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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#ifndef GAMEGRAPHICS_H
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#define GAMEGRAPHICS_H
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#include <string>
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#include <tuple>
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enum GameBoardDimensions {
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MIN_GAME_BOARD_PLAY_SIZE = 3,
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MAX_GAME_BOARD_PLAY_SIZE = 10
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};
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enum { COMPETITION_GAME_BOARD_PLAY_SIZE = 4 };
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namespace Game {
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namespace Graphics {
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std::string AsciiArt2048();
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std::string BoardInputPrompt();
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std::string YouWinPrompt();
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std::string GameOverPrompt();
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std::string EndOfEndlessPrompt();
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std::string InvalidInputGameBoardErrorPrompt();
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std::string QuestionEndOfWinningGamePrompt();
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std::string GameStateNowSavedPrompt();
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std::string GameBoardNoSaveErrorPrompt();
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std::string BoardSizeErrorPrompt();
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std::string InputCommandListPrompt();
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std::string EndlessModeCommandListPrompt();
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std::string InputCommandListFooterPrompt();
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using scoreboard_display_data_t =
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std::tuple<bool, std::string, std::string, std::string>;
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std::string GameScoreBoardBox(scoreboard_display_data_t scdd);
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std::string GameScoreBoardOverlay(scoreboard_display_data_t scdd);
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using end_screen_display_data_t = std::tuple<bool, bool>;
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std::string GameEndScreenOverlay(end_screen_display_data_t esdd);
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using input_controls_display_data_t = std::tuple<bool, bool>;
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std::string GameInputControlsOverlay(input_controls_display_data_t gamestatus);
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} // namespace Graphics
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} // namespace Game
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#endif
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