScreen->m_width;
h = lastGoodScreen->m_height;
x += w;
if (x >= 0) {
break;
}
log((CLOG_DEBUG "skipping over screen %s", dst->m_name.c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
break;
case CScreenMap::kRight:
while (dst != NULL) {
lastGoodScreen = dst;
x -= w;
w = lastGoodScreen->m_width;
h = lastGoodScreen->m_height;
if (x < w) {
break;
}
log((CLOG_DEBUG "skipping over screen %s", dst->m_name.c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
break;
case CScreenMap::kTop:
while (dst != NULL) {
lastGoodScreen = dst;
w = lastGoodScreen->m_width;
h = lastGoodScreen->m_height;
y += h;
if (y >= 0) {
break;
}
log((CLOG_DEBUG "skipping over screen %s", dst->m_name.c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
break;
case CScreenMap::kBottom:
while (dst != NULL) {
lastGoodScreen = dst;
y -= h;
w = lastGoodScreen->m_width;
h = lastGoodScreen->m_height;
if (y < h) {
break;
}
log((CLOG_DEBUG "skipping over screen %s", dst->m_name.c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
break;
}
assert(lastGoodScreen != NULL);
// no neighbor if best neighbor is the source itself
if (lastGoodScreen == src)
return NULL;
// if entering primary screen then be sure to move in far enough
// to avoid the jump zone. if entering a side that doesn't have
// a neighbor (i.e. an asymmetrical side) then we don't need to
// move inwards because that side can't provoke a jump.
if (lastGoodScreen->m_protocol == NULL) {
const CString dstName(lastGoodScreen->m_name);
switch (srcSide) {
case CScreenMap::kLeft:
if (!m_screenMap.getNeighbor(dstName, CScreenMap::kRight).empty() &&
x > w - 1 - lastGoodScreen->m_zoneSize)
x = w - 1 - lastGoodScreen->m_zoneSize;
break;
case CScreenMap::kRight:
if (!m_screenMap.getNeighbor(dstName, CScreenMap::kLeft).empty() &&
x < lastGoodScreen->m_zoneSize)
x = lastGoodScreen->m_zoneSize;
break;
case CScreenMap::kTop:
if (!m_screenMap.getNeighbor(dstName, CScreenMap::kBottom).empty() &&
y > h - 1 - lastGoodScreen->m_zoneSize)
y = h - 1 - lastGoodScreen->m_zoneSize;
break;
case CScreenMap::kBottom:
if (!m_screenMap.getNeighbor(dstName, CScreenMap::kTop).empty() &&
y < lastGoodScreen->m_zoneSize)
y = lastGoodScreen->m_zoneSize;
break;
}
}
return lastGoodScreen;
}
void CServer::mapPosition(CScreenInfo* src,
CScreenMap::EDirection srcSide,
CScreenInfo* dst,
SInt32& x, SInt32& y) const
{
assert(src != NULL);
assert(dst != NULL);
assert(srcSide >= CScreenMap::kFirstDirection &&
srcSide <= CScreenMap::kLastDirection);
switch (srcSide) {
case CScreenMap::kLeft:
case CScreenMap::kRight:
if (y < 0)
y = 0;
else if (y >= src->m_height)
y = src->m_height - 1;
else
y = static_cast<SInt32>(0.5 + y *
static_cast<double>(dst->m_height - 1) /
(src->m_height - 1));
break;
case CScreenMap::kTop:
case CScreenMap::kBottom:
if (x < 0)
x = 0;
else if (x >= src->m_width)
x = src->m_width - 1;
else
x = static_cast<SInt32>(0.5 + x *
static_cast<double>(dst->m_width - 1) /
(src->m_width - 1));
break;
}
}
#include "CTCPListenSocket.h"
void CServer::acceptClients(void*)
{
log((CLOG_DEBUG "starting to wait for clients"));
// add this thread to the list of threads to cancel. remove from
// list in d'tor.
CCleanupNote cleanupNote(this);
std::auto_ptr<IListenSocket> listen;
try {
// create socket listener
// listen.reset(m_socketFactory->createListen());
listen.reset(new CTCPListenSocket); // FIXME
// bind to the desired port. keep retrying if we can't bind
// the address immediately.
