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Merge pull request #170 from HasarinduPerera/main
Update glossary.mdx [Unit 2]
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@@ -13,9 +13,22 @@ This is a community-created glossary. Contributions are welcomed!
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- **The state-value function.** For each state, the state-value function is the expected return if the agent starts in that state and follows the policy until the end.
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- **The action-value function.** In contrast to the state-value function, the action-value calculates for each state and action pair the expected return if the agent starts in that state and takes an action. Then it follows the policy forever after.
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### Epsilon-greedy strategy:
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- Common exploration strategy used in reinforcement learning that involves balancing exploration and exploitation.
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- Chooses the action with the highest expected reward with a probability of 1-epsilon.
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- Chooses a random action with a probability of epsilon.
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- Epsilon is typically decreased over time to shift focus towards exploitation.
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### Greedy strategy:
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- Involves always choosing the action that is expected to lead to the highest reward, based on the current knowledge of the environment. (only exploitation)
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- Always chooses the action with the highest expected reward.
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- Does not include any exploration.
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- Can be disadvantageous in environments with uncertainty or unknown optimal actions.
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If you want to improve the course, you can [open a Pull Request.](https://github.com/huggingface/deep-rl-class/pulls)
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This glossary was made possible thanks to:
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- [Ramón Rueda](https://github.com/ramon-rd)
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- [Hasarindu Perera](https://github.com/hasarinduperera/)
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