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In this second part of Unit 8, we'll get deeper into PPO optimization by using [Sample-Factory](https://samplefactory.dev/), an **asynchronous implementation of the PPO algorithm**, to train our agent playing [vizdoom](https://vizdoom.cs.put.edu.pl/) (an open source version of Doom).
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During the notebook, **you'll train your agent to play Health Gathering level**, where our agent needs to collect health packs to avoid dying. And after that, you'll be able to **train your agent to play more complex versions of the levels, such as Deathmatch**.
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During the notebook, **you'll train your agent to play Health Gathering level**, where our agent must collect health packs to avoid dying. And after that, you can **train your agent to play more complex versions of the levels, such as Deathmatch**.
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<img src="https://huggingface.co/datasets/huggingface-deep-rl-course/course-images/resolve/main/en/unit10/environments.png" alt="Environment"/>
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Sounds exciting? Let's get started! 🚀
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The hands-on is made by [Edward Beeching](https://twitter.com/edwardbeeching), a Machine Learning Research Scientist at Hugging Face. He worked on Godot Reinforcement Learning Agents, an open-source interface for developing environments and agents in the Godot Game Engine.
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