CStopwatch timer;
CNetworkAddress addr(50001 /* FIXME -- m_port */);
for (;;) {
try {
log((CLOG_DEBUG "binding listen socket"));
listen->bind(addr);
break;
}
catch (XSocketAddressInUse&) {
// give up if we've waited too long
if (timer.getTime() >= m_bindTimeout) {
log((CLOG_DEBUG "waited too long to bind, giving up"));
throw;
}
// wait a bit before retrying
log((CLOG_DEBUG "bind failed; waiting to retry"));
CThread::sleep(5.0);
}
}
// accept connections and begin processing them
log((CLOG_DEBUG "waiting for client connections"));
for (;;) {
// accept connection
CThread::testCancel();
ISocket* socket = listen->accept();
log((CLOG_NOTE "accepted client connection"));
CThread::testCancel();
// start handshake thread
CThread(new TMethodJob<CServer>(
this, &CServer::handshakeClient, socket));
}
}
catch (XBase& e) {
log((CLOG_ERR "cannot listen for clients: %s", e.what()));
quit();
}
}
void CServer::handshakeClient(void* vsocket)
{
log((CLOG_DEBUG "negotiating with new client"));
// get the socket pointer from the argument
assert(vsocket != NULL);
std::auto_ptr<ISocket> socket(reinterpret_cast<ISocket*>(vsocket));
// add this thread to the list of threads to cancel. remove from
// list in d'tor.
CCleanupNote cleanupNote(this);
CString name("<unknown>");
try {
// get the input and output streams
IInputStream* srcInput = socket->getInputStream();
IOutputStream* srcOutput = socket->getOutputStream();
std::auto_ptr<IInputStream> input;
std::auto_ptr<IOutputStream> output;
// attach the encryption layer
bool own = false;
if (m_securityFactory != NULL) {
/* FIXME -- implement ISecurityFactory
input.reset(m_securityFactory->createInputFilter(srcInput, own));
output.reset(m_securityFactory->createOutputFilter(srcOutput, own));
srcInput = input.get();
srcOutput = output.get();
own = true;
*/
}
// attach the packetizing filters
input.reset(new CInputPacketStream(srcInput, own));
output.reset(new COutputPacketStream(srcOutput, own));
std::auto_ptr<IServerProtocol> protocol;
std::auto_ptr<CConnectionNote> connectedNote;
{
// give the client a limited time to complete the handshake
CTimerThread timer(30.0);
// limit the maximum length of the hello
static const UInt32 maxHelloLen = 1024;
// say hello
log((CLOG_DEBUG "saying hello"));
CProtocolUtil::writef(output.get(), "Synergy%2i%2i",
kMajorVersion, kMinorVersion);
output->flush();
// wait for the reply
log((CLOG_DEBUG "waiting for hello reply"));
UInt32 n = input->getSize();
if (n > maxHelloLen) {
throw XBadClient();
}
// get and parse the reply to hello
SInt32 major, minor;
try {
log((CLOG_DEBUG "parsing hello reply"));
CProtocolUtil::readf(input.get(), "Synergy%2i%2i%s",
&major, &minor, &name);
}
catch (XIO&) {
throw XBadClient();
}
if (major < 0 || minor < 0) {
throw XBadClient();
}
// create a protocol interpreter for the version
log((CLOG_DEBUG "creating interpreter for client %s version %d.%d", name.c_str(), major, minor));
protocol.reset(CServerProtocol::create(major, minor,
this, name, input.get(), output.get()));
// client is now pending
connectedNote.reset(new CConnectionNote(this,
name, protocol.get()));
// ask and wait for the client's info
log((CLOG_DEBUG "waiting for info for client %s", name.c_str()));
protocol->queryInfo();
}
// handle messages from client. returns when the client
// disconnects.
