#ifndef LOADRESOURCE_H #define LOADRESOURCE_H #include #include namespace Game { using load_gameboard_status_t = std::tuple; namespace Loader { load_gameboard_status_t load_GameBoard_data_from_file(std::string filename); // Output: {[loadfile_ok_status], [decltype(gameboard.score)], // [decltype(gameboard.moveCount)]} std::tuple> load_game_stats_from_file(std::string filename); } // namespace Loader } // namespace Game #endif