#include "saveresource.hpp" #include "gameboard.hpp" #include namespace Game { namespace Saver { namespace { bool generateFilefromPreviousGameStatisticsData(std::ostream &os, const GameBoard &gb) { os << gb.score << ":" << MoveCountOnGameBoard(gb); return true; } bool generateFilefromPreviousGameStateData(std::ostream &os, const GameBoard &gb) { os << printStateOfGameBoard(gb); return true; } void saveToFilePreviousGameStateData(std::string filename, const GameBoard &gb) { std::ofstream stateFile(filename, std::ios_base::app); generateFilefromPreviousGameStateData(stateFile, gb); } void saveToFilePreviousGameStatisticsData(std::string filename, const GameBoard &gb) { std::ofstream stats(filename, std::ios_base::app); generateFilefromPreviousGameStatisticsData(stats, gb); } } // namespace void saveGamePlayState(GameBoard gb) { // Currently two datafiles for now. // Will be merged into one datafile in a future PR. constexpr auto filename_game_data_state = "../data/previousGame"; constexpr auto filename_game_data_statistics = "../data/previousGameStats"; std::remove(filename_game_data_state); std::remove(filename_game_data_statistics); saveToFilePreviousGameStateData(filename_game_data_state, gb); saveToFilePreviousGameStatisticsData(filename_game_data_statistics, gb); } } // namespace Saver } // namespace Game