log((CLOG_NOTE "client %s is connected", name.c_str()));
protocol->run();
}
catch (XIncompatibleClient& e) {
// client is incompatible
log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor()));
// FIXME -- could print network address if socket had suitable method
}
catch (XBadClient&) {
// client not behaving
log((CLOG_WARN "protocol error from client \"%s\"", name.c_str()));
// FIXME -- could print network address if socket had suitable method
}
catch (XBase& e) {
// misc error
log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what()));
// FIXME -- could print network address if socket had suitable method
}
}
void CServer::quit()
{
CLock lock(&m_mutex);
m_done = true;
m_done.broadcast();
}
// FIXME -- use factory to create screen
#include "CXWindowsPrimaryScreen.h"
void CServer::openPrimaryScreen()
{
assert(m_primary == NULL);
// open screen
log((CLOG_DEBUG "creating primary screen"));
m_primary = new CXWindowsPrimaryScreen;
log((CLOG_DEBUG "opening primary screen"));
m_primary->open(this);
// add connection
m_active = addConnection(CString("primary"/* FIXME */), NULL);
m_primaryInfo = m_active;
// update info
m_primary->getSize(&m_active->m_width, &m_active->m_height);
m_active->m_zoneSize = m_primary->getJumpZoneSize();
log((CLOG_NOTE "server size=%dx%d zone=%d", m_active->m_width, m_active->m_height, m_active->m_zoneSize));
// FIXME -- need way for primary screen to call us back
}
void CServer::closePrimaryScreen()
{
assert(m_primary != NULL);
// remove connection
removeConnection(CString("primary"/* FIXME */));
// close the primary screen
try {
log((CLOG_DEBUG "closing primary screen"));
m_primary->close();
}
catch (...) {
// ignore
}
// clean up
log((CLOG_DEBUG "destroying primary screen"));
delete m_primary;
m_primary = NULL;
}
void CServer::addCleanupThread(const CThread& thread)
{
CLock lock(&m_mutex);
m_cleanupList.insert(m_cleanupList.begin(), new CThread(thread));
}
void CServer::removeCleanupThread(const CThread& thread)
{
CLock lock(&m_mutex);
for (CThreadList::iterator index = m_cleanupList.begin();
index != m_cleanupList.end(); ++index) {
if (**index == thread) {
m_cleanupList.erase(index);
delete *index;
return;
}
}
}
void CServer::cleanupThreads()
{
log((CLOG_DEBUG "cleaning up threads"));
m_mutex.lock();
while (m_cleanupList.begin() != m_cleanupList.end()) {
// get the next thread and cancel it
CThread* thread = m_cleanupList.front();
thread->cancel();
// wait for thread to finish with cleanup list unlocked. the
// thread will remove itself from the cleanup list.
m_mutex.unlock();
thread->wait();
m_mutex.lock();
}
// FIXME -- delete remaining threads from list
m_mutex.unlock();
log((CLOG_DEBUG "cleaned up threads"));
}
CServer::CScreenInfo* CServer::addConnection(
const CString& name, IServerProtocol* protocol)
{
log((CLOG_DEBUG "adding connection \"%s\"", name.c_str()));
CLock lock(&m_mutex);
assert(m_screens.count(name) == 0);
CScreenInfo* newScreen = new CScreenInfo(name, protocol);
m_screens.insert(std::make_pair(name, newScreen));
return newScreen;
}
void CServer::removeConnection(const CString& name)
{
log((CLOG_DEBUG "removing connection \"%s\"", name.c_str()));
CLock lock(&m_mutex);
// find screen info
CScreenList::iterator index = m_screens.find(name);
assert(index != m_screens.end());
// if this is active screen then we have to jump off of it
if (m_active == index->second) {
// record new position (center of primary screen)
m_x = m_primaryInfo->m_width >> 1;
m_y = m_primaryInfo->m_height >> 1;
// don't notify active screen since it probably already disconnected
log((CLOG_NOTE "jump from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), m_primaryInfo->m_name.c_str(), m_x, m_y));
// cut over
m_active = m_primaryInfo;
// enter new screen
m_primary->enter(m_x, m_y);
}
// done with screen info
delete index->second;
m_screens.erase(index);
}
//
// CServer::CCleanupNote
//
CServer::CCleanupNote::CCleanupNote(CServer* server) : m_server(server)
{
assert(m_server != NULL);
m_server->addCleanupThread(CThread::getCurrentThread());
}
CServer::CCleanupNote::~CCleanupNote()
{
m_server->removeCleanupThread(CThread::getCurrentThread());
}
//
// CServer::CConnectionNote
//
CServer::CConnectionNote::CConnectionNote(CServer* server,
const CString& name,
IServerProtocol* protocol) :
m_server(server),
m_name(name)
{
assert(m_server != NULL);
m_server->addConnection(m_name, protocol);
}
CServer::CConnectionNote::~CConnectionNote()
{
m_server->removeConnection(m_name);
}
//
// CServer::CScreenInfo
//
CServer::CScreenInfo::CScreenInfo(const CString& name,
IServerProtocol* protocol) :
m_name(name),
m_protocol(protocol),
m_width(0), m_height(0),
m_zoneSize(0)
{
// do nothing
}
CServer::CScreenInfo::~CScreenInfo()
{
// do nothing
}