Files
cgproxy/src/socket_client.cpp
2020-05-30 03:46:36 +08:00

49 lines
1.6 KiB
C++

#include "socket_client.h"
#include "common.h"
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#define return_if_error(flag, msg) \
if (flag == -1) { \
perror(msg); \
status = CONN_ERROR; \
close(sfd); \
return; \
}
namespace CGPROXY::SOCKET {
void send(const char *msg, int &status) {
debug("send msg: %s", msg);
status = UNKNOWN_ERROR;
int flag;
int sfd = socket(AF_UNIX, SOCK_STREAM, 0);
struct sockaddr_un unix_socket;
memset(&unix_socket, '\0', sizeof(struct sockaddr_un));
unix_socket.sun_family = AF_UNIX;
strncpy(unix_socket.sun_path, SOCKET_PATH, sizeof(unix_socket.sun_path) - 1);
flag = connect(sfd, (struct sockaddr *)&unix_socket, sizeof(struct sockaddr_un));
return_if_error(flag, "connect");
int msg_len = strlen(msg);
flag = write(sfd, &msg_len, sizeof(int));
return_if_error(flag, "write length");
flag = write(sfd, msg, msg_len * sizeof(char));
return_if_error(flag, "write msg");
flag = read(sfd, &status, sizeof(int));
return_if_error(flag, "read return value");
close(sfd);
}
void send(const string msg, int &status) {
send(msg.c_str(), status);
debug("return status: %d", status);
}
} // namespace CGPROXY::SOCKET