Files
barrier/client/CClient.cpp
crs f48a5fe387 checkpoint. still refactoring. merged common code from primary
screens into CPrimaryScreen and merged common code from secondary
screens into CSecondaryScreen.  changed is-a relationship to a
has-a between the primary and secondary screen classes and the
generic platform dependent screen class to avoid multiple
inheritance of implementation.  also standardized the interface
for those generic screen classes.  adding a platform now involves
implementing simpler interfaces:  IScreen for the generic screen,
IScreenEventHandler and some methods of CPrimaryScreen for the
primary screen, and IScreenEventHandler and some methods of
CSecondaryScreen for the secondary screen.  did X11 platform
but not win32 platform.
2002-07-13 22:00:38 +00:00

602 lines
11 KiB
C++

#include "CClient.h"
#include "CServerProxy.h"
#include "CClipboard.h"
#include "CInputPacketStream.h"
#include "COutputPacketStream.h"
#include "CProtocolUtil.h"
#include "CSecondaryScreen.h"
#include "IServer.h"
#include "ProtocolTypes.h"
#include "XScreen.h"
#include "XSynergy.h"
#include "XSocket.h"
#include "CLock.h"
#include "CThread.h"
#include "CTimerThread.h"
#include "XThread.h"
#include "CLog.h"
#include "CStopwatch.h"
#include "TMethodJob.h"
//
// CClient
//
CClient::CClient(const CString& clientName) :
m_name(clientName),
m_screen(NULL),
m_server(NULL),
m_camp(false),
m_active(false),
m_rejected(true)
{
// do nothing
}
CClient::~CClient()
{
// do nothing
}
void
CClient::camp(bool on)
{
CLock lock(&m_mutex);
m_camp = on;
}
void
CClient::setAddress(const CNetworkAddress& serverAddress)
{
CLock lock(&m_mutex);
m_serverAddress = serverAddress;
}
void
CClient::quit()
{
m_screen->stop();
}
bool
CClient::wasRejected() const
{
return m_rejected;
}
void
CClient::onInfoChanged(const CClientInfo& info)
{
log((CLOG_DEBUG "resolution changed"));
CLock lock(&m_mutex);
if (m_server != NULL) {
m_server->onInfoChanged(info);
}
}
bool
CClient::onGrabClipboard(ClipboardID id)
{
CLock lock(&m_mutex);
if (m_server == NULL) {
// m_server can be NULL if the screen calls this method
// before we've gotten around to connecting to the server.
// we simply ignore the clipboard change in that case.
return false;
}
// grab ownership
m_server->onGrabClipboard(id);
// we now own the clipboard and it has not been sent to the server
m_ownClipboard[id] = true;
m_timeClipboard[id] = 0;
// if we're not the active screen then send the clipboard now,
// otherwise we'll wait until we leave.
if (!m_active) {
sendClipboard(id);
}
return true;
}
void
CClient::onClipboardChanged(ClipboardID, const CString&)
{
// ignore -- we'll check the clipboard when we leave
}
bool
CClient::open()
{
// open the screen
try {
log((CLOG_INFO "opening screen"));
openSecondaryScreen();
return true;
}
catch (XScreenOpenFailure&) {
// can't open screen yet. wait a few seconds to retry.
