Files
barrier/server/CServer.h
crs f48a5fe387 checkpoint. still refactoring. merged common code from primary
screens into CPrimaryScreen and merged common code from secondary
screens into CSecondaryScreen.  changed is-a relationship to a
has-a between the primary and secondary screen classes and the
generic platform dependent screen class to avoid multiple
inheritance of implementation.  also standardized the interface
for those generic screen classes.  adding a platform now involves
implementing simpler interfaces:  IScreen for the generic screen,
IScreenEventHandler and some methods of CPrimaryScreen for the
primary screen, and IScreenEventHandler and some methods of
CSecondaryScreen for the secondary screen.  did X11 platform
but not win32 platform.
2002-07-13 22:00:38 +00:00

216 lines
5.7 KiB
C++

#ifndef CSERVER_H
#define CSERVER_H
#include "IServer.h"
#include "IPrimaryScreenReceiver.h"
#include "CConfig.h"
#include "CClipboard.h"
#include "CCondVar.h"
#include "CMutex.h"
#include "CThread.h"
#include "stdlist.h"
#include "stdmap.h"
class CClientProxy;
class CHTTPServer;
class CPrimaryClient;
class CThread;
class IClient;
class IDataSocket;
class IServerProtocol;
class ISocketFactory;
class ISecurityFactory;
class CServer : public IServer, public IPrimaryScreenReceiver {
public:
CServer(const CString& serverName);
~CServer();
// manipulators
// open the server's screen
bool open();
// start the server. does not return until quit() is called.
// this must be preceeded by a successful call to open().
void run();
// tell server to exit gracefully. this may only be called
// after a successful open().
void quit();
// close the server's screen
void close();
// update screen map. returns true iff the new configuration was
// accepted.
bool setConfig(const CConfig&);
// accessors
// get the current screen map
void getConfig(CConfig*) const;
// get the primary screen's name
CString getPrimaryScreenName() const;
// IServer overrides
virtual void onInfoChanged(const CString&, const CClientInfo&);
virtual bool onGrabClipboard(const CString&, ClipboardID, UInt32);
virtual void onClipboardChanged(ClipboardID, UInt32, const CString&);
// IPrimaryScreenReceiver overrides
virtual void onError();
virtual void onScreensaver(bool activated);
virtual void onKeyDown(KeyID, KeyModifierMask);
virtual void onKeyUp(KeyID, KeyModifierMask);
virtual void onKeyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void onMouseDown(ButtonID);
virtual void onMouseUp(ButtonID);
virtual bool onMouseMovePrimary(SInt32 x, SInt32 y);
virtual void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
virtual void onMouseWheel(SInt32 delta);
protected:
bool onCommandKey(KeyID, KeyModifierMask, bool down);
private:
typedef std::list<CThread> CThreadList;
// get the sides of the primary screen that have neighbors
UInt32 getActivePrimarySides() const;
// handle mouse motion
bool onMouseMovePrimaryNoLock(SInt32 x, SInt32 y);
void onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy);
// set the clipboard
void onClipboardChangedNoLock(ClipboardID,
UInt32 seqNum, const CString& data);
// returns true iff mouse should be locked to the current screen
bool isLockedToScreenNoLock() const;
// change the active screen
void switchScreen(IClient*,
SInt32 x, SInt32 y, bool forScreenSaver);
// lookup neighboring screen
IClient* getNeighbor(IClient*, CConfig::EDirection) const;
// lookup neighboring screen. given a position relative to the
// source screen, find the screen we should move onto and where.
// if the position is sufficiently far from the source then we
// cross multiple screens. if there is no suitable screen then
// return NULL and x,y are not modified.
IClient* getNeighbor(IClient*,
CConfig::EDirection,
SInt32& x, SInt32& y) const;
// open/close the primary screen
void openPrimaryScreen();
void closePrimaryScreen();
// update the clipboard if owned by the primary screen
void updatePrimaryClipboard(ClipboardID);
// close all clients that are *not* in config, not including the
// primary client.
void closeClients(const CConfig& config);
// start a thread, adding it to the list of threads
void startThread(IJob* adopted);
// cancel running threads, waiting at most timeout seconds for
// them to finish.
void stopThreads(double timeout = -1.0);
// reap threads, clearing finished threads from the thread list.
// doReapThreads does the work on the given thread list.
void reapThreads();
void doReapThreads(CThreadList&);
// thread method to accept incoming client connections
void acceptClients(void*);
// thread method to do client interaction
void runClient(void*);
CClientProxy* handshakeClient(IDataSocket*);
// thread method to accept incoming HTTP connections
void acceptHTTPClients(void*);
// thread method to process HTTP requests
void processHTTPRequest(void*);
// connection list maintenance
void addConnection(IClient*);
void removeConnection(const CString& name);
private:
class CClipboardInfo {
public:
CClipboardInfo();
public:
CClipboard m_clipboard;
CString m_clipboardData;
CString m_clipboardOwner;
UInt32 m_clipboardSeqNum;
};
CMutex m_mutex;
// the name of the primary screen
CString m_name;
// how long to wait to bind our socket until we give up
double m_bindTimeout;
ISocketFactory* m_socketFactory;
ISecurityFactory* m_securityFactory;
// running threads
CThreadList m_threads;
// the screens
typedef std::map<CString, IClient*> CClientList;
typedef std::map<CString, CThread> CClientThreadList;
// all clients indexed by name
CClientList m_clients;
// run thread of all secondary screen clients. does not include the
// primary screen's run thread.
CClientThreadList m_clientThreads;
// the primary screen client
CPrimaryClient* m_primaryClient;
// the client with focus
IClient* m_active;
// the sequence number of enter messages
UInt32 m_seqNum;
// current mouse position (in absolute secondary screen coordinates)
SInt32 m_x, m_y;
// current configuration
CConfig m_config;
// clipboard cache
CClipboardInfo m_clipboards[kClipboardEnd];
// state saved when screen saver activates
IClient* m_activeSaver;
SInt32 m_xSaver, m_ySaver;
// HTTP request processing stuff
CHTTPServer* m_httpServer;
CCondVar<SInt32> m_httpAvailable;
static const SInt32 s_httpMaxSimultaneousRequests;
};
#endif