Add HID-BPF tutorial and implementation for virtual mouse input modification

- Introduced a comprehensive tutorial in README.md explaining how to fix broken HID devices using eBPF without kernel patches.
- Implemented a userspace program (hid-input-modifier.c) that creates a virtual HID mouse using the uhid interface and sends synthetic mouse events.
- Developed a BPF program (hid-input-modifier.bpf.c) that intercepts HID events and modifies mouse movement data, effectively doubling the X and Y movement.
- Created necessary header files (hid_bpf.h, hid_bpf_defs.h, hid_bpf_helpers.h) to define structures and helper functions for the BPF program.
- Added functionality to find and manage the virtual HID device, ensuring seamless integration with the BPF program.
This commit is contained in:
yunwei37
2025-10-05 22:40:58 -07:00
parent 5319e02c7c
commit 277ecbaf9d
35 changed files with 1101 additions and 5 deletions

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@@ -4,6 +4,8 @@ When games stutter or ML training slows down, the answers lie inside the GPU ker
This tutorial shows how to monitor GPU activity using eBPF and bpftrace. We'll track DRM scheduler jobs, measure latency, and diagnose bottlenecks using stable kernel tracepoints that work across Intel, AMD, and Nouveau drivers.
> The complete source code: <https://github.com/eunomia-bpf/bpf-developer-tutorial/tree/main/src/xpu/gpu-kernel-driver>
## GPU Kernel Tracepoints: Zero-Overhead Observability
GPU tracepoints are instrumentation points built into the kernel's Direct Rendering Manager (DRM) subsystem. When your GPU schedules a job, allocates memory, or signals a fence, these tracepoints fire with precise timing and driver state.