CThread::sleep(3.0);
log((CLOG_INFO "failed to open screen"));
return false;
}
}
void
CClient::run()
{
{
CLock lock(&m_mutex);
// check preconditions
assert(m_screen != NULL);
assert(m_server == NULL);
// connection starts as unsuccessful
m_rejected = true;
}
CThread* thread = NULL;
try {
log((CLOG_NOTE "starting client \"%s\"", m_name.c_str()));
// start server interactions
thread = new CThread(new TMethodJob<CClient>(
this, &CClient::runSession));
// handle events
m_screen->run();
// clean up
deleteSession(thread);
log((CLOG_NOTE "stopping client \"%s\"", m_name.c_str()));
}
catch (XBase& e) {
log((CLOG_ERR "client error: %s", e.what()));
// clean up
deleteSession(thread);
log((CLOG_NOTE "stopping client \"%s\"", m_name.c_str()));
CLock lock(&m_mutex);
m_rejected = false;
}
catch (XThread&) {
// clean up
deleteSession(thread);
log((CLOG_NOTE "stopping client \"%s\"", m_name.c_str()));
throw;
}
catch (...) {
log((CLOG_DEBUG "unknown client error"));
// clean up
deleteSession(thread);
log((CLOG_NOTE "stopping client \"%s\"", m_name.c_str()));
throw;
}
}
void
CClient::close()
{
closeSecondaryScreen();
log((CLOG_INFO "closed screen"));
}
void
CClient::enter(SInt32 xAbs, SInt32 yAbs, UInt32, KeyModifierMask mask, bool)
{
{
CLock lock(&m_mutex);
m_active = true;
}
m_screen->enter(xAbs, yAbs, mask);
}
bool
CClient::leave()
{
m_screen->leave();
CLock lock(&m_mutex);
m_active = false;
// send clipboards that we own and that have changed
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
if (m_ownClipboard[id]) {
sendClipboard(id);
}
}
return true;
}
void
CClient::setClipboard(ClipboardID id, const CString& data)
{
// unmarshall
CClipboard clipboard;
clipboard.unmarshall(data, 0);
// set screen's clipboard
m_screen->setClipboard(id, &clipboard);
}
void
CClient::grabClipboard(ClipboardID id)
{
// we no longer own the clipboard
{
CLock lock(&m_mutex);
m_ownClipboard[id] = false;
}
m_screen->grabClipboard(id);
}
void
CClient::setClipboardDirty(ClipboardID, bool)
{
assert(0 && "shouldn't be called");
}
void
CClient::keyDown(KeyID id, KeyModifierMask mask)
{
m_screen->keyDown(id, mask);
}
void
CClient::keyRepeat(KeyID id, KeyModifierMask mask, SInt32 count)
{
m_screen->keyRepeat(id, mask, count);
}
void
CClient::keyUp(KeyID id, KeyModifierMask mask)
{
m_screen->keyUp(id, mask);
}
void
CClient::mouseDown(ButtonID id)
{
m_screen->mouseDown(id);
}
void
CClient::mouseUp(ButtonID id)
{
m_screen->mouseUp(id);
}
void
CClient::mouseMove(SInt32 x, SInt32 y)
{
m_screen->mouseMove(x, y);
}
void
CClient::mouseWheel(SInt32 delta)
{
m_screen->mouseWheel(delta);
}
void
CClient::screensaver(bool activate)
{
m_screen->screensaver(activate);
}
CString
CClient::getName() const
{
return m_name;
}
SInt32
CClient::getJumpZoneSize() const
{
return m_screen->getJumpZoneSize();
}
void
CClient::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
m_screen->getShape(x, y, w, h);
}
void
CClient::getCursorPos(SInt32& x, SInt32& y) const
{
m_screen->getCursorPos(x, y);
}
void
CClient::getCursorCenter(SInt32&, SInt32&) const
{
assert(0 && "shouldn't be called");
}
// FIXME -- use factory to create screen
#if WINDOWS_LIKE
#include "CMSWindowsSecondaryScreen.h"
#elif UNIX_LIKE
#include "CXWindowsSecondaryScreen.h"
#endif
void
CClient::openSecondaryScreen()
{
assert(m_screen == NULL);
// not active
m_active = false;
// reset clipboard state
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
m_ownClipboard[id] = false;
m_timeClipboard[id] = 0;
}
// open screen
log((CLOG_DEBUG1 "creating secondary screen"));
#if WINDOWS_LIKE
m_screen = new CMSWindowsSecondaryScreen(this);
#elif UNIX_LIKE
m_screen = new CXWindowsSecondaryScreen(this);
#endif
log((CLOG_DEBUG1 "opening secondary screen"));
m_screen->open();
}
void
CClient::closeSecondaryScreen()
{
assert(m_screen != NULL);
// close the secondary screen
try {
log((CLOG_DEBUG1 "closing secondary screen"));
m_screen->close();
}
catch (...) {
// ignore
}
// clean up
log((CLOG_DEBUG1 "destroying secondary screen"));
delete m_screen;
m_screen = NULL;
}
void
CClient::sendClipboard(ClipboardID id)
{
// note -- m_mutex must be locked on entry
assert(m_screen != NULL);
assert(m_server != NULL);
// get clipboard data. set the clipboard time to the last
// clipboard time before getting the data from the screen
// as the screen may detect an unchanged clipboard and
// avoid copying the data.
