Files
barrier/server/CClientProxy.h
crs 64232c7854 updated to new automake and refactored server stuff. the server
now speaks to the primary screen and secondary screens almost
everywhere the same way through an IClient interface;  only
special primary screen calls are accessed through a different
interface, the CPrimaryClient interface.  this simplifies the
server since it no longer needs to test whether the active screen
is the primary or a secondary in most cases.

the server no longer speaks directly to the primary screen;  all
that goes through the CPrimaryClient, which often just forwards
the call.  the primary screen no longer speaks directly to the
server either, again going through the CPrimaryClient via a
IPrimaryReceiver interface.

CServerProtocol classes have been replaced by CClientProxy
classes which are very similar.  the name makes more sense
though.
2002-07-09 21:22:31 +00:00

62 lines
1.7 KiB
C++

#ifndef CCLIENTPROXY_H
#define CCLIENTPROXY_H
#include "IClient.h"
#include "CString.h"
class IInputStream;
class IOutputStream;
class IServer;
class CClientProxy : public IClient {
public:
CClientProxy(IServer* server, const CString& name,
IInputStream* adoptedInput,
IOutputStream* adoptedOutput);
~CClientProxy();
// manipulators
// accessors
// get the server
IServer* getServer() const;
// get the input and output streams for the client
IInputStream* getInputStream() const;
IOutputStream* getOutputStream() const;
// IClient overrides
virtual void open() = 0;
virtual void run() = 0;
virtual void close() = 0;
virtual void enter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask,
bool screenSaver) = 0;
virtual bool leave() = 0;
virtual void setClipboard(ClipboardID, const CString&) = 0;
virtual void grabClipboard(ClipboardID) = 0;
virtual void setClipboardDirty(ClipboardID, bool) = 0;
virtual void keyDown(KeyID, KeyModifierMask) = 0;
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
virtual void keyUp(KeyID, KeyModifierMask) = 0;
virtual void mouseDown(ButtonID) = 0;
virtual void mouseUp(ButtonID) = 0;
virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
virtual void mouseWheel(SInt32 delta) = 0;
virtual void screenSaver(bool activate) = 0;
virtual CString getName() const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const = 0;
virtual void getCenter(SInt32& x, SInt32& y) const = 0;
virtual SInt32 getJumpZoneSize() const = 0;
private:
IServer* m_server;
CString m_name;
IInputStream* m_input;
IOutputStream* m_output;
};
#endif