CClipboard clipboard;
if (clipboard.open(m_timeClipboard[id])) {
clipboard.close();
}
m_screen->getClipboard(id, &clipboard);
// check time
if (m_timeClipboard[id] == 0 ||
clipboard.getTime() != m_timeClipboard[id]) {
// save new time
m_timeClipboard[id] = clipboard.getTime();
// marshall the data
CString data = clipboard.marshall();
// save and send data if different
if (data != m_dataClipboard[id]) {
m_dataClipboard[id] = data;
m_server->onClipboardChanged(id, data);
}
}
}
void
CClient::runSession(void*)
{
try {
log((CLOG_DEBUG "starting server proxy"));
runServer();
m_screen->stop();
log((CLOG_DEBUG "stopping server proxy"));
}
catch (...) {
m_screen->stop();
log((CLOG_DEBUG "stopping server proxy"));
throw;
}
}
void
CClient::deleteSession(CThread* thread)
{
if (thread != NULL) {
thread->cancel();
thread->wait();
delete thread;
}
}
#include "CTCPSocket.h" // FIXME
void
CClient::runServer()
{
IDataSocket* socket = NULL;
CServerProxy* proxy = NULL;
try {
for (;;) {
try {
// allow connect this much time to succeed
// FIXME -- timeout in member
CTimerThread timer(m_camp ? -1.0 : 30.0);
// create socket and attempt to connect to server
log((CLOG_DEBUG1 "connecting to server"));
socket = new CTCPSocket; // FIXME -- use factory
socket->connect(m_serverAddress);
log((CLOG_INFO "connected to server"));
break;
}
catch (XSocketConnect&) {
// failed to connect. if not camping then rethrow.
if (!m_camp) {
throw;
}
// we're camping. wait a bit before retrying
CThread::sleep(5.0);
}
}
// create proxy
log((CLOG_DEBUG1 "negotiating with server"));
proxy = handshakeServer(socket);
CLock lock(&m_mutex);
m_server = proxy;
}
catch (XThread&) {
log((CLOG_ERR "connection timed out"));
delete socket;
throw;
}
catch (XBase& e) {
log((CLOG_ERR "connection failed: %s", e.what()));
log((CLOG_DEBUG "disconnecting from server"));
delete socket;
return;
}
catch (...) {
log((CLOG_ERR "connection failed: <unknown error>"));
log((CLOG_DEBUG "disconnecting from server"));
delete socket;
return;
}
try {
// process messages
bool rejected = true;
if (proxy != NULL) {
log((CLOG_DEBUG1 "communicating with server"));
rejected = !proxy->run();
}
// clean up
CLock lock(&m_mutex);
m_rejected = rejected;
m_server = NULL;
delete proxy;
log((CLOG_DEBUG "disconnecting from server"));
socket->close();
delete socket;
}
catch (...) {
CLock lock(&m_mutex);
m_rejected = false;
m_server = NULL;
delete proxy;
log((CLOG_DEBUG "disconnecting from server"));
socket->close();
delete socket;
throw;
}
}
CServerProxy*
CClient::handshakeServer(IDataSocket* socket)
{
// get the input and output streams
IInputStream* input = socket->getInputStream();
IOutputStream* output = socket->getOutputStream();
bool own = false;
// attach the encryption layer
/* FIXME -- implement ISecurityFactory
if (m_securityFactory != NULL) {
input = m_securityFactory->createInputFilter(input, own);
output = m_securityFactory->createOutputFilter(output, own);
own = true;
}
*/
// attach the packetizing filters
input = new CInputPacketStream(input, own);
output = new COutputPacketStream(output, own);
own = true;
CServerProxy* proxy = NULL;
try {
// give handshake some time
CTimerThread timer(30.0);
// wait for hello from server
log((CLOG_DEBUG1 "wait for hello"));
SInt16 major, minor;
CProtocolUtil::readf(input, "Synergy%2i%2i", &major, &minor);
// check versions
log((CLOG_DEBUG1 "got hello version %d.%d", major, minor));
if (major < kProtocolMajorVersion ||
(major == kProtocolMajorVersion && minor < kProtocolMinorVersion)) {
throw XIncompatibleClient(major, minor);
}
// say hello back
log((CLOG_DEBUG1 "say hello version %d.%d", kProtocolMajorVersion, kProtocolMinorVersion));
CProtocolUtil::writef(output, "Synergy%2i%2i%s",
kProtocolMajorVersion,
kProtocolMinorVersion, &m_name);
// create server proxy
proxy = new CServerProxy(this, input, output);
// negotiate
// FIXME
return proxy;
}
catch (XIncompatibleClient& e) {
log((CLOG_ERR "server has incompatible version %d.%d", e.getMajor(), e.getMinor()));
}
catch (XBase& e) {
log((CLOG_WARN "error communicating with server: %s", e.what()));
}
catch (...) {
// probably timed out
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
throw;
}
// failed
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
return NULL;
}